genesis-3d_engine/Engine/rendersystem/base/RenderDisplay.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

878 lines
19 KiB
C++

/****************************************************************************
Copyright (C) 2007 Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef RENDERDISPLAY_H_
#define RENDERDISPLAY_H_
#include "../config/RenderDeviceConfig.h"
#include "core/refcounted.h"
//#include "core/singleton.h"
#include "RenderDeviceTypes.h"
//#include "RenderDisplayEvent.h"
//#include "util/guid.h"
namespace RenderBase
{
class Adapter
{
public:
/// enum
enum Code
{
Primary = 0,
Secondary,
None,
};
/// convert adapter code from string
static Code FromString(const Util::String& str);
/// convert adapter code to string
static Util::String ToString(Code code);
};
class DisplayMode
{
public:
/// default constructor
DisplayMode();
/// windowed mode constructor
DisplayMode(uint x, uint y, uint w, uint h);
/// fullscreen constructor
DisplayMode(uint w, uint h, PixelFormat::Code p);
/// generic constructor
DisplayMode(uint x, uint y, uint w, uint h, PixelFormat::Code p);
/// equality operator
bool operator==(const DisplayMode& rhs) const;
/// inequality operator
bool operator!=(const DisplayMode& rhs) const;
/// set x position
void SetXPos(uint x);
/// get x position
uint GetXPos() const;
/// set y position
void SetYPos(uint y);
/// get y position
uint GetYPos() const;
/// set width
void SetWidth(uint w);
/// get width
uint GetWidth() const;
/// set height
void SetHeight(uint h);
/// get height
uint GetHeight() const;
/// set pixel format
void SetPixelFormat(PixelFormat::Code p);
/// get pixel format
PixelFormat::Code GetPixelFormat() const;
/// set aspect ratio
void SetAspectRatio(float a);
/// get aspect ratio
float GetAspectRatio() const;
private:
uint xPos;
uint yPos;
uint width;
uint height;
float aspectRatio;
PixelFormat::Code pixelFormat;
};
//------------------------------------------------------------------------------
/**
*/
inline
DisplayMode::DisplayMode() :
xPos(0),
yPos(0),
width(1024),
height(768),
aspectRatio(4.0f / 3.0f),
pixelFormat(PixelFormat::X8R8G8B8)
{
// empty
}
//------------------------------------------------------------------------------
/**
This constructor is suitable for windowed modes.
*/
inline
DisplayMode::DisplayMode(uint x, uint y, uint w, uint h) :
xPos(x),
yPos(y),
width(w),
height(h),
aspectRatio(float(w) / float(h)),
pixelFormat(PixelFormat::InvalidPixelFormat)
{
// empty
}
//------------------------------------------------------------------------------
/**
This constructor is suitable for fullscreen modes.
*/
inline
DisplayMode::DisplayMode(uint w, uint h, PixelFormat::Code p) :
xPos(0),
yPos(0),
width(w),
height(h),
aspectRatio(float(w) / float(h)),
pixelFormat(p)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
inline
DisplayMode::DisplayMode(uint x, uint y, uint w, uint h, PixelFormat::Code p) :
xPos(x),
yPos(y),
width(w),
height(h),
aspectRatio(float(w) / float(h)),
pixelFormat(p)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
inline bool
DisplayMode::operator==(const DisplayMode& rhs) const
{
return ((this->xPos == rhs.xPos) &&
(this->yPos == rhs.yPos) &&
(this->width == rhs.width) &&
(this->height == rhs.height) &&
(this->aspectRatio == rhs.aspectRatio) &&
(this->pixelFormat == rhs.pixelFormat));
}
//------------------------------------------------------------------------------
/**
*/
inline bool
DisplayMode::operator!=(const DisplayMode& rhs) const
{
return !(*this == rhs);
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetXPos(uint x)
{
this->xPos = x;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
DisplayMode::GetXPos() const
{
return this->xPos;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetYPos(uint y)
{
this->yPos = y;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
DisplayMode::GetYPos() const
{
return this->yPos;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetWidth(uint w)
{
this->width = w;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
DisplayMode::GetWidth() const
{
return this->width;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetHeight(uint h)
{
this->height = h;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
DisplayMode::GetHeight() const
{
return this->height;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetPixelFormat(PixelFormat::Code p)
{
this->pixelFormat = p;
}
//------------------------------------------------------------------------------
/**
*/
inline PixelFormat::Code
DisplayMode::GetPixelFormat() const
{
return this->pixelFormat;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DisplayMode::SetAspectRatio(float a)
{
this->aspectRatio = a;
}
//------------------------------------------------------------------------------
/**
*/
inline float
DisplayMode::GetAspectRatio() const
{
return this->aspectRatio;
}
class AdapterInfo
{
public:
/// constructor
