6e8fbca745
match the genesis editor version 1.3.0.653.
153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "graphicfeature/components/meshrendercomponent.h"
|
|
#include "graphicfeature/components/skinnedrenderobject.h"
|
|
#include "resource/meshres.h"
|
|
#include "foundation/math/matrix44.h"
|
|
|
|
namespace App
|
|
{
|
|
class SkeletonComponent;
|
|
class AnimationComponent;
|
|
class SkinnedRenderObject;
|
|
|
|
class SkinnedMeshRenderComponent : public App::MeshRenderComponent
|
|
{
|
|
__DeclareSubClass(SkinnedMeshRenderComponent, App::MeshRenderComponent);
|
|
|
|
public:
|
|
|
|
enum UpdateState
|
|
{
|
|
US_Lack,
|
|
US_Stop,
|
|
US_Update,
|
|
US_HadUpdated,
|
|
};
|
|
|
|
typedef SkinnedRenderObject RenderObjectType;
|
|
SkinnedMeshRenderComponent();
|
|
~SkinnedMeshRenderComponent();
|
|
/// @Component::OnActivate called from Actor::ActivateComponents()
|
|
virtual void OnActivate();
|
|
|
|
/// @Component::OnDeactivate called from Actor::DeactivateComponents()
|
|
virtual void OnDeactivate();
|
|
|
|
/// @Component::SetupCallbacks setup callbacks for this component, call by Actor in OnActivate()
|
|
virtual void SetupCallbacks();
|
|
|
|
// Serialization
|
|
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
|
|
virtual Version GetVersion() const;
|
|
|
|
// @ISerialization::Load
|
|
virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
|
|
|
|
// @ISerialization::Save
|
|
virtual void Save( AppWriter* pWriter ) const;
|
|
|
|
// copy from other component
|
|
virtual void CopyFrom( const GPtr<Component>& pComponent );
|
|
|
|
void SetSkeleton(SkeletonComponent* skeleton);
|
|
|
|
void SetAnimation(AnimationComponent* animation);
|
|
|
|
void _NeedUpdate();
|
|
|
|
static const Math::matrix44 m_IndentityMatrix;
|
|
|
|
protected:
|
|
|
|
virtual void _OnFrame();
|
|
|
|
virtual void _OnEndFrame();
|
|
|
|
virtual void _BuildRenderRes();
|
|
|
|
virtual void _BuildRenderObject();
|
|
|
|
/// @Component::Component called after movement has happened.
|
|
virtual void _OnMoveAfter();
|
|
|
|
void _SetRenderable(const GPtr<Resources::MeshRes>& meshRes, IndexT index, RenderObjectType::RenderableType* renderable);
|
|
|
|
void _BuildOriginalVertices(const GPtr<Resources::MeshRes>& mesh);//Only used in software skinning
|
|
|
|
private:
|
|
|
|
void _CheckState();
|
|
|
|
void _ResetSkinnedMatrices();
|
|
|
|
void _Update();
|
|
|
|
void _ForceUpdate();
|
|
|
|
bool _BuildVertexComponent(const GPtr<Resources::MeshRes>& mesh, Util::Array<RenderBase::VertexComponent>& verDeclare);
|
|
|
|
uchar* _BuildOriginalVertices(const GPtr<Resources::MeshRes>& mesh, const Util::Array<RenderBase::VertexComponent> &verDeclare, SizeT& numVertices, SizeT& vertexDataSize);
|
|
|
|
void _AnalysisVBOComponent( const GPtr<Resources::MeshRes>& mesh, const RenderBase::VertexComponent& vcdef, SizeT VertexSize);
|
|
|
|
bool _BuildToRootXForms();
|
|
|
|
bool _BuildDefaultToRootXFroms();
|
|
|
|
void _Skinning();
|
|
|
|
void _Destroy();
|
|
|
|
Util::Array<Math::matrix44> m_FinalTrans;
|
|
Util::Array<Math::matrix44> m_DefaultFinalTrans;
|
|
Util::Array<int> m_VertsRecord;
|
|
|
|
Util::String m_LostedSkelton;
|
|
|
|
GPtr<SkeletonComponent> m_SkeletonCom;
|
|
GPtr<AnimationComponent> m_AniamtionCom;
|
|
|
|
uchar* m_pVertexDataPtr;
|
|
SizeT m_VertexPosSize;
|
|
IndexT m_VertexPosByteOffset;
|
|
SizeT m_VertexNormalSize;
|
|
IndexT m_VertexNormalByteOffset;
|
|
SizeT m_VertexDataSize;
|
|
IndexT m_BoneInfoIndex;
|
|
|
|
SizeT m_nVerticeCount;
|
|
|
|
UpdateState m_UpdateState;
|
|
|
|
bool m_bReserveFinalTrans;
|
|
|
|
//Record vertex count when software skinning
|
|
bool m_bHasRecorded;
|
|
|
|
};
|
|
} |