141 lines
9.3 KiB
C++
141 lines
9.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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namespace App
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{
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static void ICall_SoundReverbZone_Bind( MonoObject* self);
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static float ICall_SoundReverbZone_GetMinDistance( MonoObject* self);
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static void ICall_SoundReverbZone_SetMinDistance( MonoObject* self, float minDistance);
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static float ICall_SoundReverbZone_GetMaxDistance( MonoObject* self);
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static void ICall_SoundReverbZone_SetMaxDistance( MonoObject* self, float maxDistance);
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static int ICall_SoundReverbZone_GetReverbPreset( MonoObject* self);
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static void ICall_SoundReverbZone_SetReverbPreset( MonoObject* self, int preset);
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static int ICall_SoundReverbZone_GetRoom( MonoObject* self);
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static void ICall_SoundReverbZone_SetRoom( MonoObject* self, int room);
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static int ICall_SoundReverbZone_GetRoomHF( MonoObject* self);
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static void ICall_SoundReverbZone_SetRoomHF( MonoObject* self, int roomHF);
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static float ICall_SoundReverbZone_GetDecayTime( MonoObject* self);
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static void ICall_SoundReverbZone_SetDecayTime( MonoObject* self, float decayTime);
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static float ICall_SoundReverbZone_GetDecayHFRatio( MonoObject* self);
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static void ICall_SoundReverbZone_SetDecayHFRatio( MonoObject* self, float decayHFRatio);
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static float ICall_SoundReverbZone_GetReflectionsDelay( MonoObject* self);
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static void ICall_SoundReverbZone_SetReflectionsDelay( MonoObject* self, float reflectionsDelay);
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static int ICall_SoundReverbZone_GetReflections( MonoObject* self);
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static void ICall_SoundReverbZone_SetReflections( MonoObject* self, int reflections);
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static int ICall_SoundReverbZone_GetReverb( MonoObject* self);
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static void ICall_SoundReverbZone_SetReverb( MonoObject* self, int reverb);
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static float ICall_SoundReverbZone_GetReverbDelay( MonoObject* self);
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static void ICall_SoundReverbZone_SetReverbDelay( MonoObject* self, float reverbDelay);
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static float ICall_SoundReverbZone_GetHFReference( MonoObject* self);
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static void ICall_SoundReverbZone_SetHFReference( MonoObject* self, float hfReference);
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static float ICall_SoundReverbZone_GetDiffusion( MonoObject* self);
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static void ICall_SoundReverbZone_SetDiffusion( MonoObject* self, float diffusion);
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static float ICall_SoundReverbZone_GetDensity( MonoObject* self);
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static void ICall_SoundReverbZone_SetDensity( MonoObject* self, float density);
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static int ICall_SoundReverbZone_GetRoomLF( MonoObject* self);
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static void ICall_SoundReverbZone_SetRoomLF( MonoObject* self, int roomLF);
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static float ICall_SoundReverbZone_GetLFReference( MonoObject* self);
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static void ICall_SoundReverbZone_SetLFReference( MonoObject* self, float lfReference);
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static void ICall_SoundReverbZone_CopyValueFromPreset( MonoObject* self, int preset);
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//********************************* Register func to mono ********************************************
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void ICallReg_ScriptRuntime_SoundReverbZone( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_Bind", (void*)&ICall_SoundReverbZone_Bind},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetMinDistance", (void*)&ICall_SoundReverbZone_GetMinDistance},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetMinDistance", (void*)&ICall_SoundReverbZone_SetMinDistance},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetMaxDistance", (void*)&ICall_SoundReverbZone_GetMaxDistance},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetMaxDistance", (void*)&ICall_SoundReverbZone_SetMaxDistance},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetReverbPreset", (void*)&ICall_SoundReverbZone_GetReverbPreset},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetReverbPreset", (void*)&ICall_SoundReverbZone_SetReverbPreset},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetRoom", (void*)&ICall_SoundReverbZone_GetRoom},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetRoom", (void*)&ICall_SoundReverbZone_SetRoom},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetRoomHF", (void*)&ICall_SoundReverbZone_GetRoomHF},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetRoomHF", (void*)&ICall_SoundReverbZone_SetRoomHF},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetDecayTime", (void*)&ICall_SoundReverbZone_GetDecayTime},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetDecayTime", (void*)&ICall_SoundReverbZone_SetDecayTime},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetDecayHFRatio", (void*)&ICall_SoundReverbZone_GetDecayHFRatio},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetDecayHFRatio", (void*)&ICall_SoundReverbZone_SetDecayHFRatio},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetReflectionsDelay", (void*)&ICall_SoundReverbZone_GetReflectionsDelay},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetReflectionsDelay", (void*)&ICall_SoundReverbZone_SetReflectionsDelay},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetReflections", (void*)&ICall_SoundReverbZone_GetReflections},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetReflections", (void*)&ICall_SoundReverbZone_SetReflections},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetReverb", (void*)&ICall_SoundReverbZone_GetReverb},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetReverb", (void*)&ICall_SoundReverbZone_SetReverb},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetReverbDelay", (void*)&ICall_SoundReverbZone_GetReverbDelay},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetReverbDelay", (void*)&ICall_SoundReverbZone_SetReverbDelay},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetHFReference", (void*)&ICall_SoundReverbZone_GetHFReference},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetHFReference", (void*)&ICall_SoundReverbZone_SetHFReference},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetDiffusion", (void*)&ICall_SoundReverbZone_GetDiffusion},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetDiffusion", (void*)&ICall_SoundReverbZone_SetDiffusion},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetDensity", (void*) &ICall_SoundReverbZone_GetDensity},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetDensity", (void*) &ICall_SoundReverbZone_SetDensity},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetRoomLF", (void*) &ICall_SoundReverbZone_GetRoomLF},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetRoomLF", (void*) &ICall_SoundReverbZone_SetRoomLF},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_GetLFReference", (void*) &ICall_SoundReverbZone_GetLFReference},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_SetLFReference", (void*) &ICall_SoundReverbZone_SetLFReference},
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{ "ScriptRuntime.SoundReverbZone::ICall_SoundReverbZone_CopyValueFromPreset", (void*) &ICall_SoundReverbZone_CopyValueFromPreset},
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};
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int size = sizeof(s_cScriptBindInternalCallDetail) / sizeof(InternalCallDetail);
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for (int ii = 0; ii < size; ++ii)
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{
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mono_add_internal_call(s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr);
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}
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}
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}
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