ad5cd7b16a
match the genesis editor version 1.3.1.921.
119 lines
3.8 KiB
C++
119 lines
3.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "stdneb.h"
|
|
#include "script_app.h"
|
|
#include "graphicsystem/GraphicSystem.h"
|
|
#include "resource/resourcemanager.h"
|
|
namespace App
|
|
{
|
|
|
|
static Graphic::ViewPortWindow* gVPW = NULL;
|
|
|
|
|
|
static Graphic::ViewPortWindow* _getViewportWindow()
|
|
{
|
|
if (gVPW)
|
|
{
|
|
return gVPW;
|
|
}
|
|
return Graphic::GraphicSystem::Instance()->GetMainViewPortWindow();
|
|
}
|
|
|
|
|
|
CameraComponent* ScriptApp::GetSceneCamera()
|
|
{
|
|
return GetRenderingCamera();
|
|
}
|
|
|
|
CameraComponent* ScriptApp::GetRenderingCamera()
|
|
{
|
|
const Graphic::Camera* camera = Graphic::GraphicSystem::Instance()->GetRenderingCamera();
|
|
if (camera)
|
|
{
|
|
Core::RefCounted* owner = camera->GetOwner();
|
|
if (owner)
|
|
{
|
|
CameraComponent* cc = dynamic_cast<CameraComponent *>(owner);
|
|
return cc;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ScriptApp::RenderCamera(Graphic::Camera* camera)
|
|
{
|
|
Graphic::GraphicSystem::Instance()->RenderCamera(camera);
|
|
}
|
|
|
|
void ScriptApp::SetRenderTarget(Graphic::RenderToTexture* rt, int index)
|
|
{
|
|
Graphic::GraphicSystem::Instance()->SetRenderTarget(rt, index, RenderBase::RenderTarget::ClearAll);
|
|
}
|
|
|
|
int ScriptApp::GetWidth()
|
|
{
|
|
const RenderBase::DisplayMode& dm = _getViewportWindow()->GetDisplayMode();
|
|
return dm.GetWidth();
|
|
}
|
|
|
|
int ScriptApp::GetHeight()
|
|
{
|
|
const RenderBase::DisplayMode& dm = _getViewportWindow()->GetDisplayMode();
|
|
return dm.GetHeight();
|
|
}
|
|
|
|
GPtr<Graphic::MaterialInstance> ScriptApp::CreateMaterial(const Util::String& matID)
|
|
{
|
|
GPtr<Resources::MaterialResInfo> matResInfo = Resources::ResourceManager::Instance()->CreateMaterialInfo(matID,0);
|
|
if ( !matResInfo.isvalid() )
|
|
{
|
|
return NULL;
|
|
}
|
|
GPtr<Graphic::MaterialInstance>& mtrl = matResInfo->GetHandle();
|
|
//if ( mtrl.isvalid() )
|
|
//{
|
|
// Util::String defshaderName = "defaultFallBackShader.shader";
|
|
// int len = defshaderName.Length();
|
|
// IndexT pos = matID.FindStringIndex(defshaderName);
|
|
// bool bRequestDefaultShader = (pos != InvalidIndex) && (matID.FindStringIndex(defshaderName,(matID.Length() - len) ) != InvalidIndex );
|
|
// if ( !bRequestDefaultShader && mtrl->GetName() == Graphic::Material::s_defaultFallBackMat->GetName() )
|
|
// {// request create shader is not default shader,and returned material is defaultfallback,then i think it is not exist shader at disk.
|
|
// return NULL;
|
|
// }
|
|
//}
|
|
|
|
return mtrl;
|
|
}
|
|
|
|
void ScriptApp::BlitImage(const RenderBase::TextureHandle* texture, const Graphic::RenderToTexture* target, const Graphic::Material* material, int passIndex)
|
|
{
|
|
Graphic::ImageFiltrationSystem::Render(texture, target, material, passIndex);
|
|
}
|
|
|
|
|
|
void ScriptApp::_SetTargetWindow(Graphic::ViewPortWindow* vpw)
|
|
{
|
|
gVPW = vpw;
|
|
}
|
|
} |