genesis-3d_engine/Engine/graphicsystem/GraphicObjectManager.cc
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "GraphicObjectManager.h"
#include "rendersystem/RenderSystem.h"
#include "graphicsystem/GraphicSystem.h"
#include "resource/resourceserver.h"
#include "io/ioserver.h"
#include "io/textreader.h"
#include "io/memorystream.h"
#include "materialmaker/GenesisMaterial.h"
#include "materialmaker/parser/GenesisShaderParser.h"
#include "resource/resourcemanager.h"
//#include "Material/MaterialManager.h"
namespace App
{
__ImplementClass( App::GraphicObjectManager, 'AGOM',Core::RefCounted);
__ImplementImageSingleton( App::GraphicObjectManager );
__ImplementClass( App::RenderMeshNotifier, 'RMNR', Resources::ResourceNotifier);
__ImplementClass( App::RenderTextureNotifier, 'RTNR', Resources::ResourceNotifier);
using namespace RenderBase;
using namespace Resources;
using namespace Graphic;
using namespace Threading;
//------------------------------------------------------------------------
void RenderMeshNotifier::Notify(Resources::Resource* res, Resources::Resource::State preState )
{
n_assert( GraphicObjectManager::HasInstance() );
n_assert( res && res->GetRtti() == &MeshRes::RTTI );
GPtr<Resource> pRes(res);
GPtr<MeshRes> pMesh = pRes.downcast<MeshRes>();
intptr_t updateThreadID = intptr_t(Thread::GetMyThreadId());
if ( GraphicObjectManager::Instance()->m_MainThreadID == updateThreadID )
{
GraphicObjectManager::Instance()->UpdataPrimitiveHandle( pMesh );
}
}
//------------------------------------------------------------------------
void RenderTextureNotifier::Notify(Resources::Resource* res, Resources::Resource::State preState)
{
n_assert( GraphicObjectManager::HasInstance() );
n_assert( res && res->GetRtti() == &ImageRes::RTTI );
GPtr<Resource> pRes(res);
GPtr<ImageRes> pImage = pRes.downcast<ImageRes>();
intptr_t updateThreadID = intptr_t(Thread::GetMyThreadId());
if ( GraphicObjectManager::Instance()->m_MainThreadID == updateThreadID )
{
GraphicObjectManager::Instance()->UpdataTextureHandle( pImage );
}
}
//------------------------------------------------------------------------
GraphicObjectManager::GraphicObjectManager()
{
m_MainThreadID = intptr_t(Thread::GetMyThreadId());
__ConstructImageSingleton;
}
//------------------------------------------------------------------------
GraphicObjectManager::~GraphicObjectManager()
{
__DestructImageSingleton;
}
//------------------------------------------------------------------------
void
GraphicObjectManager::OnActivate()
{
n_assert( !mMeshNotifier.isvalid() );
mMeshNotifier = RenderMeshNotifier::Create();
n_assert( !mTexNotifier.isvalid() );
mTexNotifier = RenderTextureNotifier::Create();
Resources::ResourceServer* resServer = Resources::ResourceServer::Instance();
GPtr<Resource> pRes = resServer->CreateOrGetResource( "sys:white.jpg", &ImageRes::RTTI );
n_assert( pRes.isvalid() );
if ( pRes->GetState() != Resource::Loaded )
{
bool bOK = resServer->LoadResource(pRes,false);
n_assert( bOK );
}
GPtr<ImageRes> pImage = pRes.downcast<ImageRes>();
n_assert( pImage.isvalid() );
pImage->SetManuLoad(true); // <09><><EFBFBD>ⱻж<E2B1BB><D0B6>
//LoadAllMaterialInstance();
if ( !mMaterialInstanceManager.isvalid() )
{
mMaterialInstanceManager = Graphic::MaterialInstanceManager::Create();
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::OnDeactivate()
{
// check if all object discard
if ( !mReversePrimitives.IsEmpty() )
{
for ( IndexT index = 0; index < mReversePrimitives.Size(); ++index )
{
n_warning("GraphicObjectManager::OnDeactivate() %s Primitive Not Discard/n", mReversePrimitives.KeyAtIndex(index).AsString().AsCharPtr() );
