6e8fbca745
match the genesis editor version 1.3.0.653.
250 lines
12 KiB
C++
250 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "memory/debug/memorypagehandler.h"
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#include "memory/heap.h"
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#include "http/html/htmlpagewriter.h"
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#include "memory/poolarrayallocator.h"
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namespace Debug
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{
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__ImplementClass(Debug::MemoryPageHandler, 'MPGH', Http::HttpRequestHandler);
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using namespace IO;
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using namespace Http;
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using namespace Util;
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using namespace Memory;
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//------------------------------------------------------------------------------
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/**
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*/
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MemoryPageHandler::MemoryPageHandler()
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{
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this->SetName("Memory");
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this->SetDesc("show memory debug information");
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this->SetRootLocation("memory");
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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MemoryPageHandler::HandleRequest(const GPtr<HttpRequest>& request)
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{
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n_assert(HttpMethod::Get == request->GetMethod());
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// configure a HTML page writer
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GPtr<HtmlPageWriter> htmlWriter = HtmlPageWriter::Create();
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htmlWriter->SetStream(request->GetResponseContentStream());
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htmlWriter->SetTitle("Genesis Memory Info");
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if (htmlWriter->Open())
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{
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htmlWriter->Element(HtmlElement::Heading1, "Memory");
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htmlWriter->AddAttr("href", "/index.html");
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htmlWriter->Element(HtmlElement::Anchor, "Home");
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htmlWriter->LineBreak();
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htmlWriter->LineBreak();
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// if not compiled with NEBULA3_MEMORY_STATS, display a message
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#if (NEBULA3_MEMORY_STATS == 0)
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htmlWriter->Text("Memory stats not available because NEBULA3_MEMORY_STATS was not defined "
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"when application was compiled. Go to /foundation/core/config.h, change "
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"NEBULA3_MEMORY_STATS to (1) and recompile the application!");
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#else
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htmlWriter->Text("This includes all allocations that go through the Memory subsystem "
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"functions (this includes the creation of all Nebula objects). Other memory "
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"allocations such as DirectX resources are NOT included!");
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htmlWriter->LineBreak();
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htmlWriter->LineBreak();
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// display overall stats
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Array<Heap::Stats> heapStats = Heap::GetAllHeapStats();
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int heapAllocCount = 0;
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int heapAllocSize = 0;
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IndexT i;
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for (i = 0; i < heapStats.Size(); i++)
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{
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heapAllocCount += heapStats[i].allocCount;
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heapAllocSize += heapStats[i].allocSize;
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};
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htmlWriter->Element(HtmlElement::Heading3, "Genesis Overall Stats");
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htmlWriter->Begin(HtmlElement::Table);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Global Heaps Alloc Count: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(Memory::TotalAllocCount));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Global Heaps Alloc Size: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(Memory::TotalAllocSize) + " bytes");
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Local Heaps Alloc Count: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapAllocCount));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Local Heaps Alloc Size: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapAllocSize) + " bytes");
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Overall Alloc Count: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapAllocCount + Memory::TotalAllocCount));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Genesis Overall Alloc Size: ");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapAllocSize + Memory::TotalAllocSize) + " bytes");
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->End(HtmlElement::Table);
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// lowlevel system stats
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Memory::TotalMemoryStatus globalStats = Memory::GetTotalMemoryStatus();
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const int mega = 1024 * 1024;
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htmlWriter->Element(HtmlElement::Heading3, "System Memory Stats");
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htmlWriter->Begin(HtmlElement::Table);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Total Physical Memory:");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(globalStats.totalPhysical / mega) + String(" MB"));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Available Physical Memory:");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(globalStats.availPhysical / mega) + String(" MB"));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Total Virtual Memory:");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(globalStats.totalVirtual / mega) + String(" MB"));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, "Available Virtual Memory:");
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(globalStats.availVirtual / mega) + String(" MB"));
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htmlWriter->End(HtmlElement::TableRow);
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htmlWriter->End(HtmlElement::Table);
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// display global heaps info
