ad5cd7b16a
match the genesis editor version 1.3.1.921.
109 lines
2.4 KiB
C++
109 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "MaterialParam.h"
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namespace Graphic
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{
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MaterialParamMatrix::MaterialParamMatrix()
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{
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m_type = eMaterialParamMatrix;
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}
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MaterialParamMatrix::~MaterialParamMatrix()
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{
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//empty
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}
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MaterialParamVector::MaterialParamVector()
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{
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m_type = eMaterialParamVector;
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}
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MaterialParamVector::~MaterialParamVector()
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{
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//empty
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}
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MaterialParamFloat::MaterialParamFloat()
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{
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m_type = eMaterialParamFloat;
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}
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MaterialParamFloat::~MaterialParamFloat()
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{
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//empty
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}
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MaterialParamTexture::MaterialParamTexture()
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{
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//empty
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}
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MaterialParamTexture::~MaterialParamTexture()
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{
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//empty
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}
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MaterialParamTex1D::MaterialParamTex1D()
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{
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m_type = eMaterialParamTexture1D;
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}
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MaterialParamTex1D::~MaterialParamTex1D()
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{
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//empty
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}
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MaterialParamTex2D::MaterialParamTex2D()
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{
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m_type = eMaterialParamTexture2D;
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}
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MaterialParamTex2D::~MaterialParamTex2D()
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{
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//empty
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}
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MaterialParamTex3D::MaterialParamTex3D()
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{
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m_type = eMaterialParamTexture3D;
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}
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MaterialParamTex3D::~MaterialParamTex3D()
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{
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//empty
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}
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MaterialParamTexCube::MaterialParamTexCube()
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{
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m_type = eMaterialParamTextureCUBE;
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}
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MaterialParamTexCube::~MaterialParamTexCube()
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{
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//empty
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}
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} |