ad5cd7b16a
match the genesis editor version 1.3.1.921.
408 lines
15 KiB
C#
408 lines
15 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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using System.Collections.Generic;
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namespace ScriptRuntime
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{
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/// <summary>
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/// 输入类,包括键盘,鼠标,触控的输入
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/// </summary>
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public class Input:Base
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{
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/// <summary>
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/// 按键是否被按下
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/// </summary>
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/// <param name="_keyCode">键的枚举值</param>
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/// <returns>true:按键被按下; false:按键没有被按下</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.KeyDown(Code.Space))
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{
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ScriptRuntime.Debug.Printf("Code.Space is Down");
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}
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@endcode
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*/
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static public bool KeyDown(Code _keyCode)
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{
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return ICall_Input_KeyDown((int)_keyCode);
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// return true;
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}
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/// <summary>
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/// 按键是否弹起
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/// </summary>
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/// <param name="_keyCode">键的枚举值</param>
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/// <returns>true:按键弹起; false:按键没有弹起</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.KeyUp(Code.Space))
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{
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ScriptRuntime.Debug.Printf("Code.Space is Up");
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}
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@endcode
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*/
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static public bool KeyUp(Code _keyCode)
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{
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return ICall_Input_KeyUp((int)_keyCode);
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// return true;
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}
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/// <summary>
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/// 按键是否是持续按下状态
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/// </summary>
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/// <param name="_keyCode">键的枚举值</param>
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/// <returns>true:按键是持续按下状态; false:按键不是持续按下状态</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.KeyPressed(Code.Space))
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{
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ScriptRuntime.Debug.Printf("Code.Space is Pressed");
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}
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@endcode
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*/
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static public bool KeyPressed(Code _keyCode)
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{
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return ICall_Input_KeyPressed((int)_keyCode);
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// return true;
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}
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/// <summary>
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/// 鼠标按钮是否被按下
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/// </summary>
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/// <param name="_mouseCode">鼠标按钮枚举值</param>
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/// <returns>true:鼠标按钮被按下;false:鼠标按钮没有被按下</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.MouseButtonDown(MouseCode.LeftButton))
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{
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ScriptRuntime.Debug.Printf("MouseCode.LeftButton is Down");
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}
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@endcode
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*/
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static public bool MouseButtonDown(MouseCode _mouseCode)
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{
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return ICall_Input_MouseButtonDown((int)_mouseCode);
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}
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/// <summary>
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/// 鼠标滚轮是否向前滚动
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/// </summary>
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/// <returns>true:鼠标滚轮向前滚动;false:鼠标滚轮没有向前滚动</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.MouseWheelForward())
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{
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ScriptRuntime.Debug.Printf("Mouse Wheel Forward");
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}
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@endcode
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*/
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static public bool MouseWheelForward()
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{
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return ICall_Input_MouseWheelForward();
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}
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/// <summary>
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/// 鼠标滚轮是否向后滚动
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/// </summary>
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/// <returns>true:鼠标滚轮向后滚动;false:鼠标滚轮没有向后滚动</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.MouseWheelBack())
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{
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ScriptRuntime.Debug.Printf("Mouse Wheel Back");
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}
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@endcode
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*/
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static public bool MouseWheelBack()
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{
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return ICall_Input_MouseWheelBack();
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}
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/// <summary>
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/// 鼠标按钮是否是被按下状态
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/// </summary>
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/// <param name="_mouseCode">鼠标按钮枚举值</param>
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/// <returns>true:鼠标按钮是持续按下状态;false:鼠标按钮不是持续按下状态</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.MouseButtonPressed(MouseCode.LeftButton))
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{
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ScriptRuntime.Debug.Printf("MouseCode.LeftButton is Pressed");
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}
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@endcode
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*/
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static public bool MouseButtonPressed(MouseCode _mouseCode)
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{
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return ICall_Input_MouseButtonPressed((int)_mouseCode);
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}
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/// <summary>
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/// 鼠标按钮是否弹起
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/// </summary>
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/// <param name="_mouseCode">鼠标按钮枚举值</param>
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/// <returns>true:鼠标按钮弹起;false:鼠标按钮没有弹起</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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if (ScriptRuntime.Input.MouseButtonUp(MouseCode.LeftButton))
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{
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ScriptRuntime.Debug.Printf("MouseCode.LeftButton is Up");
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}
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@endcode
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*/
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static public bool MouseButtonUp(MouseCode _mouseCode)
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{
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return ICall_Input_MouseButtonUp((int)_mouseCode);
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}
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/// <summary>
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/// 得到鼠标光标在屏幕上的位置
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/// </summary>
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/// <param name="outFloat2">鼠标光标在屏幕上的位置</param>
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static public void GetScreenPosition(out Vector2 outFloat2)
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{
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ICall_Input_GetScreenPosition(out outFloat2);
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}
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/// <summary>
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/// 得到鼠标光标在屏幕上的移动距离
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/// </summary>
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/// <param name="outFloat2">鼠标光标在屏幕上的移动距离</param>
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static public void MouseGetMovement( out Vector2 outFloat2 )
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{
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ICall_Input_MouseGetMovement(out outFloat2);
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}
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/// <summary>
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/// 得到屏幕上的触点个数,windows平台没实现
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/// </summary>