AdapterInfo();
/// set driver name
void SetDriverName(const Util::String& s);
/// get human readable driver name
const Util::String& GetDriverName() const;
/// set description string
void SetDescription(const Util::String& s);
/// get human readable description
const Util::String& GetDescription() const;
/// set device name
void SetDeviceName(const Util::String& s);
/// get human readable device name
const Util::String& GetDeviceName() const;
/// set driver version low part
void SetDriverVersionLowPart(uint v);
/// get low part of driver version
uint GetDriverVersionLowPart() const;
/// set driver version high part
void SetDriverVersionHighPart(uint v);
/// get high part of driver version
uint GetDriverVersionHighPart() const;
/// set vendor id
void SetVendorId(uint id);
/// get vendor identifier
uint GetVendorId() const;
/// set device id
void SetDeviceId(uint id);
/// get device identifier
uint GetDeviceId() const;
/// set subsystem id
void SetSubSystemId(uint id);
/// get subsystem identifier
uint GetSubSystemId() const;
/// set hardware revision
void SetRevision(uint r);
/// get hardware revision identifier
uint GetRevision() const;
/// set driver/chipset pair guid
void SetGuid(const Util::Guid& g);
/// get guid for driver/chipset pair
const Util::Guid& GetGuid() const;
private:
Util::String driverName;
Util::String description;
Util::String deviceName;
uint driverVersionLowPart;
uint driverVersionHighPart;
uint vendorId;
uint deviceId;
uint subSystemId;
uint revision;
Util::Guid guid;
};
//------------------------------------------------------------------------------
/**
*/
inline
AdapterInfo::AdapterInfo() :
driverVersionLowPart(0),
driverVersionHighPart(0),
vendorId(0),
deviceId(0),
subSystemId(0),
revision(0)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDriverName(const Util::String& s)
{
this->driverName = s;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
AdapterInfo::GetDriverName() const
{
return this->driverName;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDescription(const Util::String& s)
{
this->description = s;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
AdapterInfo::GetDescription() const
{
return this->description;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDeviceName(const Util::String& s)
{
this->deviceName = s;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
AdapterInfo::GetDeviceName() const
{
return this->deviceName;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDriverVersionLowPart(uint v)
{
this->driverVersionLowPart = v;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetDriverVersionLowPart() const
{
return this->driverVersionLowPart;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDriverVersionHighPart(uint v)
{
this->driverVersionHighPart = v;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetDriverVersionHighPart() const
{
return this->driverVersionHighPart;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetVendorId(uint id)
{
this->vendorId = id;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetVendorId() const
{
return this->vendorId;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetDeviceId(uint id)
{
this->deviceId = id;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetDeviceId() const
{
return this->deviceId;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetSubSystemId(uint id)
{
this->subSystemId = id;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetSubSystemId() const
{
return this->subSystemId;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetRevision(uint r)
{
this->revision = r;
}
//------------------------------------------------------------------------------
/**
*/
inline uint
AdapterInfo::GetRevision() const
{
return this->revision;
}
//------------------------------------------------------------------------------
/**
*/
inline void
AdapterInfo::SetGuid(const Util::Guid& g)
{
this->guid = g;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::Guid&
AdapterInfo::GetGuid() const
{
return this->guid;
}
class RenderDisplay : public Core::RefCounted
{
protected:
public:
__DeclareClass(RenderDisplay);
//__DeclareThreadSingleton(RenderDisplay);
public:
/// constructor
RenderDisplay();
/// destructor
virtual ~RenderDisplay();
/// return true if adapter exists
bool AdapterExists(Adapter::Code adapter);
/// get available display modes on given adapter
Util::Array<DisplayMode> GetAvailableDisplayModes(Adapter::Code adapter, PixelFormat::Code pixelFormat);
/// return true if a given display mode is supported
bool SupportsDisplayMode(Adapter::Code adapter, const DisplayMode& requestedMode);
/// get current adapter display mode (i.e. the desktop display mode)
DisplayMode GetCurrentAdapterDisplayMode(Adapter::Code adapter);
/// get general info about display adapter
AdapterInfo GetAdapterInfo(Adapter::Code adapter);
/// set display adapter (make sure adapter exists!)
