65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __component_force_compiler__
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#define __component_force_compiler__
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#include "stdneb.h"
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//#include "app/scriptfeature/inc/script_utility.h"
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//#include "app/scriptfeature/inc/script_instance.h"
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//#include "app/scriptfeature/inc/script_fwd_decl.h"
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#include "appframework/actor.h"
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#define __no_compile__
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#ifdef __no_compile__
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#include "component.h"
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namespace App
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{
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//------------------------------------------------------------------------
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template<typename T>
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void Component::SendMessageToScript(const Util::String& name,T& pair)
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{
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if (mActor != NULL)
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{
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mActor->ThrowMessageToScript<T>(name, pair);
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}
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}
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void Component::Component_force_compiler()
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{
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return; // forbid to call me
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//GPtr<PhysicsShapeComponent> pTemp;
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//SendMessageToScript<PhysicsShapeComponent>("", pTemp,pTemp);
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}
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}
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#endif
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#endif
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