124 lines
6.9 KiB
C#
124 lines
6.9 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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public partial class CameraComponent : Component
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{
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// - internal call declare
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_Bind(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetFov(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetAspect(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetZNear(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetZFar(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetNearWidth(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetNearHeight(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetFarWidth(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_CameraComponent_GetFarHeight(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_CameraComponent_GetViewType(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_SetProj(CameraComponent self, float fovOrHeight, float zNear, float zFar, int viewType);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetZNear(CameraComponent self, float zNear);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetZFar(CameraComponent self, float zFar);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_GetView(CameraComponent self, out Matrix44 view);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_GetProj(CameraComponent self, out Matrix44 proj);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_GetViewProj(CameraComponent self, out Matrix44 viewProj);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetupPerspectiveFovRH(CameraComponent self, float fov, float aspect, float zNear, float zFar);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetupPerspectiveFovRHEx(CameraComponent self, float fov, float aspect, float zNear, float zFar, ref Vector4 clipPlane_, bool reflection);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetRenderToTexture(CameraComponent self, RenderToTexture renderToTexture);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetRenderDepth(CameraComponent self, bool bRenderDepth);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_GetRenderDepth(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetRenderNormal(CameraComponent pMonoObj, bool bRenderNormal);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_GetRenderNormal(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_GetViewTransForm(CameraComponent self, out Matrix44 view);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetCustomise(CameraComponent self, bool customise);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_IsCustomise(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetCullMask(CameraComponent self,UInt32 mask);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_CameraComponent_GetCullMask(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetUseBeforeDrawEvent(CameraComponent self, bool enable);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_GetUseBeforeDrawEvent(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetRenderShadowMap(CameraComponent self, bool enable);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_CameraComponent_GetRenderShadowMap(CameraComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_CameraComponent_SetLightLitTexture(CameraComponent self, RenderToTexture renderToTexture);
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}
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}
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