6e8fbca745
match the genesis editor version 1.3.0.653.
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "skinnedrenderobject.h"
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#include "skinnedmeshrendercomponent.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "foundation/math/matrix44.h"
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namespace App
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{
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using namespace Graphic;
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__ImplementClass(SkinnedRenderObject,'SROB',MeshRenderObject)
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SkinnedRenderObject::SkinnedRenderObject()
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{
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}
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SkinnedRenderObject::~SkinnedRenderObject()
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{
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}
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void SkinnedRenderObject::AddToCollection(Graphic::RenderDataCollection* collection, const Graphic::RenderConfig* renderConfig)
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{
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getOwner()->_NeedUpdate();
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Super::AddToCollection(collection, renderConfig);
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}
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void SkinnedRenderObject::Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial)
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{
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n_assert(renderable);
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const RenderableType* srl= renderable->cast_fast<RenderableType>();
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if (srl->UseDrawMats())
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{
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if ( !srl->GetDrawMats())
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return;
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DrawMatrices::Iterator it = srl->GetDrawMats()->Begin();
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DrawMatrices::Iterator end = srl->GetDrawMats()->End();
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for ( ; it != end; it++ )
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{
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render(srl, passType, customizedMaterial, *it );
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}
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}
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else
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{
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render(srl, passType, customizedMaterial, GetTransform());
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}
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}
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void SkinnedRenderObject::render(const RenderableType* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMat, const Math::matrix44& _matrix)
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{
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SkinnedMeshRenderComponent* skinnedMeshRC = getOwner();
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const RenderBase::PrimitiveHandle& priHandle = skinnedMeshRC->GetPrimitiveHandle();
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if (priHandle.IsValid())
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{
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//Hardware Skinning, set the final transform
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if( renderable->HasUseHWSkinning() && passType != Graphic::eCustomized)
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{
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const AffectedTransform& tranforms = renderable->GetAffectedTransform();
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// get subshaderIdx by pass
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uint nCurShader = renderable->GetShaderMask(passType);
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int regIndex = renderable->GetRegIndexOfAffected(passType - 1,nCurShader);
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if(regIndex != InvalidIndex)
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{
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GraphicSystem::Instance()->SetVertexShaderConstantMatrixF(regIndex, tranforms.Begin(), tranforms.Size());
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}
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}
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Super::Render(renderable, passType, customizedMat);
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}
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}
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} |