6e8fbca745
match the genesis editor version 1.3.0.653.
332 lines
8.0 KiB
C++
332 lines
8.0 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class TYPE> class FixedTable
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{
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public:
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/// default constructor
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FixedTable();
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/// constructor with size
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FixedTable(SizeT w, SizeT h);
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/// constructor with size and initialized contents
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FixedTable(SizeT w, SizeT h, const TYPE& val);
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/// copy constructor
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FixedTable(const FixedTable<TYPE>& rhs);
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/// destructor
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~FixedTable();
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/// assignment operator
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void operator=(const FixedTable<TYPE>& rhs);
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/// equality operator
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bool operator==(const FixedTable<TYPE>& rhs) const;
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/// inequality operator
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bool operator!=(const FixedTable<TYPE>& rhs) const;
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/// set width and height (clears existing content)
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void SetSize(SizeT w, SizeT h);
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/// get width
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SizeT Width() const;
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/// get height
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SizeT Height() const;
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/// clear the table with value
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void Clear(const TYPE& val);
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/// set value at [x,y] position
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void Set(IndexT x, IndexT y, const TYPE& val);
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/// access value at [x,y] position
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TYPE& At(IndexT x, IndexT y) const;
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private:
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/// delete content
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void Delete();
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/// allocate for given size
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void Allocate(SizeT w, SizeT h);
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/// copy content
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void Copy(const FixedTable<TYPE>& src);
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SizeT width;
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SizeT height;
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TYPE* elements;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedTable<TYPE>::FixedTable() :
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width(0),
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height(0),
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elements(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::Delete()
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{
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if (this->elements)
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{
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n_delete_array(this->elements);
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this->elements = 0;
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}
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this->width = 0;
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this->height = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::Allocate(SizeT w, SizeT h)
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 == this->elements);
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#endif
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if ((w > 0) && (h > 0))
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{
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this->elements = n_new_array(TYPE, w * h);
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}
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this->width = w;
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this->height = h;
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}
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//------------------------------------------------------------------------------
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/**
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NOTE: only works on deleted table. This is intended.
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::Copy(const FixedTable<TYPE>& rhs)
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{
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if (this != &rhs)
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{
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this->Allocate(rhs.width, rhs.height);
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IndexT y;
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for (y = 0; y < this->height; y++)
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{
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IndexT x;
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for (x = 0; x < this->width; x++)
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{
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int flatIndex = y * this->width + x;
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this->elements[flatIndex] = rhs.elements[flatIndex];
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::Clear(const TYPE& val)
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{
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IndexT y;
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for (y = 0; y < this->height; y++)
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{
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IndexT x;
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for (x = 0; x < this->width; x++)
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{
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int flatIndex = y * this->width + x;
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this->elements[flatIndex] = val;
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedTable<TYPE>::FixedTable(SizeT w, SizeT h) :
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width(0),
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height(0),
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elements(0)
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{
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this->Allocate(w, h);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedTable<TYPE>::FixedTable(SizeT w, SizeT h, const TYPE& val) :
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width(0),
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height(0),
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elements(0)
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{
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this->Allocate(w, h);
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this->Clear(val);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedTable<TYPE>::FixedTable(const FixedTable<TYPE>& rhs) :
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width(0),
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height(0),
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elements(0)
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{
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this->Copy(rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedTable<TYPE>::~FixedTable()
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{
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this->Delete();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::operator=(const FixedTable<TYPE>& rhs)
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{
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this->Delete();
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this->Copy(rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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FixedTable<TYPE>::operator==(const FixedTable<TYPE>& rhs) const
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{
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if ((this->width == rhs.width) && (this->height == rhs.height))
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{
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// check elements
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IndexT y;
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for (y = 0; y < this->height; y++)
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{
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IndexT x;
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for (x = 0; x < this->width; x++)
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{
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int flatIndex = y * this->width + x;
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if (this->elements[flatIndex] != rhs.elements[flatIndex])
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{
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return false;
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}
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}
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}
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return true;
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}
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else
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{
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// different size
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return false;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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bool
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FixedTable<TYPE>::operator!=(const FixedTable<TYPE>& rhs) const
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{
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return !(*this == rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::SetSize(SizeT w, SizeT h)
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{
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this->Delete();
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this->Allocate(w, h);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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SizeT
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FixedTable<TYPE>::Width() const
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{
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return this->width;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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SizeT
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FixedTable<TYPE>::Height() const
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{
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return this->height;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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void
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FixedTable<TYPE>::Set(IndexT x, IndexT y, const TYPE& val)
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert((x >= 0) && (x < this->width));
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n_assert(y < this->height);
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n_assert(0 != this->elements);
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#endif
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int flatIndex = y * this->width + x;
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this->elements[flatIndex] = val;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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TYPE&
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FixedTable<TYPE>::At(IndexT x, IndexT y) const
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert((x >= 0) && (x < this->width));
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n_assert(y < this->height);
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n_assert(0 != this->elements);
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#endif
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int flatIndex = y * this->width + x;
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return this->elements[flatIndex];
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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