genesis-3d_engine/Engine/foundation/threading/win360/win360thread.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if WIN32
#include "stdneb.h"
#include "threading/win360/win360thread.h"
#include "system/systeminfo.h"
#include "core/sysfunc.h"
//#if __XBOX360__
//#include "threading/xbox360/xbox360threading.h"
//#endif
namespace Win360
{
__ImplementClass(Win360::Win360Thread, 'THRD', Core::RefCounted);
using namespace Util;
using namespace System;
#if NEBULA3_DEBUG
Threading::CriticalSection Win360Thread::criticalSection;
List<Win360Thread*> Win360Thread::ThreadList;
#endif
//------------------------------------------------------------------------------
/**
*/
Win360Thread::Win360Thread() :
threadHandle(0),
priority(Normal),
stackSize(65536),
coreId(Cpu::InvalidCoreId)
{
// register with thread list
#if NEBULA3_DEBUG
Win360Thread::criticalSection.Enter();
this->threadListIterator = ThreadList.AddBack(this);
Win360Thread::criticalSection.Leave();
#endif
}
//------------------------------------------------------------------------------
/**
*/
Win360Thread::~Win360Thread()
{
if (this->IsRunning())
{
this->Stop();
}
// unregister from thread list
#if NEBULA3_DEBUG
n_assert(0 != this->threadListIterator);
Win360Thread::criticalSection.Enter();
ThreadList.Remove(this->threadListIterator);
Win360Thread::criticalSection.Leave();
this->threadListIterator = 0;
#endif
}
//------------------------------------------------------------------------------
/**
Start the thread, this creates a Win32 thread and calls the static
ThreadProc, which in turn calls the virtual DoWork() class of this object.
The method waits for the thread to start and then returns.
*/
void
Win360Thread::Start()
{
n_assert(!this->IsRunning());
n_assert(0 == this->threadHandle);
this->threadHandle = CreateThread(NULL, // lpThreadAttributes
this->stackSize, // dwStackSize
ThreadProc, // lpStartAddress
(LPVOID) this, // lpParameter
CREATE_SUSPENDED, // dwCreationFlags
NULL); // lpThreadId
n_assert(NULL != this->threadHandle);
// apply thread priority
switch (this->priority)
{
case Low:
SetThreadPriority(this->threadHandle, THREAD_PRIORITY_BELOW_NORMAL);
break;
case Normal:
SetThreadPriority(this->threadHandle, THREAD_PRIORITY_NORMAL);
break;
case High:
SetThreadPriority(this->threadHandle, THREAD_PRIORITY_ABOVE_NORMAL);
break;
}
#if __WIN32__
// select a good processor for the thread
/*
SystemInfo systemInfo;
SizeT numCpuCores = systemInfo.GetNumCpuCores();
DWORD threadIdealProc = 0;
if (Cpu::InvalidCoreId != this->coreId)
{
threadIdealProc = this->coreId % systemInfo.GetNumCpuCores();
}
SetThreadIdealProcessor(this->threadHandle, threadIdealProc);
*/
#elif __XBOX360__
// on the 360 we need to define the hardware thread this thread should run on
n_assert(this->coreId != Cpu::InvalidCoreId)
Xbox360::Xbox360Threading::SetThreadProcessor(this->threadHandle, this->coreId);
#endif
// resume thread (since it was actived in suspended state)
ResumeThread(this->threadHandle);
// wait for the thread to start
this->threadStartedEvent.Wait();
}
//------------------------------------------------------------------------------
/**
This method is called by Thread::Stop() after setting the
stopRequest event and before waiting for the thread to stop. If your
thread runs a loop and waits for jobs it may need an extra wakeup
signal to stop waiting and check for the ThreadStopRequested() event. In
this case, override this method and signal your event object.
*/
void
Win360Thread::EmitWakeupSignal()
{
// empty, override in subclass!
}
//------------------------------------------------------------------------------
/**
This stops the thread by signalling the stopRequestEvent and waits for the
thread to actually quit. If the thread code runs in a loop it should use the
IsStopRequested() method to see if the thread object wants it to shutdown.
If so DoWork() should simply return.
*/
void
Win360Thread::Stop()
{
n_assert(this->IsRunning());
n_assert(0 != this->threadHandle);
// signal the thread to stop
this->stopRequestEvent.Signal();
// call the wakeup-thread method, may be derived in a subclass
// if the threads needs to be woken up, it is important that this
// method is called AFTER the stopRequestEvent is signalled!
this->EmitWakeupSignal();
// wait for the thread to terminate
WaitForSingleObject(this->threadHandle, INFINITE);
CloseHandle(this->threadHandle);
this->threadHandle = 0;
}
//------------------------------------------------------------------------------
/**
Returns true if the thread is currently running.
