85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __VertexBufferObjectGLES_H__
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#define __VertexBufferObjectGLES_H__
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#include "base/VertexBuffer.h"
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#include "OpenGLES.h"
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namespace GLES
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{
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class GPUProgramGLES;
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class VertexBufferObjectGLES: public RenderBase::VertexBuffer
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{
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__DeclareSubClass(VertexBufferObjectGLES,RenderBase::VertexBuffer);
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public:
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/// constructor
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VertexBufferObjectGLES();
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/// destructor
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virtual ~VertexBufferObjectGLES();
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/// discard
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void Discard();
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/// get OpenGLES vertex buffer object
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GLuint GetGLESVertexBuffer() const;
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void BindingVertexLayout(const GPUProgramGLES* pGlesProgram);
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void UpdateData(const RenderBase::DataStream& stream);
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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static void CreateVertexBuffer(const RenderBase::VertexBufferData* vbd, GPtr<VertexBufferObjectGLES>& out);
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protected:
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/// set OpenGLES vertex buffer pointer
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void _SetGLESVertexBuffer(GLuint obj);
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void _SetVertexLayout(const GPtr<RenderBase::VertexLayout>& vl);
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GLuint m_VBObejectGLES;
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};
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inline void VertexBufferObjectGLES::_SetGLESVertexBuffer(GLuint obj)
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{
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n_assert(0 != obj);
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n_assert(0 == m_VBObejectGLES);
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this->m_VBObejectGLES = obj;
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}
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inline GLuint VertexBufferObjectGLES::GetGLESVertexBuffer() const
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{
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return this->m_VBObejectGLES;
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}
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inline void VertexBufferObjectGLES::_SetVertexLayout(const GPtr<RenderBase::VertexLayout>& vl)
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{
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this->vertexLayout = vl;
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}
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}
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#endif |