genesis-3d_engine/Engine/addons/input/osx/osxinputsource.h
zhongdaohuan ad5cd7b16a * upate genesis-3d engine to version 1.3.1.
match the genesis editor version 1.3.1.921.
2014-06-19 16:26:14 +08:00

88 lines
2.5 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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#ifndef __osxinputsource_H__
#define __osxinputsource_H__
#include "input/inputsource.h"
#include "input/inputevent.h"
namespace Input
{
class MoibleInputEvent;
class MobileTouchEvent;
}
namespace OSXInput
{
class OSXInputSource : public Input::InputSource
{
__DeclareSubClass(OSXInputSource, Input::InputSource);
public:
OSXInputSource();
virtual ~OSXInputSource();
virtual void Open(const GPtr<Input::InputServerBase>& inputServer);
// @ InputSource::Close()
virtual void Close();
/// called when the input server BeginFrame. Maybe Create InputEvent there
virtual void BeginFrame(void);
int OnOSXProc(Input::MoibleInputEvent* pEvent);
Math::float2 ComputeAbsTouchPos(const Input::MobileTouchEvent* pEvent, IndexT nPointer = 0);
Math::float2 ComputeNormTouchPos(const Math::float2& absTouchPos) const;
protected:
void OnTouchEvent(const Input::MobileTouchEvent* pEvent);
void OnTouchMove(const Input::MobileTouchEvent* pEvent);
void OnTouch(const Input::MobileTouchEvent* pEvent, const int type);
void OnKeyboardEvent(const Input::MoibleInputEvent* pEvent);
protected:
Util::Array<Input::InputEvent> m_InputEventList;
Util::Dictionary<IndexT, Math::float2> m_TouchPostions;
};
}
#endif