6e8fbca745
match the genesis editor version 1.3.0.653.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "util/array.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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class StringBuffer
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{
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public:
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/// constructor
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StringBuffer();
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/// destructor
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~StringBuffer();
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/// setup the string buffer with size in bytes
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void Setup(SizeT size);
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/// discard the string buffer
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void Discard();
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/// return true if string buffer has been setup
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bool IsValid() const;
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/// add a string to the end of the string buffer, return pointer to string
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const char* AddString(const char* str);
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/// DEBUG: return next string in string buffer
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const char* NextString(const char* prev);
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/// DEBUG: get number of allocated chunks
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SizeT GetNumChunks() const;
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private:
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/// allocate a new chunk
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void AllocNewChunk();
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Util::Array<char*> chunks;
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SizeT chunkSize;
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char* curPointer;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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StringBuffer::IsValid() const
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{
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return (0 != this->curPointer);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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StringBuffer::GetNumChunks() const
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{
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return this->chunks.Size();
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}
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} // namespace Util;
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//------------------------------------------------------------------------------
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