6e8fbca745
match the genesis editor version 1.3.0.653.
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "io/base/gamecontentserverbase.h"
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namespace Base
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{
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__ImplementClass(Base::GameContentServerBase, 'GCSB', Core::RefCounted);
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__ImplementImageSingleton(Base::GameContentServerBase);
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//------------------------------------------------------------------------------
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/**
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*/
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GameContentServerBase::GameContentServerBase() :
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isValid(false)
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{
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__ConstructImageSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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GameContentServerBase::~GameContentServerBase()
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{
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n_assert(!this->IsValid());
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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GameContentServerBase::Setup()
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{
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n_assert(!this->IsValid());
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n_assert(this->title.IsValid());
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n_assert(this->titleId.IsValid());
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n_assert(this->version.IsValid());
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this->isValid = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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GameContentServerBase::Discard()
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{
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n_assert(this->isValid);
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this->isValid = false;
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}
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} // namespace IO
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