128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SOUNDREVERB_FILTER_H__
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#define __SOUNDREVERB_FILTER_H__
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#include "appframework/component.h"
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#include "soundfeature/SoundFeature.h"
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#include "SoundFilterComponent.h"
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#include "app/soundfeature/SoundTypes.h"
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namespace App
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{
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class SoundReverbFilterComponent : public SoundFilterComponent
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{
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__DeclareSubClass(SoundReverbFilterComponent, SoundFilterComponent);
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public:
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enum ReverbParam
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{
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Density = 0,
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Diffusion,
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Gain,
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GainHF,
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GainLF,
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DecayTime,
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DecayHFRatio,
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DecayLFRatio,
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ReflectionsGain,
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ReflectionsDelay,
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ReverbGain,
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ReverbDelay,
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EchoTime,
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EchoDepth,
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ModulationTime,
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ModulationDepth,
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AirGainHF,
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HFReference,
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LFReference,
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RoomRolloff,
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DecayHFLimit,
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Preset,
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None
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};
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SoundReverbFilterComponent();
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virtual ~SoundReverbFilterComponent();
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virtual void ParamsValidCheck ();
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virtual void SetDspParamter();
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virtual void OnActivate();
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virtual void OnDeactivate();
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int GetReverbPreset() const { return mReverbPreset; }
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void SetReverbPreset(const int reverbPreset);
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float GetReverbParam(ReverbParam param) const;
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void SetReverbParam(ReverbParam param, float value);
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void CopyValueFromPreset(int preset);
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// Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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virtual Version GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( AppWriter* pWriter ) const;
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// copy from other component
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virtual void CopyFrom( const GPtr<Component>& pComponent );
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bool SetEFXEAXReverbProperties(EFXEAXREVERBPROPERTIES *pEFXEAXReverb);
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private:
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float mDensity;
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float mDiffusion;
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float mGain;
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float mGainHF;
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float mReverbGain;
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float mHFReference;
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float mDecayTime;
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float mGainLF;
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float mDecayHFRatio;
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float mDecayLFRatio;
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float mReflectionsGain;
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float mReflectionsDelay;
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float mLFReference;
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float mRoomRolloff;
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int mDecayHFLimit;
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int mReverbPreset;
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float mEchoDepth;
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float mReverbDelay;
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float mEchoTime;
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float mAirGainHF;
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float mModulationTime;
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float mModulationDepth;
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};
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}
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#endif //__SOUNDREVERB_FILTER_H__
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