void SetAdapter(Adapter::Code a);
/// get display adapter
Adapter::Code GetAdapter() const;
/// set antialias quality
void SetAntiAliasQuality(AntiAliasQuality::Code aa);
/// get antialias quality
AntiAliasQuality::Code GetAntiAliasQuality() const;
/// set windowed/fullscreen mode
void SetFullscreen(bool b);
/// get windowed/fullscreen mode
bool IsFullscreen() const;
/// enable display mode switch when running fullscreen (default is true);
void SetDisplayModeSwitchEnabled(bool b);
/// is display mode switch enabled for fullscreen?
bool IsDisplayModeSwitchEnabled() const;
/// enable triple buffer for fullscreen (default is double buffering)
void SetTripleBufferingEnabled(bool b);
/// is triple buffer enabled for fullscreen?
bool IsTripleBufferingEnabled() const;
/// set always-on-top behaviour
void SetAlwaysOnTop(bool b);
/// get always-on-top behaviour
bool IsAlwaysOnTop() const;
/// turn vertical sync on/off
void SetVerticalSyncEnabled(bool b);
/// get vertical sync flag
bool IsVerticalSyncEnabled() const;
/// set optional window icon resource name
void SetIconName(const Util::String& s);
/// get optional window icon resource name
const Util::String& GetIconName() const;
/// set optional parent window handle
void SetParentWindow(void* h);
/// get optional parent window handle
void* GetParentWindow() const;
/// set started as web version
void SetWebVersion(bool bWebVersion);
/// get if started as web version
bool GetWebVersion() const;
/// set web window handle
void SetWebWindow(void* h);
/// get web window handle
void* GetWebWindow() const;
/// set window title string (can be changed anytime)
void SetWindowTitle(const Util::String& t);
/// get window title string
const Util::String& GetWindowTitle() const;
/// open the display
bool Open();
/// close the display
void Close();
/// return true if display is currently open
bool IsOpen() const;
/// process window system messages, call this method once per frame
void ProcessWindowMessages();
protected:
Adapter::Code adapter;
//DisplayMode displayMode;
AntiAliasQuality::Code antiAliasQuality;
bool fullscreen;
bool modeSwitchEnabled;
bool tripleBufferingEnabled;
bool alwaysOnTop;
bool verticalSync;
bool isOpen;
bool m_bWebVersion;
Util::String windowTitle;
Util::String iconName;
void* parentWindow;
void* m_hWebWindow;
bool inNotifyEventHandlers;
};
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsOpen() const
{
return this->isOpen;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetAntiAliasQuality(AntiAliasQuality::Code aa)
{
this->antiAliasQuality = aa;
}
//------------------------------------------------------------------------------
/**
*/
inline AntiAliasQuality::Code
RenderDisplay::GetAntiAliasQuality() const
{
return this->antiAliasQuality;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetAdapter(Adapter::Code a)
{
this->adapter = a;
}
//------------------------------------------------------------------------------
/**
*/
inline Adapter::Code
RenderDisplay::GetAdapter() const
{
return this->adapter;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetFullscreen(bool b)
{
this->fullscreen = b;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsFullscreen() const
{
return this->fullscreen;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetDisplayModeSwitchEnabled(bool b)
{
this->modeSwitchEnabled = b;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsDisplayModeSwitchEnabled() const
{
return this->modeSwitchEnabled;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetTripleBufferingEnabled(bool b)
{
this->tripleBufferingEnabled = b;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsTripleBufferingEnabled() const
{
return this->tripleBufferingEnabled;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetAlwaysOnTop(bool b)
{
this->alwaysOnTop = b;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsAlwaysOnTop() const
{
return this->alwaysOnTop;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetVerticalSyncEnabled(bool b)
{
this->verticalSync = b;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::IsVerticalSyncEnabled() const
{
return this->verticalSync;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetIconName(const Util::String& s)
{
this->iconName = s;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
RenderDisplay::GetIconName() const
{
return this->iconName;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
RenderDisplay::GetWindowTitle() const
{
return this->windowTitle;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetParentWindow(void* h)
{
this->parentWindow = h;
}
//------------------------------------------------------------------------------
/**
*/
inline void*
RenderDisplay::GetParentWindow() const
{
return this->parentWindow;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetWebVersion(bool bWebVersion)
{
this->m_bWebVersion = bWebVersion;
}
//------------------------------------------------------------------------------
/**
*/
inline bool
RenderDisplay::GetWebVersion() const
{
return this->m_bWebVersion;
}
//------------------------------------------------------------------------------
/**
*/
inline void
RenderDisplay::SetWebWindow(void* h)
{
this->m_hWebWindow = h;
}
//------------------------------------------------------------------------------
/**
*/
inline void*
RenderDisplay::GetWebWindow() const
{
return this->m_hWebWindow;
}
}
#endif