genesis-3d_engine/Engine/app/vegetationfeature/components/vegetationrendercomponent.h
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

218 lines
6.9 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __VEGETATION_RENDER_COMPONENT_H__
#define __VEGETATION_RENDER_COMPONENT_H__
#include "appframework/component.h"
#include "rendersystem/base/PrimitiveGroup.h"
#include "vegetation/vegetation_fwd_decl.h"
#include "vegetation/VegetationObejct.h"
#include "vegetation/InstanceMap.h"
namespace App
{
//typedef Util::Dictionary<SizeT, MaterialArray> MatrerialListMap;
/*! \class VegetationRenderComponent
* \brief This is a VegetationRenderComponent class.
*
* Be attach with a Actor, used for organizing vegetation data
*/
class VegetationRenderComponent: public Component
{
__DeclareSubClass(VegetationRenderComponent, Component );
public:
struct STR_TERRAINBLOCK
{
int xmin;
int ymin;
int width;
int height;
float heimapX;
float heimapY;
float terrainWidth;
float terrainHeight;
};
public:
VegetationRenderComponent();
virtual ~VegetationRenderComponent();
/// setup callbacks for this Component, call by Actor in OnActivate()
virtual void SetupCallbacks(void);
/// @Component::SetupAcceptedMessages override to register accepted messages
virtual void SetupAcceptedMessages();
/// @Component::SetupAcceptedMessages handle a single message
virtual void HandleMessage(const GPtr<Messaging::Message>& msg);
virtual void UpdateRenderLayer();
/// create a vegeobjet
GPtr<Vegetation::VegetationObject>& CreateVegetationObject( Vegetation::RenderType etype, const Resources::ResourceId& meshID = "");
/// add a valid object
void AddVegetationObject(const GPtr<Vegetation::VegetationObject>&);
/// inset a obj
void InsetVegetationObject(IndexT, const GPtr<Vegetation::VegetationObject>&);
/// remove a vegeobj
void RemoveVegetationObject(IndexT);
void SetShaderId(GPtr<Vegetation::VegetationObject>&, IndexT iSubMesh , const Resources::ResourceId& shaderID);
/// set meshid
void SetMeshID(GPtr<Vegetation::VegetationObject>&, const Resources::ResourceId& );
void SetMeshID(IndexT, const Resources::ResourceId& );
/// get vegeobject
const GPtr<Vegetation::VegetationObject>& GetVegetObject(IndexT index) const;
///
GPtr<Vegetation::VegetationObject>& GetVegetObject(IndexT index);
/// get size of vegeobject array
SizeT GetCountOfObjectArray() const;
IndexT IntersectInstance( const Actor* camerActor, const Math::float2& mousepos, IndexT nIdx, Math::scalar& fout);
void NotifiedTerrainChanged(const STR_TERRAINBLOCK&,const Math::scalar& scaleX,const Math::scalar& scaleZ);
/// called after hole created
void NotifiedTerrainHole(const STR_TERRAINBLOCK& terrblock);
void ReCalcBBox(const GPtr<Vegetation::VegetationObject>& vegetObj);
// Serialization
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
virtual Version GetVersion() const;
// @ISerialization::Load
virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( AppWriter* pWriter ) const;
// copy from other component
virtual void CopyFrom( const GPtr<Component>& pComponent );
virtual void GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const;
virtual void SetVisible(bool bVisible);
bool CreateInstanceMap(const GPtr<Vegetation::VegetationObject>& obj);
#ifdef __GENESIS_EDITOR__
virtual void SetEditorVisible(bool bVis);
#endif
protected:
/// @Component::OnActivate called from Actor::ActivateComponents()
virtual void OnActivate();
/// @Component::OnDeactivate called from Actor::DeactivateComponents()
virtual void OnDeactivate();
// @Component::_OnDestroy called only form Actor::Destroy
virtual void OnDestroy();
virtual void OnRenderSceneChanged();
virtual void _OnBeginFrame();
virtual void _OnFrame();
virtual void _OnMoveBefore();
virtual void _OnMoveAfter();
void BuildRenderData( void );
void _BuildRenderData( GPtr<Vegetation::VegetationObject>& );
void UpdateRenderData(void);
void _UpdateRenderData( GPtr<Vegetation::VegetationObject>& );
void DiscardRenderData(void);
void _DiscardRenderData( GPtr<Vegetation::VegetationObject>& );
void _CleanRenderData();
void AttachRenderObjects(void);
void _AttachRenderObject( GPtr<Vegetation::VegetationObject>& );
void DeattachRenderObjects(void);
void _DeattachRenderObject( GPtr<Vegetation::VegetationObject>& );
bool _LoadBrushRes(GPtr<Vegetation::VegetationObject>&);
bool _LoadBrushMaterials(GPtr<Vegetation::VegetationObject>&);
void _CalculateBBox(Math::bbox& box, const GPtr<Vegetation::VegeInstanceMap>& instmap) ;
protected:
Util::Array<Vegetation::VegetationObjectPtr> mRenderDates;
bool mIsTrans;
bool mVisible;
bool mAttached;
#ifdef __GENESIS_EDITOR__
bool m_bEditorVis;
#endif
};
//--------------------------------------------------------------------------------
inline const GPtr<Vegetation::VegetationObject>& VegetationRenderComponent::GetVegetObject(IndexT index) const
{
static GPtr<Vegetation::VegetationObject> nullVegetationObject;
if ( !(index >= 0 && index < mRenderDates.Size()) )
{
return nullVegetationObject;
}
return mRenderDates[index];
}
//--------------------------------------------------------------------------------
inline GPtr<Vegetation::VegetationObject>& VegetationRenderComponent::GetVegetObject(IndexT index)
{
static GPtr<Vegetation::VegetationObject> nullVegetationObject;
if ( !(index >= 0 && index < mRenderDates.Size()) )
{
return nullVegetationObject;
}
return mRenderDates[index];
}
//--------------------------------------------------------------------------------
inline SizeT VegetationRenderComponent::GetCountOfObjectArray() const
{
return mRenderDates.Size();
}
}
#endif //__VEGETATION_RENDER_COMPONENT_H__