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/// <returns>触点个数</returns>
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static public int GetScreenTouchCount()
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{
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return ICall_Input_GetScreenTouchCount();
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}
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/// <summary>
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/// 得到屏幕上触点ID
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/// </summary>
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/// <param name="index">触点索引</param>
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/// <returns>屏幕上触点ID</returns>
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static public int GetScreenTouchID(int index)
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{
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return ICall_Input_GetScreenTouchID(index);
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}
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/// <summary>
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/// 手指是否按下
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>true:手指按下;false:手指没有按下</returns>
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static public bool IsFingerDown(int id)
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{
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return ICall_Input_IsFingerDown(id);
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}
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/// <summary>
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/// 手指是否是按下状态
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>true:手指是按下状态;false:手指不是按下状态</returns>
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static public bool IsFingerPressing(int id)
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{
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return ICall_Input_IsFingerPressing(id);
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}
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/// <summary>
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/// 手指是否弹起
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>true:手指是弹起;false:手指不是弹起</returns>
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static public bool IsFingerUp(int id)
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{
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return ICall_Input_IsFingerUp(id);
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}
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/// <summary>
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/// 得到手指在屏幕上的移动距离
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>手指在屏幕上的移动距离</returns>
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static public Vector2 GetScreenTouchMovement(int id)
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{
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Vector2 v2 = new Vector2();
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ICall_Input_GetScreenTouchMovement(id, out v2);
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return v2;
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}
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/// <summary>
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/// 得到触点在屏幕的位置,为相对位置,范围:0-1
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>屏幕的位置</returns>
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static public Vector2 GetScreenTouchScreenPosition(int id)
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{
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Vector2 v2 = new Vector2();
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ICall_Input_GetScreenTouchScreenPos(id, out v2);
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return v2;
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}
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/// <summary>
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/// 得到在触点在屏幕上的像素位置
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/// </summary>
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/// <param name="id">触点索引</param>
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/// <returns>屏幕上的像素位置</returns>
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static public Vector2 GetScreenTouchPixelPosition(int id)
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{
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Vector2 v2 = new Vector2();
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ICall_Input_GetScreenTouchPixelPos(id, out v2);
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return v2;
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}
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/// <summary>
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/// 得到当前按键的事件
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/// </summary>
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/// <returns>按键事件数组</returns>
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static public KeyEvent[] GetCurrentKeyEvents()
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{
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List<KeyEvent> events = new List<KeyEvent>();
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int count = ICall_Input_GetCurrentKeyEventCount();
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for (int i = 0; i < count; ++i)
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{
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KeyEvent key_event = new KeyEvent();
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ICall_Input_GetCurrentKeyEvent(i, out key_event.key, out key_event.eventType);
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events.Add(key_event);
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}
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return events.ToArray();
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}
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/// <summary>
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/// 得到当前鼠标事件
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/// </summary>
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/// <returns>当前鼠标事件数组</returns>
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static public MouseEvent[] GetCurrentMouseEvents()
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{
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List<MouseEvent> events = new List<MouseEvent>();
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int count = ICall_Input_GetCurrentMouseButtonEventCount();
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for (int i = 0; i < count; ++i)
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{
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MouseEvent _event = new MouseEvent();
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ICall_Input_GetCurrentMouseButtonEvent(i, out _event.button, out _event.eventType, out _event.absolutePos, out _event.relativePos);
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events.Add(_event);
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}
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return events.ToArray();
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}
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/// <summary>
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/// 得到当前触点事件
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/// </summary>
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/// <returns>当前触点数组</returns>
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static public TouchEvent[] GetCurrentTouchEvents()
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{
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List<TouchEvent> events = new List<TouchEvent>();
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int count = ICall_Input_GetCurrentTouchEventCount();
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for (int i = 0; i < count; ++i)
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{
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TouchEvent _event = new TouchEvent();
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ICall_Input_GetCurrentTouchEvent(i, out _event.id, out _event.eventType, out _event.absolutePos, out _event.relativePos);
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events.Add(_event);
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}
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return events.ToArray();
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}
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// - internal call declare
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_KeyDown(int _keyCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_KeyUp(int _keyCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_KeyPressed(int _keyCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_MouseButtonDown(int _mouseCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_MouseButtonPressed(int _mouseCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_MouseButtonUp(int _mouseCode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetScreenPosition(out Vector2 outFloat2);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_MouseWheelForward();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_MouseWheelBack();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_MouseGetMovement( out Vector2 outFloat2 );
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Input_GetScreenTouchCount();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Input_GetScreenTouchID(int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_IsFingerDown(int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_IsFingerPressing(int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Input_IsFingerUp(int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetScreenTouchMovement(int index,out Vector2 moveMent);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetScreenTouchScreenPos(int index, out Vector2 screenPos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetScreenTouchPixelPos(int index, out Vector2 pixelPos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Input_GetCurrentKeyEventCount();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetCurrentKeyEvent(int index, out Code code, out InputEventType _event);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Input_GetCurrentMouseButtonEventCount();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetCurrentMouseButtonEvent(int index, out MouseCode code, out InputEventType _event, out Vector2 absolutePos, out Vector2 relativePos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Input_GetCurrentTouchEventCount();
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Input_GetCurrentTouchEvent(int index, out int id, out InputEventType _event, out Vector2 absolutePos, out Vector2 relativePos);
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}
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} |