6e8fbca745
match the genesis editor version 1.3.0.653.
134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
//------------------------------------------------------------------------------
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// tpjobthreadpool.cc
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// (C) 2009 Radon Labs GmbH
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//------------------------------------------------------------------------------
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#include "stdneb.h"
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#include "jobs/tp/tpjobthreadpool.h"
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#include "system/systeminfo.h"
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namespace Jobs
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{
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using namespace Util;
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using namespace System;
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using namespace Threading;
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//------------------------------------------------------------------------------
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/**
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*/
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TPJobThreadPool::TPJobThreadPool() :
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isValid(false),
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nextThreadIndex(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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TPJobThreadPool::~TPJobThreadPool()
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{
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n_assert(!this->IsValid());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TPJobThreadPool::Setup()
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{
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n_assert(!this->IsValid());
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this->isValid = true;
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// setup worker threads
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// FIXME: on Win32 platforms handle distribution of threads to
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// cores a bit more clever...
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String threadName;
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IndexT i;
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for (i = 0; i < NumWorkerThreads; i++)
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{
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threadName.Format("JobWorker%d", i);
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this->workerThreads[i] = TPWorkerThread::Create();
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this->workerThreads[i]->SetPriority(Thread::High);
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this->workerThreads[i]->SetCoreId(Cpu::JobThreadFirstCore + i);
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this->workerThreads[i]->SetName(threadName);
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this->workerThreads[i]->Start();
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}
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this->nextThreadIndex = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TPJobThreadPool::Discard()
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{
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n_assert(this->IsValid());
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this->isValid = false;
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IndexT i;
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for (i = 0; i < NumWorkerThreads; i++)
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{
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this->workerThreads[i]->Stop();
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this->workerThreads[i] = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TPJobThreadPool::PushJobSlices(TPJobSlice* firstSlice, SizeT numSlices, IndexT threadIndex)
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{
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n_assert(0 != firstSlice);
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n_assert(numSlices > 0);
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// override start thread index if defined
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if (InvalidIndex != threadIndex)
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{
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this->nextThreadIndex = threadIndex;
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}
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// split the job slices into NumWorkerThreads chunks
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IndexT i;
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ushort numWorkUnitSlices[NumWorkerThreads];
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for (i = 0; i < NumWorkerThreads; i++)
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{
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numWorkUnitSlices[i] = ushort(numSlices / NumWorkerThreads);
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}
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SizeT remainder = numSlices % NumWorkerThreads;
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ushort stride = NumWorkerThreads;
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for (i = 0; i < remainder; i++)
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{
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numWorkUnitSlices[i] += 1;
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}
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for (i = 0; i < NumWorkerThreads; i++)
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{
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if (numWorkUnitSlices[i] > 0)
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{
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TPJobCommand jobCmd;
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jobCmd.SetupRun(firstSlice + i, numWorkUnitSlices[i], stride);
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this->workerThreads[nextThreadIndex++]->PushJobCommand(jobCmd);
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if (this->nextThreadIndex >= NumWorkerThreads)
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{
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this->nextThreadIndex = 0;
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TPJobThreadPool::PushSync(const Threading::Event* syncEvent)
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{
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TPJobCommand jobCmd;
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jobCmd.SetupSync(syncEvent);
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IndexT i;
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for (i = 0; i < NumWorkerThreads; i++)
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{
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this->workerThreads[i]->PushJobCommand(jobCmd);
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}
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}
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} // namespace Jobs
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