genesis-3d_engine/Engine/app/soundfeature/components/SoundReverbFilterComponentSerialization.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

304 lines
12 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if __USE_AUDIO__ || __GENESIS_EDITOR__
#ifndef __SoundReverbFilterComponentSerialization_H__
#define __SoundReverbFilterComponentSerialization_H__
#include "stdneb.h"
#include "SoundReverbFilterComponent.h"
namespace App
{
class SoundReverbFilterComponentSerialization
{
public:
SoundReverbFilterComponentSerialization(const SoundReverbFilterComponent* pComponent)
: mObject(pComponent)
{}
~SoundReverbFilterComponentSerialization() {}
inline void Load(Version ver, AppReader* pReader)
{
switch (ver)
{
case 1:
{
Load_1(pReader);
break;
}
default:
{
n_error(" SoundReverbFilterComponentSerialization::Load unknonw version " );
break;
}
}
return;
}
void Load_1(AppReader* pReader);
void Save(AppWriter* pWriter);
protected:
const SoundReverbFilterComponent* mObject;
}; //class SoundReverbFilterComponentSerialization
const char* s_ReverbDensity = "Density";
const char* s_ReverbDiffusion = "Diffusion";
const char* s_ReverbGain = "Gain";
const char* s_ReverbGainHF = "GainHF";
const char* s_ReverbGainLF = "GainLF";
const char* s_ReverbDecayTime = "DecayTime";
const char* s_ReverbDecayHFRatio = "DecayHFRatio";
const char* s_ReverbDecayLFRatio = "DecayLFRatio";
const char* s_ReverbReflectionsGain = "ReflectionsGain";
const char* s_ReverbReflectionsDelay = "ReflectionsDelay";
const char* s_ReverbReverbGain = "ReverbGain";
const char* s_ReverbReverbDelay = "ReverbDelay";
const char* s_ReverbEchoTime = "EchoTime";
const char* s_ReverbEchoDepth = "EchoDepth";
const char* s_ReverbModulationTime = "ModulationTime";
const char* s_ReverbModulationDepth = "ModulationDepth";
const char* s_ReverbAirGainHF = "AirGainHF";
const char* s_ReverbHFReference = "HFReference";
const char* s_ReverbLFReference = "LFReference";
const char* s_ReverbRoomRolloff = "RoomRolloff";
const char* s_ReverbDecayHFLimit = "DecayHFLimit";
const char* s_ReverbReverbPreset = "ReverbPreset";
//------------------------------------------------------------------------------
void SoundReverbFilterComponentSerialization::Load_1(AppReader* pReader)
{
n_assert(mObject);
SoundReverbFilterComponent* pReverbFilter = const_cast<SoundReverbFilterComponent*>(mObject);
n_assert(pReverbFilter);
//ReverbPresent
int ReverbPreset;
pReader->SerializeInt(s_ReverbReverbPreset, ReverbPreset);
pReverbFilter->SetReverbPreset(ReverbPreset);
// Density
float Density;
pReader->SerializeFloat(s_ReverbDensity, Density);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::Density,Density);
// Diffusion
float Diffusion;
pReader->SerializeFloat(s_ReverbDiffusion, Diffusion);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::Diffusion,Diffusion);
// Gain
float Gain;
pReader->SerializeFloat(s_ReverbGain, Gain);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::Gain,Gain);
// GainHF
float GainHF;
pReader->SerializeFloat(s_ReverbGainHF, GainHF);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::GainHF,GainHF);
// GainLF
float GainLF;
pReader->SerializeFloat(s_ReverbGainLF, GainLF);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::GainLF,GainLF);
// DecayTime
float DecayTime;
pReader->SerializeFloat(s_ReverbDecayTime, DecayTime);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::DecayTime,DecayTime);
// DecayHFRatio
float DecayHFRatio;
pReader->SerializeFloat(s_ReverbDecayHFRatio, DecayHFRatio);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::DecayHFRatio,DecayHFRatio);
// DecayLFRatio
float DecayLFRatio;
pReader->SerializeFloat(s_ReverbDecayLFRatio, DecayLFRatio);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::DecayLFRatio,DecayLFRatio);
// ReflectionsGain
float ReflectionsGain;
pReader->SerializeFloat(s_ReverbReflectionsGain, ReflectionsGain);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ReflectionsGain,ReflectionsGain);
// ReflectionsDelay
float ReflectionsDelay;
pReader->SerializeFloat(s_ReverbReflectionsDelay, ReflectionsDelay);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ReflectionsDelay,ReflectionsDelay);
// ReverbGain
float ReverbGain;
pReader->SerializeFloat(s_ReverbReverbGain, ReverbGain);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ReverbGain,ReverbGain);
// ReverbDelay
float ReverbDelay;
pReader->SerializeFloat(s_ReverbReverbDelay, ReverbDelay);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ReverbDelay,ReverbDelay);
// EchoTime
float EchoTime;
pReader->SerializeFloat(s_ReverbEchoTime, EchoTime);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::EchoTime,EchoTime);
// EchoDepth
float EchoDepth;
pReader->SerializeFloat(s_ReverbEchoDepth, EchoDepth);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::EchoDepth,EchoDepth);
// ModulationTime
float ModulationTime;
pReader->SerializeFloat(s_ReverbModulationTime, ModulationTime);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ModulationTime,ModulationTime);
// ModulationDepth
float ModulationDepth;
pReader->SerializeFloat(s_ReverbModulationDepth, ModulationDepth);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::ModulationDepth,ModulationDepth);
// AirGainHF
float AirGainHF;
pReader->SerializeFloat(s_ReverbAirGainHF, AirGainHF);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::AirGainHF,AirGainHF);
// HFReference
float HFReference;
