genesis-3d_engine/Engine/ExtIncludes/physX3/windows/vehicle/PxVehicleDrive.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

436 lines
10 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
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// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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//
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_VEHICLE_DRIVE_H
#define PX_VEHICLE_DRIVE_H
/** \addtogroup vehicle
@{
*/
#include "vehicle/PxVehicleWheels.h"
#include "vehicle/PxVehicleComponents.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
struct PxFilterData;
class PxGeometry;
class PxPhysics;
class PxBatchQuery;
struct PxRaycastQueryResult;
class PxVehicleDrivableSurfaceToTireFrictionPairs;
class PxShape;
class PxMaterial;
class PxRigidDynamic;
/**
\brief Data structure describing non-wheel configuration data of a vehicle that has engine, gears, clutch, and auto-box.
@see PxVehicleWheelsSimData for wheels configuration data.
*/
class PxVehicleDriveSimData
{
public:
friend class PxVehicleDriveTank;
/**
\brief Return the engine data
*/
PX_FORCE_INLINE const PxVehicleEngineData& getEngineData() const
{
return mEngine;
}
/**
\brief Return the gears data
*/
PX_FORCE_INLINE const PxVehicleGearsData& getGearsData() const
{
return mGears;
}
/**
\brief Return the clutch data
*/
PX_FORCE_INLINE const PxVehicleClutchData& getClutchData() const
{
return mClutch;
}
/**
\brief Return the autobox data
*/
PX_FORCE_INLINE const PxVehicleAutoBoxData& getAutoBoxData() const
{
return mAutoBox;
}
/**
\brief Set the engine data
*/
void setEngineData(const PxVehicleEngineData& engine);
/**
\brief Set the gears data
*/
void setGearsData(const PxVehicleGearsData& gears);
/**
\brief Set the clutch datta
*/
void setClutchData(const PxVehicleClutchData& clutch);
/**
\brief Set the autobox data
*/
void setAutoBoxData(const PxVehicleAutoBoxData& autobox);
protected:
/*
\brief Engine simulation data
@see setEngineData, getEngineData
*/
PxVehicleEngineData mEngine;
/*
\brief Gear simulation data
@see setGearsData, getGearsData
*/
PxVehicleGearsData mGears;
/*
\brief Clutch simulation data
@see setClutchData, getClutchData
*/
PxVehicleClutchData mClutch;
/*
\brief Autobox simulation data
@see setAutoboxData, getAutoboxData
*/
PxVehicleAutoBoxData mAutoBox;
/**
\brief Test that a PxVehicleDriveSimData instance has been configured with legal data.
\brief Call only after setting all components with setEngineData,setGearsData,setClutchData,setAutoBoxData
@see PxVehicleDrive4W::setup, PxVehicleDriveTank::setup
*/
bool isValid() const;
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDriveSimData) & 15));
/**
\brief Data structure with instanced dynamics data for vehicle with engine, clutch, gears, autobox
@see PxVehicleWheelsDynData for wheels dynamics data.
*/
class PxVehicleDriveDynData
{
public:
friend class PxVehicleDrive;
PxVehicleDriveDynData();
/**
\brief Set all dynamics data to zero to bring the vehicle to rest.
*/
void setToRestState();
/**
\brief Set an analog control value to drive the vehicle.
*/
void setAnalogInput(const PxReal analogVal, const PxU32 type);
/**
\brief Get the analog control value that has been applied to the vehicle.
*/
PxReal getAnalogInput(const PxU32 type);
/**
\brief Set that the gearup button has been pressed
*/
void setGearUp(const bool digitalVal)
{
mGearUpPressed = digitalVal;
}
/**
\brief Set that the geardown button has been pressed
*/
void setGearDown(const bool digitalVal)
{
mGearDownPressed = digitalVal;
}
/**
\brief Check if the gearup button has been pressed
*/
bool getGearUp() const
{
return mGearUpPressed;
}
/**
\brief Check if the geardown button has been pressed
*/
bool getGearDown() const
{
return mGearDownPressed;
}
/**
\brief Get the flag status that is used to select auto-gears
*/
PX_FORCE_INLINE bool getUseAutoGears() const
{
return mUseAutoGears;
}
/**
\brief Toggle the autogears flag
*/
PX_FORCE_INLINE void toggleAutoGears()
{
mUseAutoGears = !mUseAutoGears;
}
/**
\brief Get the current gear
*/
PX_FORCE_INLINE PxU32 getCurrentGear() const
{
return mCurrentGear;
}
/**
\brief Get the target gear
*/
PX_FORCE_INLINE PxU32 getTargetGear() const
{
return mTargetGear;
}
/**
\brief Start a gear change to a target gear
*/
PX_FORCE_INLINE void startGearChange(const PxU32 targetGear)
{
mTargetGear=targetGear;
}
/**
\brief Force an immediate gear change to a target gear
*/
PX_FORCE_INLINE void forceGearChange(const PxU32 targetGear)
{
mTargetGear=targetGear;
mCurrentGear=targetGear;
}
/**
\brief Set the rotation speed of the engine (radians per second)
*/
PX_FORCE_INLINE void setEngineRotationSpeed(const PxF32 speed)
{
mEnginespeed = speed;
}
/**
\brief Return the rotation speed of the engine.
