6e8fbca745
match the genesis editor version 1.3.0.653.
377 lines
8.9 KiB
C++
377 lines
8.9 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "util/array.h"
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#include <deque>
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#include <algorithm>
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class TYPE> class Queue
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{
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public:
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/// constructor
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Queue();
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/// copy constructor
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Queue(const Queue<TYPE>& rhs);
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/// assignment operator
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void operator=(const Queue<TYPE>& rhs);
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/// access element by index, 0 is the frontmost element (next to be dequeued)
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TYPE& operator[](IndexT index) const;
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/// equality operator
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bool operator==(const Queue<TYPE>& rhs) const;
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/// inequality operator
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bool operator!=(const Queue<TYPE>& rhs) const;
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/// increase capacity to fit N more elements into the queue
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void Reserve(SizeT num);
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/// returns number of elements in the queue
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SizeT Size() const;
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/// return true if queue is empty
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bool IsEmpty() const;
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/// remove all elements from the queue
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void Clear();
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/// return true if queue contains element
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bool Contains(const TYPE& e) const;
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/// add element to the back of the queue
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void Enqueue(const TYPE& e);
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/// remove the element from the front of the queue
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TYPE Dequeue();
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/// access to element at front of queue without removing it
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TYPE& Peek() const;
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protected:
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Array<TYPE> queueArray;
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};
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// queue<75><65><EFBFBD><EFBFBD><EFBFBD>ܽϲ<CFB2><EEA1A3>Stl::deque <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>һ<EFBFBD><D2BB>
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template<class TYPE, class _Container = std::deque<TYPE> >
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class StlQueue
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{
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public:
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/// constructor
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StlQueue();
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/// copy constructor
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StlQueue(const StlQueue<TYPE>& rhs);
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/// assignment operator
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void operator=(const StlQueue<TYPE>& rhs);
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/// access element by index, 0 is the frontmost element (next to be dequeued)
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const TYPE& operator[](IndexT index) const;
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TYPE& operator[](IndexT index);
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/// equality operator
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bool operator==(const StlQueue<TYPE>& rhs) const;
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/// inequality operator
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bool operator!=(const StlQueue<TYPE>& rhs) const;
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/// increase capacity to fit N more elements into the queue
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void Reserve(SizeT num);
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/// returns number of elements in the queue
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SizeT Size() const;
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/// return true if queue is empty
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bool IsEmpty() const;
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/// remove all elements from the queue
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void Clear();
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/// return true if queue contains element
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bool Contains(const TYPE& e) const;
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/// add element to the back of the queue
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void Enqueue(const TYPE& e);
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/// remove the element from the front of the queue
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TYPE Dequeue();
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/// access to element at front of queue without removing it
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const TYPE& Peek() const;
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TYPE& Peek();
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protected:
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_Container queueArray;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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Queue<TYPE>::Queue()
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{
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// empty
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}
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template<class TYPE, class _Container>
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StlQueue<TYPE, _Container>::StlQueue()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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Queue<TYPE>::Queue(const Queue<TYPE>& rhs)
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{
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this->queueArray = rhs.queueArray;
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}
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template<class TYPE, class _Container>
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StlQueue<TYPE, _Container>::StlQueue(const StlQueue<TYPE>& rhs)
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{
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this->queueArray = rhs.queueArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Queue<TYPE>::operator=(const Queue<TYPE>& rhs)
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{
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this->queueArray = rhs.queueArray;
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}
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template<class TYPE, class _Container>
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void
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StlQueue<TYPE, _Container>::operator=(const StlQueue<TYPE>& rhs)
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{
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this->queueArray = rhs.queueArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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Queue<TYPE>::operator[](IndexT index) const
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{
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return this->queueArray[index];
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}
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template<class TYPE, class _Container>
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const TYPE&
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StlQueue<TYPE, _Container>::operator[](IndexT index) const
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{
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#if NEBULA3_BOUNDSCHECKS
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return this->queueArray.at(index);
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#else
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return this->queueArray[index];
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#endif
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}
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template<class TYPE, class _Container>
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TYPE&
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StlQueue<TYPE, _Container>::operator[](IndexT index)
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{
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#if NEBULA3_BOUNDSCHECKS
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return this->queueArray.at(index);
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#else
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return this->queueArray[index];
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Queue<TYPE>::operator==(const Queue<TYPE>& rhs) const
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{
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return this->queueArray == rhs.queueArray;
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}
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template<class TYPE, class _Container>
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bool
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StlQueue<TYPE, _Container>::operator==(const StlQueue<TYPE>& rhs) const
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{
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return this->queueArray == rhs.queueArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Queue<TYPE>::operator!=(const Queue<TYPE>& rhs) const
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{
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return this->queueArray != rhs.queueArray;
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}
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template<class TYPE, class _Container>
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bool
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StlQueue<TYPE, _Container>::operator!=(const StlQueue<TYPE>& rhs) const
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{
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return this->queueArray != rhs.queueArray;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Queue<TYPE>::Contains(const TYPE& e) const
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{
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return (InvalidIndex != this->queueArray.FindIndex(e));
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}
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template<class TYPE, class _Container>
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bool
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StlQueue<TYPE, _Container>::Contains(const TYPE& e) const
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{
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return std::find( this->queueArray.begin(), this->queueArray.end(), e ) != this->queueArray.end();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Queue<TYPE>::Clear()
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{
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this->queueArray.Clear();
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}
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template<class TYPE, class _Container>
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void
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StlQueue<TYPE, _Container>::Clear()
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{
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this->queueArray.clear();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Queue<TYPE>::Reserve(SizeT num)
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{
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this->queueArray.Reserve(num);
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}
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template<class TYPE, class _Container>
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void
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StlQueue<TYPE, _Container>::Reserve(SizeT num)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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SizeT
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Queue<TYPE>::Size() const
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{
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return this->queueArray.Size();
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}
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template<class TYPE, class _Container>
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SizeT
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StlQueue<TYPE, _Container>::Size() const
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{
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return this->queueArray.size();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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Queue<TYPE>::IsEmpty() const
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{
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return this->queueArray.IsEmpty();
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}
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template<class TYPE, class _Container>
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bool
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StlQueue<TYPE, _Container>::IsEmpty() const
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{
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return this->queueArray.empty();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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Queue<TYPE>::Enqueue(const TYPE& e)
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{
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this->queueArray.Append(e);
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}
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template<class TYPE, class _Container>
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void
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StlQueue<TYPE, _Container>::Enqueue(const TYPE& e)
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{
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this->queueArray.push_back(e);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE
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Queue<TYPE>::Dequeue()
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{
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TYPE e = this->queueArray.Front();
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this->queueArray.EraseIndex(0);
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return e;
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}
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template<class TYPE, class _Container>
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TYPE
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StlQueue<TYPE, _Container>::Dequeue()
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{
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TYPE e = this->queueArray.front();
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this->queueArray.pop_front();
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return e;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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Queue<TYPE>::Peek() const
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{
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return this->queueArray.Front();
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}
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template<class TYPE, class _Container>
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const TYPE&
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StlQueue<TYPE, _Container>::Peek() const
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{
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return this->queueArray.front();
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}
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template<class TYPE, class _Container>
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TYPE&
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StlQueue<TYPE, _Container>::Peek()
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{
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return this->queueArray.front();
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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