}
}
else
{
n_assert( !mMeshNotifier->IsAttached() );
}
if ( !mReverseTextures.IsEmpty() )
{
for ( IndexT index = 0; index < mReverseTextures.Size(); ++index )
{
n_warning("GraphicObjectManager::OnDeactivate() %s texture Not Discard/n", mReverseTextures.KeyAtIndex(index).AsString().AsCharPtr() );
}
}
else
{
n_assert( !mTexNotifier->IsAttached() );
}
mMeshNotifier = NULL;
mTexNotifier = NULL;
}
//------------------------------------------------------------------------
RenderBase::PrimitiveHandle
GraphicObjectManager::CreatePrimitiveHandle(const GPtr<Resources::MeshRes>& mesh)
{
if ( !mesh.isvalid() || !mesh->GetResourceId().IsValid() )
{
return RenderBase::PrimitiveHandle();
}
IndexT findIndex = mReversePrimitives.FindIndex( mesh->GetResourceId() );
if ( findIndex != InvalidIndex )
{
const PrimitiveHandle& handle = mReversePrimitives.ValueAtIndex( findIndex );
IndexT priIndex = mPrimitives.FindIndex( handle );
if ( priIndex == InvalidIndex )
{
n_warning(" GraphicObjectManager::CreatePrimitiveHandle: some error. test reverse /n");
mPrimitives.Add( handle, MeshRef(mesh) );
}
else
{
MeshRef& meshRef = mPrimitives.ValueAtIndex(priIndex);
++(meshRef.refCount);
}
return handle;
}
else
{
PrimitiveHandle handle = _BuildPrimitive( mesh );
if ( handle.IsValid() )
{
n_assert( mMeshNotifier.isvalid() );
mesh->AttachNotifier( mMeshNotifier.upcast<ResourceNotifier>() );
mPrimitives.Add( handle, MeshRef(mesh) );
mReversePrimitives.Add( mesh->GetResourceId(), handle );
}
return handle;
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::UpdataPrimitiveHandle( const GPtr<Resources::MeshRes>& mesh)
{
if ( !mesh.isvalid() || !mesh->GetResourceId().IsValid() )
{
return;
}
IndexT findIndex = mReversePrimitives.FindIndex( mesh->GetResourceId() );
if ( findIndex != InvalidIndex )
{
PrimitiveHandle& handle = mReversePrimitives.ValueAtIndex( findIndex );
n_assert( handle.IsValid() );
VertexBufferData vbd;
IndexBufferData ibd;
if(_BuildBufferData(vbd, ibd, mesh))
{
GraphicSystem* gs = GraphicSystem::Instance();
gs->ChangePrimitiveHandle(handle, &vbd, &ibd);
}
else
{
n_assert( "GraphicObjectManager::UpdataPrimitiveHandle Not Impl Now\n");
}
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::DiscardPrimitiveHandle( const RenderBase::PrimitiveHandle& handle )
{
IndexT findIndex = mPrimitives.FindIndex( handle );
if ( findIndex == InvalidIndex )
{
return;
}
MeshRef& meshRef = mPrimitives.ValueAtIndex( findIndex );
--meshRef.refCount;
n_assert( meshRef.refCount >= 0 );
if ( meshRef.refCount == 0 )
{
_ErasePrimitive(handle);
n_assert( meshRef.res.isvalid() );
n_assert( mMeshNotifier.isvalid() );
meshRef.res->DeattachNotifier( mMeshNotifier.upcast<ResourceNotifier>() );
mReversePrimitives.Erase( meshRef.res->GetResourceId() );
mPrimitives.EraseAtIndex( findIndex );
}
}
//------------------------------------------------------------------------
RenderBase::TextureHandle
GraphicObjectManager::CreateTextureHandle( const GPtr<Resources::ImageRes>& image )
{
if ( !image.isvalid() || !image->GetResourceId().IsValid() )
{
return RenderBase::PrimitiveHandle();
}
IndexT findIndex = mReverseTextures.FindIndex( image->GetResourceId() );
if ( findIndex != InvalidIndex )
{
TextureHandle handle = mReverseTextures.ValueAtIndex( findIndex );
IndexT priIndex = mTextures.FindIndex( handle );
if ( priIndex == InvalidIndex )
{
n_warning(" GraphicObjectManager::CreateTextureHandle: some error. test reverse /n");
mTextures.Add( handle, ImageRef(image) );
}
else
{
ImageRef& imageRef = mTextures.ValueAtIndex(priIndex);
