6e8fbca745
match the genesis editor version 1.3.0.653.
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _GENESISLOADERDATA_H_
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#define _GENESISLOADERDATA_H_
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#ifdef WIN32
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#include <Windows.h>
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class GenesisLoaderData
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{
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public:
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GenesisLoaderData()
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{
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hWnd = NULL;
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SecureZeroMemory(sHomeDir, sizeof(sHomeDir));
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SecureZeroMemory(sSystemDir, sizeof(sSystemDir));
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SecureZeroMemory(sShaderDir, sizeof(sShaderDir));
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//SecureZeroMemory(sAssetName, sizeof(sAssetName));
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SecureZeroMemory(sResUrlBase, sizeof(sResUrlBase));
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SecureZeroMemory(sSceneName, sizeof(sSceneName));
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SecureZeroMemory(sFileServiceDir, sizeof(sFileServiceDir));
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SecureZeroMemory(sEngineDir, sizeof(sEngineDir));
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//bUseLocalRes = false;
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bSupportSctiptDebug = false;
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uGameWidth = 1024;
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uGameHeight = 768;
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bGui = true;
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bFileService = false;
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bUsePrecompilerShader = false;
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}
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public:
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//<2F><><EFBFBD>ھ<EFBFBD><DABE><EFBFBD>
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HWND hWnd;
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//<2F><><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>Դ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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char sHomeDir[MAX_PATH];
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// System<65><6D>ԴĿ¼
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char sSystemDir[MAX_PATH];
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// Shader<65><72>ԴĿ¼
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char sShaderDir[MAX_PATH];
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
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char sSceneName[MAX_PATH];
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//<2F><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>URL<52><4C><EFBFBD><EFBFBD>
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char sResUrlBase[MAX_PATH];
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//file service<63><65><EFBFBD>ڵ<EFBFBD>Ŀ¼
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char sFileServiceDir[MAX_PATH];
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ¼
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char sEngineDir[MAX_PATH];
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//<2F><>Ϸ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
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unsigned int uGameWidth;
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unsigned int uGameHeight;
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//<2F>Ƿ<EFBFBD>֧<EFBFBD>ֽű<D6BD><C5B1><EFBFBD><EFBFBD><EFBFBD>
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bool bSupportSctiptDebug;
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////<2F>Ƿ<EFBFBD>ֻʹ<D6BB>ñ<EFBFBD><C3B1><EFBFBD><EFBFBD><EFBFBD>Դ
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//bool bUseLocalRes;
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//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ҳ<EFBFBD>汾
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bool bWebVersion;
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//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>GUIϵͳ<CFB5><CDB3>
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bool bGui;
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//<2F>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9>file service
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bool bFileService;
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bool bUsePrecompilerShader;
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};
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#endif // _GENESISLOADERDATA_H_
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#endif |