86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SOUNDECHO_FILTER_H__
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#define __SOUNDECHO_FILTER_H__
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#include "SoundFilterComponent.h"
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#include "soundsystem/Framework.h"
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namespace App
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{
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class SoundEchoFilterComponent : public SoundFilterComponent
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{
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__DeclareSubClass(SoundEchoFilterComponent, SoundFilterComponent);
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public:
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enum EchoParam
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{
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Delay,
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LRDelay,
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Damping,
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FeedBack,
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Spread,
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None,
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};
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SoundEchoFilterComponent();
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virtual ~SoundEchoFilterComponent();
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virtual void ParamsValidCheck ();
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virtual void SetDspParamter();
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float GetEchoParam(EchoParam param) const;
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void SetEchoParam(EchoParam param, float value);
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// Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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virtual Version GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( AppWriter* pWriter ) const;
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// copy from other component
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virtual void CopyFrom( const GPtr<Component>& pComponent );
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private:
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float mDelay;
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float mLRDelay;
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float mDamping;
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float mFeedBack;
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float mSpread;
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};
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}
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#endif // __SOUNDECHO_FILTER_H__
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