++(imageRef.refCount);
}
return handle;
}
else
{
TextureHandle handle = _BuildTexture( image );
if ( handle.IsValid() )
{
n_assert( mTexNotifier.isvalid() );
image->AttachNotifier( mTexNotifier.upcast<ResourceNotifier>() );
mTextures.Add( handle, ImageRef(image) );
mReverseTextures.Add( image->GetResourceId(), handle );
}
return handle;
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::UpdataTextureHandle( const GPtr<Resources::ImageRes>& image )
{
if ( !image.isvalid() || !image->GetResourceId().IsValid() )
{
return;
}
IndexT findIndex = mReverseTextures.FindIndex( image->GetResourceId() );
if ( findIndex != InvalidIndex )
{
const TextureHandle& handle = mReverseTextures.ValueAtIndex( findIndex );
n_assert( handle.IsValid() );
const GPtr<GraphicSystem>& gs = GraphicSystem::Instance();
GPtr<RenderBase::Texture> tex = _BuildTextureData( image );
if ( tex.isvalid() )
{
gs->ChangeTexture( handle, tex );
}
else
{
n_assert( "GraphicObjectManager::UpdataTextureHandle Not Impl Now\n");
}
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::DiscardTextureHandle( const RenderBase::TextureHandle& handle )
{
IndexT findIndex = mTextures.FindIndex( handle );
if ( findIndex == InvalidIndex )
{
return;
}
ImageRef& imageRef = mTextures.ValueAtIndex( findIndex );
--imageRef.refCount;
n_assert( imageRef.refCount >= 0 );
if ( imageRef.refCount == 0 )
{
_EraseTexture(handle);
n_assert( imageRef.res.isvalid() );
n_assert( mTexNotifier.isvalid() );
imageRef.res->DeattachNotifier( mTexNotifier.upcast<ResourceNotifier>() );
mReverseTextures.Erase( imageRef.res->GetResourceId() );
mTextures.EraseAtIndex( findIndex );
}
}
bool BuildVertexComponent(const GPtr<Resources::MeshRes>& mesh, Util::Array<RenderBase::VertexComponent>& verDeclare)
{
n_assert(mesh);
if( mesh->GetVertexData<PositionData>() )
{
verDeclare.Append( VertexComponent(VertexComponent::Position,0, VertexComponent::Float3) );
}
if ( mesh->GetVertexData<NormalData>() )
{
verDeclare.Append( VertexComponent(VertexComponent::Normal,0, VertexComponent::Float3) );
}
if ( mesh->GetVertexData<ColorData>() )
{
//if ( RenderSystem::Instance()->GetRendererType() == eRendererD3D9 )
if(true)
{
verDeclare.Append( VertexComponent(VertexComponent::Color,0, VertexComponent::ColorBGRA) );
}
else
{
n_error(" should decide device use bgra or rgba");
}
}
const SizeT deviceSupportTexCount = 8; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for ( IndexT iTex = 0; iTex < deviceSupportTexCount; ++iTex )
{
if ( mesh->GetVertexData<TexCoordData>(iTex) )
{
verDeclare.Append( VertexComponent(VertexComponent::TexCoord, iTex, VertexComponent::Float2) );
}
else
{
break;
}
}
if( mesh->GetVertexData<TangentData>() )
{
verDeclare.Append( VertexComponent(VertexComponent::Tangent,0, VertexComponent::Float4) );
}
if ( mesh->GetVertexData<BiNormalData>() )
{
verDeclare.Append( VertexComponent(VertexComponent::Binormal,0, VertexComponent::Float4) );
}
if ( mesh->GetVertexData<BoneInfoData>() )
{
// SkinJIndices<65><73>SkinWeightsһ<73><D2BB>ͬʱ<CDAC><CAB1><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Կ<EFBFBD><D4BF><EFBFBD>
verDeclare.Append( VertexComponent(VertexComponent::SkinJIndices,0, VertexComponent::Short4) );
verDeclare.Append( VertexComponent(VertexComponent::SkinWeights,0, VertexComponent::Float4) );
}
return !verDeclare.IsEmpty();
}
//------------------------------------------------------------------------
template<typename T, SizeT elemSize >
void StripeCopy( const T* from, uchar* to, SizeT toElemsSize, SizeT toStripe, SizeT numToCopy )
{
n_assert( from && to );
