ad5cd7b16a
match the genesis editor version 1.3.1.921.
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "screenmeshrenderobject.h"
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#include "graphicfeature/components/mesh2drendercomponent.h"
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#include "graphicsystem/Material/Material.h"
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namespace App
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{
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using namespace Graphic;
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__ImplementClass(ScreenMeshRenderObject,'SMOB',AppRenderObject)
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ScreenMeshRenderObject::ScreenMeshRenderObject()
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:mObjIndex(-1)
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{
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SetLayerID(0);
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}
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ScreenMeshRenderObject::~ScreenMeshRenderObject()
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{
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}
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void ScreenMeshRenderObject::Render(const Renderable* renderable, RenderPassType passType, const Material* customizedMaterial)
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{
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#ifdef __GENESIS_EDITOR__
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if (!IsEditorVisible())
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return;
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#endif
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n_assert(renderable);
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Mesh2dRenderComponent* mesh2dRC = getOwner();
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n_assert( mesh2dRC );
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if (!mesh2dRC->IsAllTexLoaded())
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{
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return;
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}
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const RenderableType* rd = renderable->cast_fast<RenderableType>();
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const RenderBase::PrimitiveHandle& priHandle = mesh2dRC->GetPrimive();
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if ( passType && priHandle.IsValid() )
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{
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GlobalMaterialParam* pGMP = Material::GetGlobalMaterialParams();
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pGMP->SetMatrixParam(eGShaderMatM, GetTransform());//Math::matrix44::identity());//
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Math::matrix44 Inverse, InvTranspose;
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Inverse = Math::matrix44::inverse(GetTransform());
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InvTranspose = Math::matrix44::transpose(Inverse);
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pGMP->SetMatrixParam(eGShaderMatInverseTransposeM,InvTranspose);
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rd->RenderForward(passType, priHandle, customizedMaterial);
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}
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}
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} |