ad5cd7b16a
match the genesis editor version 1.3.1.921.
195 lines
5.1 KiB
C++
195 lines
5.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _RENDEROBJECT_H_
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#define _RENDEROBJECT_H_
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#include "graphicsystem/base/GraphicObject.h"
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#include "base/RenderBase.h"
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#include "foundation/util/array.h"
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namespace Graphic
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{
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class Material;
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class Camera;
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class RenderDataCollection;
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class Renderable;
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class IRenderScene;
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struct RenderConfig;
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typedef uint LayerID;
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class RenderObject : public GraphicObject
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{
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__DeclareSubClass(RenderObject, GraphicObject)
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public:
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virtual ~RenderObject();
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virtual void Render(const Renderable* renderable, RenderPassType passType, const Material* customizedMaterial);
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virtual void AddToCollection(RenderDataCollection* collection, const RenderConfig* renderConfig);
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virtual void OnWillRenderObject(Camera* sender);
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virtual void SetTransform(const Math::matrix44& trans);
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virtual void SetBoundingBox(const Math::bbox& box);
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virtual bool IsUseLM() const;
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virtual bool IsLMHandleValid() const;
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virtual void Attach(IRenderScene* rnsc);
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virtual void AttachNoCull(IRenderScene* rnsc);
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virtual void Detach();
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bool Attached() const;
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bool GetProjected() const;
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void SetProjected(bool projected);
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bool GetNeedCullCallBack() const;
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void SetNeedCullCallBack(bool need);
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void SetLayerID(LayerID rl);
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LayerID GetLayerID() const;
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uint GetRenderCullMark() const;
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virtual void SetReceiveShadow( bool bReceiveShadow );
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virtual bool GetReceiveShadow();
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void SetCastShadow( bool bCastShadow );
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bool GetCastShadow();
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// !!!!!!internal call!!!!! for vis manage.
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void _SetVisEnt(const GPtr<Vis::VisEntity>& visEnt, IRenderScene* root);
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// !!!!!!internal call!!!!! for vis manage.
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const GPtr<Vis::VisEntity>& _GetVisEnt(void) const;
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#ifdef __GENESIS_EDITOR__
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void SetEditorVisible(bool bVis);
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bool IsEditorVisible() const;
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#endif
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protected:
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RenderObject();
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private:
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GPtr<Vis::VisEntity> m_VisEnt;
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IRenderScene* m_Root;
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uint m_LayerID;
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bool m_NeedCullCallBack;
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bool m_Projected;
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bool mbReceiveShadow;
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bool mbCastShadow;
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#ifdef __GENESIS_EDITOR__
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bool m_bEditorVis;
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#endif
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};
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inline void RenderObject::SetLayerID(LayerID rl)
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{
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m_LayerID = rl;
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}
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inline LayerID RenderObject::GetLayerID() const
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{
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return m_LayerID;
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}
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//------------------------------------------------------------------------
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inline void RenderObject::SetReceiveShadow( bool bReceiveShadow )
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{
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mbReceiveShadow = bReceiveShadow;
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}
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//------------------------------------------------------------------------
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inline bool RenderObject::GetReceiveShadow()
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{
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return mbReceiveShadow;
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}
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//------------------------------------------------------------------------
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inline void RenderObject::SetCastShadow( bool bCastShadow )
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{
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mbCastShadow = bCastShadow;
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}
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//------------------------------------------------------------------------
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inline bool RenderObject::GetCastShadow()
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{
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return mbCastShadow;
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}
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inline uint RenderObject::GetRenderCullMark() const
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{
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return 1 << m_LayerID;
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}
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inline void RenderObject::SetProjected(bool projected)
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{
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m_Projected = projected;
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}
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inline bool RenderObject::GetProjected() const
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{
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return m_Projected;
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}
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inline void RenderObject::SetNeedCullCallBack(bool need)
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{
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m_NeedCullCallBack = need;
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}
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inline bool RenderObject::GetNeedCullCallBack() const
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{
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return m_NeedCullCallBack;
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}
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inline bool RenderObject::Attached() const
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{
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return (m_Root != NULL);
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}
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inline bool RenderObject::IsUseLM() const
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{
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return false;
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}
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inline bool RenderObject::IsLMHandleValid() const
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{
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return false;
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}
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//------------------------------------------------------------------------
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inline const GPtr<Vis::VisEntity>& RenderObject::_GetVisEnt(void) const
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{
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return m_VisEnt;
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}
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#ifdef __GENESIS_EDITOR__
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inline void RenderObject::SetEditorVisible(bool bVis)
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{
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m_bEditorVis = bVis;
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}
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inline bool RenderObject::IsEditorVisible() const
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{
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return m_bEditorVis;
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}
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#endif
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}
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#endif //_RENDEROBJECT_H_
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