6e8fbca745
match the genesis editor version 1.3.0.653.
488 lines
12 KiB
C++
488 lines
12 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "util/array.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class TYPE> class FixedArray
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{
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public:
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/// define element iterator
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typedef TYPE* Iterator;
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/// default constructor
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FixedArray();
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/// constructor with size
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FixedArray(SizeT s);
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/// constructor with size and initial value
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FixedArray(SizeT s, const TYPE& initialValue);
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/// copy constructor
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FixedArray(const FixedArray<TYPE>& rhs);
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/// destructor
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~FixedArray();
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/// assignment operator
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void operator=(const FixedArray<TYPE>& rhs);
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/// write [] operator
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TYPE& operator[](IndexT index) const;
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/// equality operator
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bool operator==(const FixedArray<TYPE>& rhs) const;
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/// inequality operator
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bool operator!=(const FixedArray<TYPE>& rhs) const;
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/// set number of elements (clears existing content)
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void SetSize(SizeT s);
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/// get number of elements
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SizeT Size() const;
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/// resize array without deleting existing content
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void Resize(SizeT newSize);
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/// return true if array if empty (has no elements)
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bool IsEmpty() const;
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/// clear the array, free elements
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void Clear();
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/// fill the entire array with a value
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void Fill(const TYPE& val);
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/// fill array range with element
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void Fill(IndexT first, SizeT num, const TYPE& val);
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/// get iterator to first element
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Iterator Begin() const;
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/// get iterator past last element
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Iterator End() const;
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/// find identical element in unsorted array (slow)
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Iterator Find(const TYPE& val) const;
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/// find index of identical element in unsorted array (slow)
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IndexT FindIndex(const TYPE& val) const;
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/// sort the array
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void Sort();
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/// do a binary search, requires a sorted array
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IndexT BinarySearchIndex(const TYPE& val) const;
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/// return content as Array (slow!)
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Array<TYPE> AsArray() const;
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private:
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/// delete content
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void Delete();
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/// allocate array for given size
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void Alloc(SizeT s);
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/// copy content
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void Copy(const FixedArray<TYPE>& src);
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SizeT size;
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TYPE* elements;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedArray<TYPE>::FixedArray() :
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size(0),
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elements(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Delete()
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{
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if (this->elements)
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{
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n_delete_array(this->elements);
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this->elements = 0;
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}
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this->size = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Alloc(SizeT s)
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 == this->elements)
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#endif
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if (s > 0)
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{
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this->elements = n_new_array(TYPE, s);
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}
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this->size = s;
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}
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//------------------------------------------------------------------------------
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/**
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NOTE: only works on deleted array. This is intended.
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Copy(const FixedArray<TYPE>& rhs)
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{
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if (this != &rhs)
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{
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this->Alloc(rhs.size);
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IndexT i;
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for (i = 0; i < this->size; i++)
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{
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this->elements[i] = rhs.elements[i];
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedArray<TYPE>::FixedArray(SizeT s) :
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size(0),
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elements(0)
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{
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this->Alloc(s);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedArray<TYPE>::FixedArray(SizeT s, const TYPE& initialValue) :
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size(0),
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elements(0)
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{
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this->Alloc(s);
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this->Fill(initialValue);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedArray<TYPE>::FixedArray(const FixedArray<TYPE>& rhs) :
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size(0),
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elements(0)
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{
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this->Copy(rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE>
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FixedArray<TYPE>::~FixedArray()
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{
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this->Delete();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::operator=(const FixedArray<TYPE>& rhs)
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{
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this->Delete();
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this->Copy(rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> TYPE&
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FixedArray<TYPE>::operator[](IndexT index) const
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(this->elements && (index < this->size));
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#endif
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return this->elements[index];
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> bool
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FixedArray<TYPE>::operator==(const FixedArray<TYPE>& rhs) const
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{
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if (this->size != rhs.size)
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{
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return false;
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}
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else
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(this->elements && rhs.elements);
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#endif
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IndexT i;
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SizeT num = this->size;
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for (i = 0; i < num; i++)
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{
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if (this->elements[i] != rhs.elements[i])
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{
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return false;
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}
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}