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htmlWriter->Element(HtmlElement::Heading3, "Global Heap Stats");
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htmlWriter->AddAttr("border", "1");
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htmlWriter->AddAttr("rules", "cols");
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htmlWriter->Begin(HtmlElement::Table);
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htmlWriter->AddAttr("bgcolor", "lightsteelblue");
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableHeader, "Heap Name");
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htmlWriter->Element(HtmlElement::TableHeader, "Alloc Count");
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htmlWriter->Element(HtmlElement::TableHeader, "Alloc Size");
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htmlWriter->End(HtmlElement::TableRow);
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for (i = 0; i < Memory::NumHeapTypes; i++)
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{
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, Memory::GetHeapTypeName((Memory::HeapType)i));
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(Memory::HeapTypeAllocCount[i]));
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(Memory::HeapTypeAllocSize[i]));
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htmlWriter->End(HtmlElement::TableRow);
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}
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htmlWriter->End(HtmlElement::Table);
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// display local heaps info
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htmlWriter->Element(HtmlElement::Heading3, "Local Heap Stats");
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htmlWriter->AddAttr("border", "1");
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htmlWriter->AddAttr("rules", "cols");
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htmlWriter->Begin(HtmlElement::Table);
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htmlWriter->AddAttr("bgcolor", "lightsteelblue");
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableHeader, "Heap Name");
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htmlWriter->Element(HtmlElement::TableHeader, "Alloc Count");
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htmlWriter->Element(HtmlElement::TableHeader, "Alloc Size");
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htmlWriter->End(HtmlElement::TableRow);
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for (i = 0; i < heapStats.Size(); i++)
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{
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, heapStats[i].name);
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapStats[i].allocCount));
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(heapStats[i].allocSize));
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htmlWriter->End(HtmlElement::TableRow);
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}
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htmlWriter->End(HtmlElement::Table);
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// dump RefCounted pool allocator stats
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#if NEBULA3_OBJECTS_USE_MEMORYPOOL
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htmlWriter->Element(HtmlElement::Heading3, "Object PoolArrayAllocator Stats");
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htmlWriter->AddAttr("border", "1");
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htmlWriter->AddAttr("rules", "cols");
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htmlWriter->Begin(HtmlElement::Table);
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htmlWriter->AddAttr("bgcolor", "lightsteelblue");
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableHeader, " Block Size ");
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htmlWriter->Element(HtmlElement::TableHeader, " Max Blocks ");
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htmlWriter->Element(HtmlElement::TableHeader, " Num Blocks ");
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htmlWriter->Element(HtmlElement::TableHeader, " Percent Full ");
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htmlWriter->End(HtmlElement::TableRow);
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for (i = 0; i < PoolArrayAllocator::NumPools; i++)
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{
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const MemoryPool& pool = ObjectPoolAllocator->GetMemoryPool(i);
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uint blockSize = pool.GetBlockSize();
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uint numBlocks = pool.GetNumBlocks();
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uint allocCount = pool.GetAllocCount();
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uint percent = (allocCount * 100) / numBlocks;
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if (percent < 50)
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{
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// orange if too few allocations
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htmlWriter->AddAttr("bgcolor", "orange");
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}
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else if (percent < 75)
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{
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// green if just right
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htmlWriter->AddAttr("bgcolor", "green");
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}
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else
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{
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// red if almost full
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htmlWriter->AddAttr("bgcolor", "red");
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}
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htmlWriter->Begin(HtmlElement::TableRow);
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(blockSize));
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(numBlocks));
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(allocCount));
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String percentStr;
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percentStr.Format("%d %%", percent);
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htmlWriter->Element(HtmlElement::TableData, String::FromInt(percent));
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htmlWriter->End(HtmlElement::TableRow);
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}
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htmlWriter->End(HtmlElement::Table);
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#endif // NEBULA3_OBJECTS_USE_MEMORYPOOL
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#endif // NEBULA3_MEMORY_STATS
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htmlWriter->Close();
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request->SetStatus(HttpStatus::OK);
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}
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else
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{
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request->SetStatus(HttpStatus::InternalServerError);
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}
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}
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} // namespace Debug
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