n_assert( toStripe >= 0 && numToCopy > 0 );
n_static_assert( elemSize == sizeof(T) );
to += toStripe;
for( IndexT i = 0; i < numToCopy; ++i )
{
Memory::Copy( from, to, elemSize );
++from;
to += toElemsSize;
}
}
template<typename T , SizeT elemSize >
void StripeSwapCopyColor( const T* from, uchar* to, SizeT toElemsSize, SizeT toStripe, SizeT numToCopy )
{
n_assert( from && to );
n_assert( toStripe >= 0 && numToCopy > 0 );
n_static_assert( elemSize == sizeof(T) ); // color is 4 byte
to += toStripe;
for( IndexT i = 0; i < numToCopy; ++i )
{
*((int*)to) = ((Color32*)from)->HexARGB();
++from;
to += toElemsSize;
}
}
//------------------------------------------------------------------------
void buildVertexStreams( const GPtr<MeshRes>& mesh, const VertexComponent& vcdef, RenderBase::VertexStreams& streams)
{
RenderBase::VertexStream stream;
switch( vcdef.GetSemanticName() )
{
case VertexComponent::Position:
{
PositionData::Elem* elem = mesh->GetVertexData<PositionData>();
n_assert( vcdef.GetByteSize() == 12 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::Normal:
{
NormalData::Elem* elem = mesh->GetVertexData<NormalData>();
n_assert( vcdef.GetByteSize() == 12 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::Tangent:
{
TangentData::Elem* elem = mesh->GetVertexData<TangentData>();
n_assert( vcdef.GetByteSize() == 16 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::Binormal:
{
BiNormalData::Elem* elem = mesh->GetVertexData<BiNormalData>();
n_assert( vcdef.GetByteSize() == 16 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::TexCoord:
{
TexCoordData::Elem* elem = mesh->GetVertexData<TexCoordData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 8 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::Color:
{
ColorData::Elem* elem = mesh->GetVertexData<ColorData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 4 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
break;
case VertexComponent::SkinJIndices:
{
BoneInfoData::Elem* elem = mesh->GetVertexData<BoneInfoData>( vcdef.GetSemanticIndex() );
// <20><>SkinJIndices<65><73>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>SkinWeights<74><73>һ<EFBFBD><D2BB><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
n_assert( vcdef.GetByteSize() == 8 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize() + VertexComponent::GetByteSize(VertexComponent::Float4);
}
break;
case VertexComponent::SkinWeights:
{
n_assert( vcdef.GetByteSize() == 16 );
}
return;
case VertexComponent::Size:
{
SizeData::Elem* elem = mesh->GetVertexData<SizeData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 4 );
stream.data = elem;
stream.offsetInByte = vcdef.GetByteOffset();
stream.elemSizeInByte = vcdef.GetByteSize();
}
return;
default:
n_error("GraphicObjectManager|copyVBOComponent: invalid VertexComponent::SemanticName.\n");
break;
}
streams.Append(stream);
}
void copyVBOComponent( const GPtr<MeshRes>& mesh, const VertexComponent& vcdef, uchar* vertexDataPtr, SizeT VertexSize, SizeT numVertices)
{
switch( vcdef.GetSemanticName() )
{
case VertexComponent::Position:
{
PositionData::Elem* elem = mesh->GetVertexData<PositionData>();
n_assert( vcdef.GetByteSize() == 12 );
StripeCopy<PositionData::Elem,12>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::Normal:
{
NormalData::Elem* elem = mesh->GetVertexData<NormalData>();
n_assert( vcdef.GetByteSize() == 12 );
StripeCopy<NormalData::Elem,12>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::Tangent:
{
TangentData::Elem* elem = mesh->GetVertexData<TangentData>();
n_assert( vcdef.GetByteSize() == 16 );