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return true;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> bool
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FixedArray<TYPE>::operator!=(const FixedArray<TYPE>& rhs) const
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{
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return !(*this == rhs);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::SetSize(SizeT s)
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{
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this->Delete();
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this->Alloc(s);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Resize(SizeT newSize)
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{
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// allocate new array and copy over old elements
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TYPE* newElements = 0;
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if (newSize > 0)
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{
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newElements = n_new_array(TYPE, newSize);
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SizeT numCopy = this->size;
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if (numCopy > newSize) numCopy = newSize;
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IndexT i;
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for (i = 0; i < numCopy; i++)
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{
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newElements[i] = this->elements[i];
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}
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}
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// delete old elements
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this->Delete();
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// set content to new elements
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this->elements = newElements;
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this->size = newSize;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> SizeT
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FixedArray<TYPE>::Size() const
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{
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return this->size;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> bool
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FixedArray<TYPE>::IsEmpty() const
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{
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return 0 == this->size;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Clear()
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{
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this->Delete();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Fill(const TYPE& val)
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{
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IndexT i;
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for (i = 0; i < this->size; i++)
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{
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this->elements[i] = val;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Fill(IndexT first, SizeT num, const TYPE& val)
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert((first + num) < this->size);
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n_assert(0 != this->elements);
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#endif
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IndexT i;
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for (i = first; i < (first + num); i++)
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{
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this->elements[i] = val;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> typename FixedArray<TYPE>::Iterator
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FixedArray<TYPE>::Begin() const
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{
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return this->elements;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> typename FixedArray<TYPE>::Iterator
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FixedArray<TYPE>::End() const
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{
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return this->elements + this->size;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> typename FixedArray<TYPE>::Iterator
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FixedArray<TYPE>::Find(const TYPE& elm) const
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{
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IndexT i;
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for (i = 0; i < this->size; i++)
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{
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if (elm == this->elements[i])
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{
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return &(this->elements[i]);
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}
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}
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return 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> IndexT
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FixedArray<TYPE>::FindIndex(const TYPE& elm) const
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{
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IndexT i;
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for (i = 0; i < this->size; i++)
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{
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if (elm == this->elements[i])
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{
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return i;
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}
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}
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return InvalidIndex;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> void
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FixedArray<TYPE>::Sort()
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{
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std::sort(this->Begin(), this->End());
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}
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//------------------------------------------------------------------------------
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/**
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@todo hmm, this is copy-pasted from Array...
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*/
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template<class TYPE> IndexT
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FixedArray<TYPE>::BinarySearchIndex(const TYPE& elm) const
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{
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SizeT num = this->Size();
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if (num > 0)
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{
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IndexT half;
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IndexT lo = 0;
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IndexT hi = num - 1;
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IndexT mid;
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while (lo <= hi)
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{
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if (0 != (half = num/2))
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{
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mid = lo + ((num & 1) ? half : (half - 1));
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if (elm < this->elements[mid])
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{
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hi = mid - 1;
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num = num & 1 ? half : half - 1;
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}
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else if (elm > this->elements[mid])
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{
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lo = mid + 1;
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num = half;
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}
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else
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{
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return mid;
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}
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}
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else if (num)
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{
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if (elm != this->elements[lo])
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{
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return InvalidIndex;
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}
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else
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{
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return lo;
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}
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}
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else
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{
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break;
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}
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}
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}
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return InvalidIndex;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class TYPE> Array<TYPE>
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FixedArray<TYPE>::AsArray() const
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{
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Array<TYPE> result;
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result.Reserve(this->size);
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IndexT i;
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for (i = 0; i < this->size; i++)
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{
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result.Append(this->elements[i]);
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}
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return result;
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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