pReader->SerializeFloat(s_ReverbHFReference, HFReference);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::HFReference,HFReference);
// LFReference
float LFReference;
pReader->SerializeFloat(s_ReverbLFReference, LFReference);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::LFReference,LFReference);
// RoomRolloff
float RoomRolloff;
pReader->SerializeFloat(s_ReverbRoomRolloff, RoomRolloff);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::RoomRolloff,RoomRolloff);
// DecayHFLimit
float DecayHFLimit;
pReader->SerializeFloat(s_ReverbDecayHFLimit, DecayHFLimit);
pReverbFilter->SetReverbParam(SoundReverbFilterComponent::DecayHFLimit,DecayHFLimit);
return;
}
//------------------------------------------------------------------------------
void SoundReverbFilterComponentSerialization::Save(AppWriter* pWriter)
{
n_assert(mObject);
n_assert(pWriter);
SoundReverbFilterComponent* pReverbFilter = const_cast<SoundReverbFilterComponent*>(mObject);
n_assert(pReverbFilter);
//ReverbPresent
int ReverbPreset = pReverbFilter->GetReverbPreset();
pWriter->SerializeInt(s_ReverbReverbPreset, ReverbPreset);
// Density
float Density = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::Density);
pWriter->SerializeFloat(s_ReverbDensity, Density);
// Diffusion
float Diffusion = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::Diffusion);
pWriter->SerializeFloat(s_ReverbDiffusion, Diffusion);
// Gain
float Gain = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::Gain);
pWriter->SerializeFloat(s_ReverbGain, Gain);
// GainHF
float GainHF = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::GainHF);
pWriter->SerializeFloat(s_ReverbGainHF, GainHF);
// GainLF
float GainLF = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::GainLF);
pWriter->SerializeFloat(s_ReverbGainLF, GainLF);
// DecayTime
float DecayTime = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::DecayTime);
pWriter->SerializeFloat(s_ReverbDecayTime, DecayTime);
// DecayHFRatio
float DecayHFRatio = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::DecayHFRatio);
pWriter->SerializeFloat(s_ReverbDecayHFRatio, DecayHFRatio);
// DecayLFRatio
float DecayLFRatio = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::DecayLFRatio);
pWriter->SerializeFloat(s_ReverbDecayLFRatio, DecayLFRatio);
// ReflectionsGain
float ReflectionsGain = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ReflectionsGain);
pWriter->SerializeFloat(s_ReverbReflectionsGain, ReflectionsGain);
// ReflectionsDelay
float ReflectionsDelay = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ReflectionsDelay);
pWriter->SerializeFloat(s_ReverbReflectionsDelay, ReflectionsDelay);
// ReverbGain
float ReverbGain = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ReverbGain);
pWriter->SerializeFloat(s_ReverbReverbGain, ReverbGain);
// ReverbDelay
float ReverbDelay = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ReverbDelay);
pWriter->SerializeFloat(s_ReverbReverbDelay, ReverbDelay);
// EchoTime
float EchoTime = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::EchoTime);
pWriter->SerializeFloat(s_ReverbEchoTime, EchoTime);
// EchoDepth
float EchoDepth = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::EchoDepth);
pWriter->SerializeFloat(s_ReverbEchoDepth, EchoDepth);
// ModulationTime
float ModulationTime = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ModulationTime);
pWriter->SerializeFloat(s_ReverbModulationTime, ModulationTime);
// ModulationDepth
float ModulationDepth = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::ModulationDepth);
pWriter->SerializeFloat(s_ReverbModulationDepth, ModulationDepth);
// AirGainHF
float AirGainHF = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::AirGainHF);
pWriter->SerializeFloat(s_ReverbAirGainHF, AirGainHF);
// HFReference
float HFReference = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::HFReference);
pWriter->SerializeFloat(s_ReverbHFReference, HFReference);
// LFReference
float LFReference = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::LFReference);
pWriter->SerializeFloat(s_ReverbLFReference, LFReference);
// RoomRolloff
float RoomRolloff = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::RoomRolloff);
pWriter->SerializeFloat(s_ReverbRoomRolloff, RoomRolloff);
// DecayHFLimit
float DecayHFLimit = pReverbFilter->GetReverbParam(SoundReverbFilterComponent::DecayHFLimit);
pWriter->SerializeFloat(s_ReverbDecayHFLimit, DecayHFLimit);
return;
}
///
//------------------------------------------------------------------------------
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
Version SoundReverbFilterComponent::GetVersion() const
{
return 1; // Current version number is 1.
}
//------------------------------------------------------------------------------
// @ISerialization::Load
void SoundReverbFilterComponent::Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args )
{
pReader->SerializeSuper<Super>(this, args);
SoundReverbFilterComponentSerialization serialize(this);
serialize.Load(ver, pReader);
}
//------------------------------------------------------------------------------
// @ISerialization::Save
void SoundReverbFilterComponent::Save(AppWriter* pWriter ) const
{
pWriter->SerializeSuper<Super>(this);
SoundReverbFilterComponentSerialization serialize(this);
serialize.Save(pWriter);
}
}
#endif //__SoundReverbFilterComponentSerialization_H__
#endif // __USE_AUDIO__ || __GENESIS_EDITOR__