6e8fbca745
match the genesis editor version 1.3.0.653.
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef GRAPHICOBJECT_H_
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#define GRAPHICOBJECT_H_
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#include "math/matrix44.h"
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#include "math/bbox.h"
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#include "core/refcounted.h"
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#include "timing/time.h"
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#include "vis/visentity.h"
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namespace Graphic
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{
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class GraphicObject : public Core::RefCounted
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{
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__DeclareClass(GraphicObject)
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public:
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GraphicObject();
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virtual ~GraphicObject();
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const Math::matrix44& GetTransform() const;
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virtual void SetTransform(const Math::matrix44& trans);
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virtual void SetBoundingBox(const Math::bbox& box);
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const Math::bbox& GetBoundingBox() const;
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void GetBoudingBoxInWorld(Math::bbox& worldBox) const;
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protected:
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Math::matrix44 m_transform; // world transform
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Math::bbox m_boundingBox; // local bound
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};
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inline GraphicObject::GraphicObject()
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{
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//empty
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}
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inline GraphicObject::~GraphicObject()
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{
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//empty
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}
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inline const Math::matrix44&
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GraphicObject::GetTransform() const
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{
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return m_transform;
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}
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inline const Math::bbox&
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GraphicObject::GetBoundingBox() const
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{
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return m_boundingBox;
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}
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inline void
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GraphicObject::GetBoudingBoxInWorld(Math::bbox& worldBox) const
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{
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worldBox = m_boundingBox;
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worldBox.transform(m_transform);
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}
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}
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#endif //GRAPHICOBJECT_H_
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