genesis-3d_engine/Engine/script/runtimelibrary/PhysicsShape_register.cs
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

70 lines
3.3 KiB
C#

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
using System;
using System.Runtime.CompilerServices;
using ScriptRuntime;
namespace ScriptRuntime
{
public partial class PhysicsShape : Base
{
// - internal call declare
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetCenterPos(PhysicsShape self, ref Vector3 pos );
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_GetCenterPos(PhysicsShape self, out Vector3 pos );
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetRotation(PhysicsShape self, ref Quaternion rotation);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_GetRotation(PhysicsShape self, out Quaternion rotation);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetMaterialID(PhysicsShape self, String matID );
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static String ICall_PhysicsShape_GetMaterialID(PhysicsShape self);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetUserData(PhysicsShape self, object obj);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static object ICall_PhysicsShape_GetUserData(PhysicsShape self);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetGroup(PhysicsShape self, int obj);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static int ICall_PhysicsShape_GetGroup(PhysicsShape self);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static float ICall_PhysicsShape_GetDensity(PhysicsShape self);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern private static void ICall_PhysicsShape_SetDensity(PhysicsShape self, float density);
}
}