genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_LayoutData.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

71 lines
1.7 KiB
C++

/*!
@file
@author George Evmenov
@date 07/2010
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_LAYOUT_DATA_H__
#define __MYGUI_LAYOUT_DATA_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Common.h"
namespace MyGUI
{
struct MYGUI_EXPORT ControllerInfo
{
std::string type;
MapString properties;
};
struct MYGUI_EXPORT WidgetInfo
{
public:
WidgetInfo() :
align(Align::Default),
style(WidgetStyle::Child),
positionType(None)
{
}
public:
std::vector<WidgetInfo> childWidgetsInfo;
// not map because there might be several properties with same name (for example List items)
VectorStringPairs properties;
MapString userStrings;
std::vector<ControllerInfo> controllers;
std::string type;
std::string skin;
Align align;
WidgetStyle style;
std::string name;
std::string layer;
enum PositionType { Pixels, Relative, None };
PositionType positionType;
IntCoord intCoord;
FloatCoord floatCoord;
};
typedef std::vector<WidgetInfo> VectorWidgetInfo;
} // namespace MyGUI
#endif // __MYGUI_LAYOUT_DATA_H__