*/
PX_FORCE_INLINE PxReal getEngineRotationSpeed() const
{
return mEnginespeed;
}
/**
\brief Set the flag that will be used to select auto-gears
*/
PX_FORCE_INLINE void setUseAutoGears(const bool useAutoGears)
{
mUseAutoGears=useAutoGears;
}
public:
enum
{
eANALOG_INPUT_ACCEL=0,
eMAX_NUM_ANALOG_INPUTS=16
};
/**
\brief All dynamic data values are public for fast access.
*/
/**
\brief Analog control values used by vehicle simulation.
\brief Accelerator pedal value used for vehicle simulation is equal to mControlAnalogVals[eVEHICLE_ANALOG_INPUT_ACCEL].
\brief Brake pedal value used by vehicle simulation is equal to mControlAnalogVals[eVEHICLE_ANALOG_INPUT_BRAKE].
\brief Handbrake value used by vehicle simulation is equal to mControlAnalogVals[eVEHICLE_ANALOG_INPUT_HANDBRAKE].
\brief Steer value used by vehicle simulation is equal to mControlAnalogVals[eVEHICLE_ANALOG_INPUT_STEER_RIGHT]-mControlAnalogVals[eVEHICLE_ANALOG_INPUT_STEER_LEFT].
@see setAnalogInput, getAnalogInput
*/
PxReal mControlAnalogVals[eMAX_NUM_ANALOG_INPUTS];
/**
\brief Autogear flag used by vehicle simulation. Set true to enable the autobox, false to disable the autobox.
@see setUseAutoGears, setUseAutoGears, toggleAutoGears
*/
bool mUseAutoGears;
/**
\brief Gearup digital control value used by vehicle simulation. If true a gear change will be initiated towards currentGear+1 (or to first gear if in reverse).
@see setDigitalInput, getDigitalInput
*/
bool mGearUpPressed;
/**
\brief Geardown digital control value used by vehicle simulation. If true a gear change will be initiated towards currentGear-1 (or to reverse if in first).
@see setDigitalInput, getDigitalInput
*/
bool mGearDownPressed;
/**
\brief Current gear
@see startGearChange, forceGearChange, getCurrentGear
*/
PxU32 mCurrentGear;
/**
\brief Target gear (different from current gear if a gear change is underway)
@see startGearChange, forceGearChange, getTargetGear
*/
PxU32 mTargetGear;
/**
\brief Rotation speed of engine
@see setToRestState, getEngineRotationSpeed
*/
PxReal mEnginespeed;
/**
\brief Reported time that has passed since gear change started.
@see setToRestState, startGearChange
*/
PxReal mGearSwitchTime;
/**
\brief Reported time that has passed since last autobox gearup/geardown decision.
@see setToRestState
*/
PxReal mAutoBoxSwitchTime;
private:
PxU32 mPad[2];
/**
\brief Test that a PxVehicleDriveDynData instance has legal values.
@see setToRestState
*/
bool isValid() const;
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDriveDynData) & 15));
/**
\brief A complete vehicle with instance dynamics data and configuration data for wheels and engine,clutch,gears,autobox.
@see PxVehicleDrive4W, PxVehicleDriveTank
*/
class PxVehicleDrive : public PxVehicleWheels
{
public:
friend class PxVehicleUpdate;
/**
\brief Dynamics data of vehicle instance.
@see setup
*/
PxVehicleDriveDynData mDriveDynData;
protected:
PxVehicleDrive()
{
}
~PxVehicleDrive()
{
}
/**
\brief Test that all instanced dynamics data and configuration data have legal values.
*/
bool isValid() const;
/**
\brief Set vehicle to rest.
*/
void setToRestState();
/**
@see PxVehicleDrive4W::allocate, PxVehicleDriveTank::allocate
*/
static PxU32 computeByteSize(const PxU32 numWheels4);
/**
@see PxVehicleDrive4W::allocate, PxVehicleDriveTank::allocate
*/
static PxU8* patchupPointers(PxVehicleDrive* vehDrive, PxU8* ptr, const PxU32 numWheels4, const PxU32 numWheels);
/**
\brief Deallocate a PxVehicle4WDrive instance.
@see PxVehicleDrive4W::free, PxVehicleDriveTank::free
*/
void free();
/**
@see PxVehicleDrive4W::setup, PxVehicleDriveTank::setup
*/
void setup
(PxPhysics* physics, PxRigidDynamic* vehActor,
const PxVehicleWheelsSimData& wheelsData,
const PxU32 numDrivenWheels, const PxU32 numNonDrivenWheels);
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleDrive) & 15));
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif //PX_VEHICLE_DRIVE_H