StripeCopy<TangentData::Elem,16>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::Binormal:
{
BiNormalData::Elem* elem = mesh->GetVertexData<BiNormalData>();
n_assert( vcdef.GetByteSize() == 16 );
StripeCopy<BiNormalData::Elem,16>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::TexCoord:
{
TexCoordData::Elem* elem = mesh->GetVertexData<TexCoordData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 8 );
StripeCopy<TexCoordData::Elem,8>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::Color:
{
ColorData::Elem* elem = mesh->GetVertexData<ColorData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 4 );
if ( vcdef.GetFormat() == VertexComponent::ColorRGBA )
{
StripeCopy<ColorData::Elem,4>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
else if( vcdef.GetFormat() == VertexComponent::ColorBGRA )
{
StripeSwapCopyColor<ColorData::Elem,4>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
else
{
n_assert(" GraphicObjectManager|copyVBOComponent: unknown color format" );
}
}
break;
case VertexComponent::SkinJIndices:
{
BoneInfoData::Elem* elem = mesh->GetVertexData<BoneInfoData>( vcdef.GetSemanticIndex() );
// <20><>SkinJIndices<65><73>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>SkinWeights<74><73>һ<EFBFBD><D2BB><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
n_assert( vcdef.GetByteSize() == 8 );
StripeCopy<BoneInfoData::Elem,24>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
case VertexComponent::SkinWeights:
{
n_assert( vcdef.GetByteSize() == 16 );
}
break;
case VertexComponent::Size:
{
SizeData::Elem* elem = mesh->GetVertexData<SizeData>( vcdef.GetSemanticIndex() );
n_assert( vcdef.GetByteSize() == 4 );
StripeCopy<SizeData::Elem,4>(elem, vertexDataPtr, VertexSize, vcdef.GetByteOffset(), numVertices );
}
break;
default:
n_error("GraphicObjectManager|copyVBOComponent: invalid VertexComponent::SemanticName/n");
}
return;
}
void GraphicObjectManager::CopyVBOData(const GPtr<Resources::MeshRes>& mesh, const Util::Array<RenderBase::VertexComponent>& verDeclare, SizeT& vertexSize, SizeT& numVertices, uchar* out)
{
n_assert( out );
for ( IndexT index = 0; index < verDeclare.Size(); ++index )
{
copyVBOComponent(mesh, verDeclare[index], out, vertexSize, numVertices);
}
}
void GraphicObjectManager::BuildVBData(const GPtr<Resources::MeshRes>& mesh, const RenderBase::VertexComponents& verDeclare, RenderBase::VertexStreams& streams)
{
for ( IndexT index = 0; index < verDeclare.Size(); ++index )
{
buildVertexStreams(mesh, verDeclare[index], streams);
}
}
bool GraphicObjectManager::_BuildBufferData(RenderBase::VertexBufferData& vbd, RenderBase::IndexBufferData& ibd,const GPtr<Resources::MeshRes>& mesh)
{
n_assert(mesh.isvalid());
// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if ( mesh->GetIndexCount() == 0
|| mesh->GetVertexCount() == 0
|| mesh->GetTopologyType() == RenderBase::PrimitiveTopology::InvalidPrimitiveTopology )
{
return false;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// @todo:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>ǰӲ<C7B0><D3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>shader<65><72><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>
if( !BuildVertexComponent(mesh, vbd.vertex.vertexComponents) )
{
return false;
}
VertexComponent::BuildComponentsOffsetAndSize(vbd.vertex.vertexComponents);
vbd.topology = mesh->GetTopologyType();
vbd.vertexCount = mesh->GetVertexCount();
BuildVBData(mesh, vbd.vertex.vertexComponents, vbd.vertex.vertexComponentStreams);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ibd.indexCount = mesh->GetIndexCount();
