6e8fbca745
match the genesis editor version 1.3.0.653.
102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __MaterialManager_H__
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#define __MaterialManager_H__
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#include "graphicsystem/GraphicSystem.h"
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#include "addons/serialization/serialize.h"
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namespace Graphic
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{
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class MaterialInstanceManager: public Core::RefCounted
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{
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__DeclareClass( MaterialInstanceManager )
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public:
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typedef Resources::ResourceId MaterialId;
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MaterialInstanceManager();
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virtual ~MaterialInstanceManager();
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public:
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// will be deprecated
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GPtr<Graphic::MaterialInstance> CreateMaterialInstance( const Resources::ResourceId& shaderID );
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GPtr<Graphic::MaterialInstance> NewMaterialInstanceCopyByMatID(const MaterialId& matID);
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bool HaveMaterialInstance(const MaterialId& matID);
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const GPtr<Graphic::MaterialInstance>& GetMaterialInstance(const MaterialId& matID);
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// for serialization.
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GPtr<Graphic::MaterialInstance> LoadMaterialInstance(const MaterialId& matID,const Resources::ResourceId& shaderID );
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void RemoveMaterialInstance(const MaterialId& matID);
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GPtr<Graphic::MaterialInstance> ModifyMaterialInstance(const MaterialId& matID,const Resources::ResourceId& newShaderID);
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/*
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* change material id.
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Note<74><65> temp code.
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<09><>Ϊ<EFBFBD><CEAA>ʱ<EFBFBD><CAB1><EFBFBD>룬Ϊ<EBA3AC><CEAA>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֳ<EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD>⣬<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><DEB8>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>fbx<62><78><EFBFBD><EFBFBD>ģ<EFBFBD>飬<EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD>ط<EFBFBD><D8B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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void ModifyMaterialInstanceID(const MaterialId& matID,const MaterialId& newMatID);
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void SaveMaterial();
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void SaveOneMaterialInstance(const Resources::ResourceId& matID);
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const IndexT GetMaterialNameIdx()const;
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const SizeT GetMaterialCnt()const ;
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GPtr<Graphic::MaterialInstance> UpdateShader(const Resources::ResourceId& shaderID);
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Util::String GetInitParamValue(const Resources::ResourceId& matID,int paramIndex);
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protected:
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//
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GPtr<Graphic::MaterialInstance> _CreateMaterialInstance( const Resources::ResourceId& shaderID );
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GPtr<Graphic::MaterialInstance> _CreateNewMaterialInstance( const Resources::ResourceId& shaderID );
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void _SetMaterialID(GPtr<Graphic::MaterialInstance>& matIns);
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void _InitMaterialInstance(GPtr<Graphic::MaterialInstance>& matIns, const Resources::ResourceId& shaderID,const GPtr<Graphic::Material>& mat);
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private:
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typedef Util::Dictionary< Resources::ResourceId, GPtr<Graphic::Material> > GraphicMaterialMap;
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typedef Util::Dictionary< MaterialId, GPtr<Graphic::MaterialInstance> > GraphicMaterialInstanceMap;
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GraphicMaterialMap m_graphicMaterialMap;
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GraphicMaterialInstanceMap m_graphicMaterialInstanceMap;
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IndexT m_usedMaterialNameIdx;
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friend class MaterialInstanceManagerSerialization;
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friend class MaterialInstanceSerialization;
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};
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inline const IndexT MaterialInstanceManager::GetMaterialNameIdx()const
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{
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return m_usedMaterialNameIdx;
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}
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inline const SizeT MaterialInstanceManager::GetMaterialCnt()const
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{
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return m_graphicMaterialInstanceMap.Size();
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}
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}
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#endif //MATERIALINSTANCE_H_
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