6e8fbca745
match the genesis editor version 1.3.0.653.
193 lines
4.3 KiB
C++
193 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef RENDERABLE_H_
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#define RENDERABLE_H_
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#include "foundation/core/types.h"
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#include "foundation/util/dictionary.h"
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namespace Graphic
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{
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class MaterialInstance;
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class Renderable
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{
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public:
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enum Mark
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{
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GenShadow = BIT_FLAG(0),
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CastShadow = BIT_FLAG(1),
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GenDepth = BIT_FLAG(2),
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MarkNone = BIT_FLAG_NONE,
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MarkAll = ~BIT_FLAG_NONE,
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};
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virtual ~Renderable();
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MaterialInstance* GetMaterial() const;
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void SetMaterial(MaterialInstance* material);
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// renderable sort offset
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signed char GetSort() const;
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void SetSort( signed char sort);
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Mark GetMark() const;
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void SetMark(Mark mark);
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template<typename T>
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T* cast_safe(); //safe, but slow
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template<typename T>
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T* cast_fast();// unsafe, but fast
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template<typename T>
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const T* cast_safe() const; //safe, but slow
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template<typename T>
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const T* cast_fast() const;// unsafe, but fast
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void SetShaderMask(const uint type, const uint& mask);
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const uint& GetShaderMask(const uint type) const;
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void ResetShaderMask();
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void SetAffectedLightCount(const SizeT num);
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const SizeT GetAffectedLightCount() const;
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protected:
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Renderable();
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MaterialInstance* mMaterial;
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signed char mSort;
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Mark mMark;
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Util::Dictionary<uint, uint> m_ShaderMask;
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static uint m_sDefaultShaderMask;
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SizeT m_nLights;
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};
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inline MaterialInstance* Renderable::GetMaterial() const
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{
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return mMaterial;
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}
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inline void Renderable::SetMaterial(MaterialInstance* material)
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{
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mMaterial = material;
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}
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inline signed char Renderable::GetSort() const
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{
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return mSort;
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}
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inline void Renderable::SetSort(signed char sort)
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{
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mSort = sort;
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}
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inline Renderable::Mark Renderable::GetMark() const
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{
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return mMark;
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}
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inline void Renderable::SetMark(Mark mark)
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{
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mMark = mark;
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}
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template<typename T>
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inline T* Renderable::cast_safe()
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{
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return reinterpret_cast<T*>(this);
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}
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template<typename T>
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inline T* Renderable::cast_fast()
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{
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return static_cast<T*>(this);
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}
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template<typename T>
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inline const T* Renderable::cast_safe() const
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{
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return reinterpret_cast<const T*>(this);
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}
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template<typename T>
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inline const T* Renderable::cast_fast() const
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{
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return static_cast<const T*>(this);
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}
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inline void Renderable::SetShaderMask(const uint type, const uint& mask)
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{
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#if _DEBUG
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IndexT res = m_ShaderMask.FindIndex(type);
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if (res != InvalidIndex)
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{
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m_ShaderMask[type] = mask;
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}
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else
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{
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n_error("No Tis RenderPassType in RenderObject!!!!\n");
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}
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#else
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m_ShaderMask[type] = mask;
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#endif
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}
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inline const uint& Renderable::GetShaderMask(const uint type) const
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{
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#if _DEBUG
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IndexT res = m_ShaderMask.FindIndex(type);
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if (res != InvalidIndex)
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{
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return m_ShaderMask[type];
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}
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else
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{
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n_error("No Tis RenderPassType in RenderObject!!!!\n");
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return m_sDefaultShaderMask;
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}
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#endif
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return m_ShaderMask[type];
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}
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inline void Renderable::SetAffectedLightCount(const SizeT num)
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{
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m_nLights = num;
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}
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inline const SizeT Renderable::GetAffectedLightCount() const
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{
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return m_nLights;
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}
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}
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#endif
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