if ( mesh->IsUseIndex16() )
{
ibd.indexType = IndexBufferData::Int16;
n_static_assert( 2 == sizeof( Index16Container::value_type ) );
ibd.stream = (IndexStream)mesh->GetIndex16();
}
else
{
ibd.indexType = IndexBufferData::Int32;
n_static_assert( 4 == sizeof( Index32Container::value_type ) );
ibd.stream = (IndexStream)mesh->GetIndex32();
}
n_assert( ibd.indexType != IndexBufferData::Unknown );
n_assert( ibd.indexCount > 0 );
n_assert( ibd.stream );
return true;
}
//------------------------------------------------------------------------
RenderBase::PrimitiveHandle
GraphicObjectManager::_BuildPrimitive(const GPtr<Resources::MeshRes>& mesh)
{
VertexBufferData vbd;
IndexBufferData ibd;
if(_BuildBufferData(vbd, ibd, mesh))
{
GraphicSystem* gs = GraphicSystem::Instance();
return gs->CreatePrimitiveHandle(&vbd, &ibd);
}
else
{
return RenderBase::PrimitiveHandle();
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::_ErasePrimitive(const RenderBase::PrimitiveHandle& handle )
{
if ( handle.IsValid() )
{
const GPtr<GraphicSystem>& gs = GraphicSystem::Instance();
n_assert(gs.isvalid());
gs->RemovePrimitive( handle );
}
}
//------------------------------------------------------------------------
GPtr<RenderBase::Texture>
GraphicObjectManager::_BuildTextureData(const GPtr<Resources::ImageRes>& image)
{
n_assert(image.isvalid());
if ( !image.isvalid() )
{
return GPtr<RenderBase::Texture>();
}
if ( !image->Validata() )
{
return GPtr<RenderBase::Texture>();
}
GPtr<RenderBase::Texture> tex = RenderBase::Texture::Create();
tex->Setup();
// set type
RenderBase::Texture::Type texType = RenderBase::Texture::InvalidType;
if ( image->GetNumFace() == 1 )
{
if ( image->GetDepth() == 1)
{
texType = RenderBase::Texture::Texture2D;
}
else
{
n_assert( image->GetDepth() > 1);
texType = RenderBase::Texture::Texture3D;
}
}
else
{
n_assert( image->GetNumFace() > 1);
texType = RenderBase::Texture::TextureCube;
}
n_assert( texType != RenderBase::Texture::InvalidType)
tex->SetType( texType );
tex->SetWidth( image->GetWidth() );
tex->SetHeight( image->GetHeight() );
tex->SetDepth( image->GetDepth() );
tex->SetNumMipLevels( image->GetMipMapLevel() + 1 );
tex->SetPixelFormat( image->GetPixelFormat() );
// dummy
tex->SetSkippedMips( 0 );
tex->SetUnitIndex( 0 );
n_assert( image->GetResourceId().IsValid() );
tex->SetTexturePath(image->GetResourceId());
const GPtr<ImageData>& imageData = image->GetImageData();
n_assert( imageData.isvalid() );
GPtr<IO::MemoryStream> memStream = IO::MemoryStream::Create();
memStream->SetAccessMode( IO::Stream::WriteAccess );
if( memStream->Open() )
{
memStream->Write( imageData->Ptr(), imageData->Size() );
tex->SetStream( memStream.upcast<IO::Stream>() );
memStream->Close();
memStream->SetAccessMode( IO::Stream::ReadAccess );
return tex;
}
return GPtr<RenderBase::Texture>();
}
//------------------------------------------------------------------------
RenderBase::TextureHandle
GraphicObjectManager::_BuildTexture(const GPtr<Resources::ImageRes>& image )
{
n_assert(image.isvalid());
const GPtr<GraphicSystem>& gs = GraphicSystem::Instance();
n_assert(gs.isvalid());
GPtr<RenderBase::Texture> tex = _BuildTextureData(image);
if ( tex.isvalid() )
{
return gs->CreateTexture( tex );
}
else
{
return RenderBase::TextureHandle();
}
}
//------------------------------------------------------------------------
void
GraphicObjectManager::_EraseTexture(const RenderBase::TextureHandle& handle)
{
n_assert(handle.IsValid());
const GPtr<GraphicSystem>& gs = GraphicSystem::Instance();
n_assert(gs.isvalid());
gs->RemoveTexture( handle );
}
}