6e8fbca745
match the genesis editor version 1.3.0.653.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
||
http://www.genesis-3d.com.cn
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
#include "stdneb.h"
|
||
#include "MaterialTech.h"
|
||
|
||
namespace Graphic
|
||
{
|
||
__ImplementClass(MaterialTech,'GRMT',Core::RefCounted)
|
||
MaterialTech::MaterialTech()
|
||
{
|
||
//empty
|
||
}
|
||
|
||
MaterialTech::~MaterialTech()
|
||
{
|
||
m_passList.Clear();
|
||
}
|
||
|
||
void MaterialTech::Clone(const GPtr<MaterialTech>& from)
|
||
{
|
||
m_passList.Clear();
|
||
m_bSurfaceTech = from->m_bSurfaceTech;
|
||
const Util::Array< GPtr<MaterialPass> >& passList = from->GetPassList();
|
||
for (SizeT i = 0; i < passList.Size(); ++i)
|
||
{
|
||
GPtr<MaterialPass> pass = MaterialPass::Create();
|
||
m_passList.Append(pass);
|
||
m_passList[i]->Clone(passList[i]);
|
||
}
|
||
}
|
||
|
||
// 构建shader参数和寄存器的绑定表。 外部不要调用。 只有在第一次读取后,有shader调用在模板上
|
||
void MaterialTech::_BuildBindingMap(Material* mat)
|
||
{
|
||
for (SizeT i = 0; i < m_passList.Size(); ++i)
|
||
{
|
||
m_passList[i]->_BuildBindingMap(mat);
|
||
}
|
||
}
|
||
} |