214 lines
10 KiB
C#
214 lines
10 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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public partial class Actor : Base
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{
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// - internal call declare
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Bind(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Release(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetName(Actor self, String sName);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static String ICall_Actor_GetName(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static String ICall_Actor_GetTemplateName(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLayerID(Actor self, UInt32 layerID);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_Actor_GetLayerID(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_IsLinkTemplate(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLinkTemplate(Actor self, bool bLink);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetTagID(Actor self, UInt32 tagID);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_Actor_GetTagID(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static byte[] ICall_Actor_GetGuid(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_Actor_GetFastId(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_IsActive(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_GetActiveControl(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Active(Actor self, bool forceActiveControlofChild);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Deactive(Actor self, bool forceActiveControlofChild);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Actor ICall_Actor_GetParent(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetParent(Actor self, Actor parent);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Actor_GetChildCount(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Actor ICall_Actor_GetChild(Actor self, int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Actor ICall_Actor_FindChild(Actor self, UInt32 fastId);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Actor_FindChildIndex(Actor self, UInt32 fastId);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_AddChild(Actor self, Actor child);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_RemoveChild(Actor self, int index);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLocalPos(Actor self, ref Vector3 pos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLocalRotation(Actor self, ref Quaternion rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLocalScale(Actor self, ref Vector3 scale);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetLocalPos(Actor self, out Vector3 outPos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetLocalRotation(Actor self, out Quaternion outRot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetLocalScale(Actor self, out Vector3 outScale);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Roll(Actor self, float angle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Pitch(Actor self, float angle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Yaw(Actor self, float angle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_Rotate(Actor self, float roll, float picth, float yaw);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetTransform(Actor self, ref Matrix44 matrix);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetTransform(Actor self, out Matrix44 matrix);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetWorldTransform(Actor self, ref Matrix44 matrix);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldTransform(Actor self, out Matrix44 matrix);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetInheritRotation(Actor self, bool bInherit);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_GetInheritRotation(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetInheritScale(Actor self, bool bInherit);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_GetInheritScale(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldRotation(Actor self, out Quaternion rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetWorldRotation(Actor self, ref Quaternion rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldPos(Actor self, out Vector3 rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetWorldPos(Actor self, ref Vector3 rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldScale(Actor self, out Vector3 rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetWorldScale(Actor self, ref Vector3 rot);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldBoundingBox(Actor self, out BoundingBox bb);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetWorldBoundingBoxWithChild(Actor self, out BoundingBox bb);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_GetLocalBoundingBox(Actor self, out BoundingBox bb);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetLocalBoundingBox(Actor self, ref BoundingBox bb);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Component ICall_Actor_RemoveComponent(Actor self, Component comp);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Component ICall_Actor_AddComponentByName(Actor self, String sName);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Component ICall_Actor_GetComponentByName(Actor self, String sName);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_Actor_IsAllResourcePrepared(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_Actor_SetPriority(Actor self, int priority);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Actor_GetPriority(Actor self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_Actor_GetRefCount(Actor self);
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}
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}
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