ad5cd7b16a
match the genesis editor version 1.3.1.921.
218 lines
6.9 KiB
C++
218 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __VEGETATION_RENDER_COMPONENT_H__
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#define __VEGETATION_RENDER_COMPONENT_H__
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#include "appframework/component.h"
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#include "rendersystem/base/PrimitiveGroup.h"
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#include "vegetation/vegetation_fwd_decl.h"
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#include "vegetation/VegetationObejct.h"
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#include "vegetation/InstanceMap.h"
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namespace App
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{
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//typedef Util::Dictionary<SizeT, MaterialArray> MatrerialListMap;
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/*! \class VegetationRenderComponent
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* \brief This is a VegetationRenderComponent class.
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*
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* Be attach with a Actor, used for organizing vegetation data
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*/
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class VegetationRenderComponent: public Component
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{
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__DeclareSubClass(VegetationRenderComponent, Component );
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public:
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struct STR_TERRAINBLOCK
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{
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int xmin;
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int ymin;
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int width;
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int height;
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float heimapX;
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float heimapY;
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float terrainWidth;
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float terrainHeight;
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};
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public:
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VegetationRenderComponent();
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virtual ~VegetationRenderComponent();
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/// setup callbacks for this Component, call by Actor in OnActivate()
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virtual void SetupCallbacks(void);
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/// @Component::SetupAcceptedMessages override to register accepted messages
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virtual void SetupAcceptedMessages();
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/// @Component::SetupAcceptedMessages handle a single message
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virtual void HandleMessage(const GPtr<Messaging::Message>& msg);
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virtual void UpdateRenderLayer();
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/// create a vegeobjet
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GPtr<Vegetation::VegetationObject>& CreateVegetationObject( Vegetation::RenderType etype, const Resources::ResourceId& meshID = "");
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/// add a valid object
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void AddVegetationObject(const GPtr<Vegetation::VegetationObject>&);
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/// inset a obj
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void InsetVegetationObject(IndexT, const GPtr<Vegetation::VegetationObject>&);
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/// remove a vegeobj
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void RemoveVegetationObject(IndexT);
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void SetShaderId(GPtr<Vegetation::VegetationObject>&, IndexT iSubMesh , const Resources::ResourceId& shaderID);
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/// set meshid
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void SetMeshID(GPtr<Vegetation::VegetationObject>&, const Resources::ResourceId& );
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void SetMeshID(IndexT, const Resources::ResourceId& );
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/// get vegeobject
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const GPtr<Vegetation::VegetationObject>& GetVegetObject(IndexT index) const;
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///
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GPtr<Vegetation::VegetationObject>& GetVegetObject(IndexT index);
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/// get size of vegeobject array
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SizeT GetCountOfObjectArray() const;
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IndexT IntersectInstance( const Actor* camerActor, const Math::float2& mousepos, IndexT nIdx, Math::scalar& fout);
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void NotifiedTerrainChanged(const STR_TERRAINBLOCK&,const Math::scalar& scaleX,const Math::scalar& scaleZ);
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/// called after hole created
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void NotifiedTerrainHole(const STR_TERRAINBLOCK& terrblock);
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void ReCalcBBox(const GPtr<Vegetation::VegetationObject>& vegetObj);
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// Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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virtual Version GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( AppWriter* pWriter ) const;
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// copy from other component
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virtual void CopyFrom( const GPtr<Component>& pComponent );
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virtual void GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const;
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virtual void SetVisible(bool bVisible);
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bool CreateInstanceMap(const GPtr<Vegetation::VegetationObject>& obj);
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#ifdef __GENESIS_EDITOR__
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virtual void SetEditorVisible(bool bVis);
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#endif
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protected:
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/// @Component::OnActivate called from Actor::ActivateComponents()
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virtual void OnActivate();
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/// @Component::OnDeactivate called from Actor::DeactivateComponents()
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virtual void OnDeactivate();
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// @Component::_OnDestroy called only form Actor::Destroy
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virtual void OnDestroy();
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virtual void OnRenderSceneChanged();
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virtual void _OnBeginFrame();
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virtual void _OnFrame();
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virtual void _OnMoveBefore();
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virtual void _OnMoveAfter();
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void BuildRenderData( void );
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void _BuildRenderData( GPtr<Vegetation::VegetationObject>& );
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void UpdateRenderData(void);
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void _UpdateRenderData( GPtr<Vegetation::VegetationObject>& );
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void DiscardRenderData(void);
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void _DiscardRenderData( GPtr<Vegetation::VegetationObject>& );
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void _CleanRenderData();
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void AttachRenderObjects(void);
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void _AttachRenderObject( GPtr<Vegetation::VegetationObject>& );
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void DeattachRenderObjects(void);
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void _DeattachRenderObject( GPtr<Vegetation::VegetationObject>& );
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bool _LoadBrushRes(GPtr<Vegetation::VegetationObject>&);
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bool _LoadBrushMaterials(GPtr<Vegetation::VegetationObject>&);
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void _CalculateBBox(Math::bbox& box, const GPtr<Vegetation::VegeInstanceMap>& instmap) ;
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protected:
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Util::Array<Vegetation::VegetationObjectPtr> mRenderDates;
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bool mIsTrans;
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bool mVisible;
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bool mAttached;
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#ifdef __GENESIS_EDITOR__
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bool m_bEditorVis;
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#endif
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};
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//--------------------------------------------------------------------------------
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inline const GPtr<Vegetation::VegetationObject>& VegetationRenderComponent::GetVegetObject(IndexT index) const
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{
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static GPtr<Vegetation::VegetationObject> nullVegetationObject;
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if ( !(index >= 0 && index < mRenderDates.Size()) )
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{
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return nullVegetationObject;
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}
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return mRenderDates[index];
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}
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//--------------------------------------------------------------------------------
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inline GPtr<Vegetation::VegetationObject>& VegetationRenderComponent::GetVegetObject(IndexT index)
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{
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static GPtr<Vegetation::VegetationObject> nullVegetationObject;
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if ( !(index >= 0 && index < mRenderDates.Size()) )
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{
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return nullVegetationObject;
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}
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return mRenderDates[index];
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}
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//--------------------------------------------------------------------------------
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inline SizeT VegetationRenderComponent::GetCountOfObjectArray() const
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{
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return mRenderDates.Size();
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}
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}
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#endif //__VEGETATION_RENDER_COMPONENT_H__
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