genesis-3d_engine/Engine/addons/particles/affectors/particleMovementAffector.h
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

74 lines
2.6 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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#ifndef __PARTICLE_MOVEMENT_AFFECTOR_H__
#define __PARTICLE_MOVEMENT_AFFECTOR_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particleaffector.h"
namespace Particles
{
class MovementAffector: public ParticleAffector
{
__DeclareSubClass( MovementAffector, ParticleAffector);
public:
MovementAffector();
virtual ~MovementAffector(){};
virtual void _affect(Particle* particle);
virtual Math::MinMaxCurve* getMinMaxCurve(ParticleCurveType pct);
void SetShaderParam();
void InitShaderParam();
void SetShaderMask(const GPtr<ShaderProgramCompiler::ShaderMarcro>& pMarcro);
const Math::float3 _getEndPos(const Math::float3& pos,const Math::float3 speed,float time);
protected:
Math::MinMaxCurve mMinMaxSpeed;
Math::MinMaxCurve mMinMaxPosX;
Math::MinMaxCurve mMinMaxPosY;
Math::MinMaxCurve mMinMaxPosZ;
Math::float4 mShaderParam;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleAffectorPtr& affector );
};
}
#endif