58 lines
2.4 KiB
C++
58 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "rendersystem//base/GraphicCardCapability.h"
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#include "RenderSystem.h"
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#include "OpenGLES.h"
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namespace RenderBase
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{
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using namespace GLES;
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#if RENDERDEVICE_OPENGLES
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int GraphicCardCapability::s_mMaxUniformVectors = 128;
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void GraphicCardCapability::DetectGraphicCardCapsGLES20()
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{
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mDriverName = "OpenGL ES";
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mApiVersion = "2.0";
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureWidth);
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mMaxTextureHeight = mMaxTextureWidth;
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &GraphicCardCapability::s_mMaxUniformVectors);
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glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, mHighFloatRange, &mHighFloatPrecision);
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mFragmentHightPrecision = GLESImpl::Instance()->CheckExtension("OES_fragment_precision_high");
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mIndexUint = GLESImpl::Instance()->CheckExtension("OES_element_index_uint");
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mDepthFormat = GLESImpl::Instance()->CheckExtension("GL_OES_depth_texture") || GLESImpl::Instance()->CheckExtension("GL_GOOGLE_depth_texture");
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mSeparateAplhaBlend = true;
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mStencilTwoSize = GLESImpl::Instance()->CheckExtension("GL_OES_packed_depth_stencil");
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mS3TC = GLESImpl::Instance()->CheckExtension("GL_EXT_texture_compression_s3tc");
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}
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#endif
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} |