genesis-3d_engine/Engine/script/frameworklibrary/ScriptFrameworkLibrary.csproj
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

76 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{99DD39A6-A80A-4AB8-BC89-66078A69389F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScriptRuntime</RootNamespace>
<AssemblyName>ScriptFrameworkLibrary</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\ScriptFrameworkLibrary.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\ScriptFrameworkLibrary.XML</DocumentationFile>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Math\BoundingBox.cs" />
<Compile Include="Math\BoundingFrustum.cs" />
<Compile Include="Math\BoundingSphere.cs" />
<Compile Include="Math\ClipStatus.cs" />
<Compile Include="Math\Color32.cs" />
<Compile Include="Math\ColorF.cs" />
<Compile Include="Math\FrameworkResources.cs" />
<Compile Include="Math\Gjk.cs" />
<Compile Include="Math\MathHelper.cs" />
<Compile Include="Math\Matrix44.cs" />
<Compile Include="Math\PackUtils.cs" />
<Compile Include="Math\Plane.cs" />
<Compile Include="Math\PlaneIntersectionStatus.cs" />
<Compile Include="Math\Quaternion.cs" />
<Compile Include="Math\Ray.cs" />
<Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector3.cs" />
<Compile Include="Math\Vector4.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Utils\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy $(TargetPath) $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y
xcopy $(TargetDir)$(TargetName).XML $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>