337 lines
16 KiB
C++
337 lines
16 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if __USE_AUDIO__ || __GENESIS_EDITOR__
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#include "stdneb.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "soundfeature/components/SoundReverbFilterComponent.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_SoundReverbFilterComponent(void);
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_Bind( MonoObject* pMonoObj )
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{
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SoundReverbFilterComponent* preverb = SoundReverbFilterComponent::Create();
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n_assert( NULL!=preverb );
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BindCppObjWithMonoObj<SoundReverbFilterComponent>( preverb, pMonoObj );
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}
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//------------------------------------------------------------------------
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static int ICall_SoundReverbFilterComponent_GetReverbPreset(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbPreset();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetReverbPreset(MonoObject* pMonoObj, int preset)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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self->SetReverbPreset(preset);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_CopyValueFromPreset(MonoObject* pMonoObj, int preset)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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self->CopyValueFromPreset(preset);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_Attach(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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self->Attach();
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_Detach(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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self->Detach();
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}
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static float ICall_SoundReverbFilterComponent_GetDensity(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::Density);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDensity(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::Density, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetDiffusion(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::Diffusion);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDiffusion(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::Diffusion, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetGain(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::Gain);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetGain(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::Gain, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetGainHF(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::GainHF);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetGainHF(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::GainHF, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetDecayTime(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::DecayTime);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDecayTime(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::DecayTime, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetDecayHFRatio(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::DecayHFRatio);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDecayHFRatio(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::DecayHFRatio, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetDecayLFRatio(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::DecayLFRatio);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDecayLFRatio(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::DecayLFRatio, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetReflectionsGain(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ReflectionsGain);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetReflectionsGain(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ReflectionsGain, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetReflectionsDelay(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ReflectionsDelay);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetReflectionsDelay(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ReflectionsDelay, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetReverbGain(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ReverbGain);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetReverbGain(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ReverbGain, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetReverbDelay(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ReverbDelay);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetReverbDelay(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ReverbDelay, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetEchoTime(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::EchoTime);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetEchoTime(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::EchoTime, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetEchoDepth(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::EchoDepth);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetEchoDepth(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::EchoDepth, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetModulationTime(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ModulationTime);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetModulationTime(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ModulationTime, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetModulationDepth(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::ModulationDepth);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetModulationDepth(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::ModulationDepth, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetAirGainHF(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::AirGainHF);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetAirGainHF(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::AirGainHF, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetHFReference(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::HFReference);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetHFReference(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::HFReference, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetLFReference(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::LFReference);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetLFReference(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::LFReference, pvalue);
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}
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//------------------------------------------------------------------------
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static float ICall_SoundReverbFilterComponent_GetRoomRolloff(MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->GetReverbParam(SoundReverbFilterComponent::RoomRolloff);
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetRoomRolloff(MonoObject* pMonoObj, float pvalue)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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return self->SetReverbParam(SoundReverbFilterComponent::RoomRolloff, pvalue);
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}
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//------------------------------------------------------------------------
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static mono_bool ICall_SoundReverbFilterComponent_GetDecayHFLimit(
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MonoObject* pMonoObj)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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float isDecayHFLimit = self->GetReverbParam(
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SoundReverbFilterComponent::DecayHFLimit);
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if ( 1 == isDecayHFLimit )
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{
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return c_iMonoBool_True;
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}
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else
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{
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return c_iMonoBool_False;
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}
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}
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//------------------------------------------------------------------------
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static void ICall_SoundReverbFilterComponent_SetDecayHFLimit(
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MonoObject* pMonoObj, mono_bool isDecayHFLimit)
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{
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ScriptObjWrapper<SoundReverbFilterComponent> self( pMonoObj );
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if ( c_iMonoBool_True == isDecayHFLimit )
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{
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self->SetReverbParam(SoundReverbFilterComponent::DecayHFLimit, 1);
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}
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else
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{
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self->SetReverbParam(SoundReverbFilterComponent::DecayHFLimit, 0);
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}
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}
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//------------------------------------------------------------------------
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}
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#include "autogen/scriptbind_SoundReverbFilterComponent_register.h"
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#endif // __USE_AUDIO__ || __GENESIS_EDITOR__
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