6e8fbca745
match the genesis editor version 1.3.0.653.
64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "particlefeature/components/particlerendercomponent.h"
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namespace App
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{
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void ICallReg_ScriptRuntime_ParticleRenderComponent( void );
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//------------------------------------------------------------------------
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static MonoObject* ICall_ParticleRenderComponent_GetParticleSystem( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<ParticleRenderComponent> self( pMonoObj );
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GPtr<Particles::ParticleSystem> pParticleSysPtr = self.GetCppObjPtr()->GetParticleSystem();
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return CppObjectToScriptObj(*pParticleSysPtr.get());
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}
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//------------------------------------------------------------------------
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static void ICall_ParticleRenderComponent_InitParticleSystem( MonoObject* pMonoObj )
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{
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ScriptObjWrapper<ParticleRenderComponent> self( pMonoObj );
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self->InitParticleSystem();
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}
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//------------------------------------------------------------------------
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void ICallReg_ScriptRuntime_ParticleRenderComponent( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.ParticleRenderComponent::ICall_ParticleRenderComponent_GetParticleSystem", (void*)&ICall_ParticleRenderComponent_GetParticleSystem },
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{ "ScriptRuntime.ParticleRenderComponent::ICall_ParticleRenderComponent_InitParticleSystem", (void*)&ICall_ParticleRenderComponent_InitParticleSystem},
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};
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int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
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for( int ii=0; ii<size; ii++ )
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{
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mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
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}
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}
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}
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