*/
bool
Win360Thread::IsRunning() const
{
if (0 != this->threadHandle)
{
DWORD exitCode = 0;
if (GetExitCodeThread(this->threadHandle, &exitCode))
{
if (STILL_ACTIVE == exitCode)
{
return true;
}
}
}
// fallthrough: thread not yet, or no longer
return false;
}
//------------------------------------------------------------------------------
/**
This method should be derived in a Thread subclass and contains the
actual code which is run in the thread. The method must not call
C-Lib functions under Win32. To terminate the thread, just return from
this function. If DoWork() runs in an infinite loop, call ThreadStopRequested()
to check whether the Thread object wants the thread code to quit.
*/
void
Win360Thread::DoWork()
{
// empty
}
//------------------------------------------------------------------------------
/**
Internal static helper method. This is called by CreateThread() and
simply calls the virtual DoWork() method on the thread object.
*/
DWORD WINAPI
Win360Thread::ThreadProc(LPVOID self)
{
n_assert(0 != self);
Win360Thread* threadObj = (Win360Thread*) self;
// must before localStringAtomTable construct
Win360Thread::SetupMyThreadRunTime(threadObj->GetName().AsCharPtr());
// for destroy localStringAtomTable before Win360Thread::DestoryThreadRunTime()
{
#if NEBULA3_ENABLE_THREADLOCAL_STRINGATOM_TABLES
// setup thread-local string atom table (will be discarded when thread terminates)
LocalStringAtomTable localStringAtomTable;
#endif
threadObj->threadStartedEvent.Signal();
threadObj->DoWork();
}
Win360Thread::DestoryThreadRunTime();
return 0;
}
//------------------------------------------------------------------------------
/**
Static method which sets the name of this thread. This is called from
within ThreadProc. The string pointed to must remain valid until
the thread is terminated!
*/
void
Win360Thread::SetupMyThreadRunTime(const char* n)
{
Threading::ThreadRunTimeInfo::SetupMyThreadRunTime( n );
// update the Windows thread name so that it shows up correctly
// in the Debugger
struct THREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user address space)
DWORD dwThreadID; // thread ID (-1 = caller thread)
DWORD dwFlags; // reserved for future use, must be zero
};
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = n;
info.dwThreadID = ::GetCurrentThreadId();
info.dwFlags = 0;
__try
{
RaiseException( 0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD*)&info );
}
__except( EXCEPTION_CONTINUE_EXECUTION )
{
}
}
//------------------------------------------------------------------------
void
Win360Thread::DestoryThreadRunTime( bool isMainThread /*= false*/ )
{
Threading::ThreadRunTimeInfo::DestoryThreadRunTime( isMainThread );
}
//------------------------------------------------------------------------------
/**
Static method to obtain the current thread name from anywhere
in the thread's code.
*/
const char*
Win360Thread::GetMyThreadName()
{
Threading::ThreadRunTimeInfo* pInfo = Threading::ThreadRunTimeInfo::GetMyThreadRuntime();
// <09>п<EFBFBD><D0BF><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<DFB3><CCB5>øú<C3B8><C3BA><EFBFBD>
if ( pInfo )
{
return pInfo->mThreadName;
}
else
{
return NULL;
}
}
//------------------------------------------------------------------------------
/**
Static method which returns the ThreadId of this thread.
*/
Threading::ThreadId
Win360Thread::GetMyThreadId()
{
return ::GetCurrentThreadId();
}
//------------------------------------------------------------------------------
/**
The yield function is empty on Win32 and Xbox360.
*/
void
Win360Thread::YieldThread()
{
// empty
}
//------------------------------------------------------------------------------
/**
Returns an array with infos about all currently existing thread objects.
*/
#if NEBULA3_DEBUG
Array<Win360Thread::ThreadDebugInfo>
Win360Thread::GetRunningThreadDebugInfos()
{
// NOTE: Portions of this loop aren't completely thread-safe
// (getting the thread-name for instance), but since those
// attributes don't change when the thread has been started
// this shouldn't be a problem.
Array<ThreadDebugInfo> infos;
Win360Thread::criticalSection.Enter();
List<Win360Thread*>::Iterator iter;
for (iter = ThreadList.Begin(); iter != ThreadList.End(); iter++)
{
Win360Thread* cur = *iter;
if (cur->IsRunning())
{
ThreadDebugInfo info;
info.threadName = cur->GetName();
info.threadPriority = cur->GetPriority();
info.threadCoreId = cur->GetCoreId();
info.threadStackSize = cur->GetStackSize();
infos.Append(info);
}
}
Win360Thread::criticalSection.Leave();
return infos;
}
#endif
} // namespace Win360
#endif