6e8fbca745
match the genesis editor version 1.3.0.653.
212 lines
5.0 KiB
C++
212 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "CollisionModelServer.h"
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#include "CollisionModel.h"
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#define DEFAULT_CACHE_LIMIT (8*1024*1024)
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namespace Graphic
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{
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__ImplementClass(Graphic::CollisionModelServer, 'CMSR', Core::RefCounted);
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__ImplementImageSingleton(Graphic::CollisionModelServer);
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CollisionModelServer::CollisionModelServer()
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: m_nCacheLimit(DEFAULT_CACHE_LIMIT),
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m_nMemoryUsage(0)
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{
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__ConstructImageSingleton;
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m_CacheSentinel.next = m_CacheSentinel.prev = &m_CacheSentinel;
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}
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CollisionModelServer::~CollisionModelServer()
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{
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__DestructImageSingleton;
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CleanCache();
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}
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SizeT CollisionModelServer::CacheItem::GetMemoryUsage() const
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{
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return opModel->GetMemoryUsage();
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}
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void CollisionModelServer::SetCacheLimit(SizeT limit)
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{
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m_nCacheLimit = limit;
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_CheckMemoryUsage();
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}
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SizeT CollisionModelServer::GetCacheLimit() const
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{
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return m_nCacheLimit;
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}
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bool CollisionModelServer::_IsEmpty() const
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{
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return m_CacheSentinel.next == m_CacheSentinel.prev;
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}
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CollisionModelServer::CacheItem* CollisionModelServer::_Front() const
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{
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n_assert(! _IsEmpty() );
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return m_CacheSentinel.next;
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}
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CollisionModelServer::CacheItem* CollisionModelServer::_Back() const
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{
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n_assert(! _IsEmpty() );
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return m_CacheSentinel.prev;
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}
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void CollisionModelServer::_LinkToFront(CacheItem* pItem)
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{
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n_assert(!pItem->next && !pItem->prev);
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CacheItem* next = m_CacheSentinel.next;
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CacheItem* prev = &m_CacheSentinel;
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pItem->next = next;
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next->prev = pItem;
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pItem->prev = prev;
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prev->next = pItem;
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}
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void CollisionModelServer::_LinkToBack(CacheItem* pItem)
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{
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n_assert(!pItem->next && !pItem->prev);
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CacheItem* next = &m_CacheSentinel;
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CacheItem* prev = m_CacheSentinel.prev;
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pItem->next = next;
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next->prev = pItem;
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pItem->prev = prev;
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prev->next = pItem;
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}
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void CollisionModelServer::_UnLink(CacheItem* pItem)
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{
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CacheItem* next = pItem->next;
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CacheItem* prev = pItem->prev;
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n_assert( next && prev );
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if (next)
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{
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next->prev = prev;
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pItem->next = 0;
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}
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if (prev)
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{
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prev->next = next;
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pItem->prev = 0;
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}
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}
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void CollisionModelServer::_MoveToFront(CacheItem* pItem)
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{
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_UnLink(pItem);
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_LinkToFront(pItem);
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}
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void CollisionModelServer::_MoveToBack(CacheItem* pItem)
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{
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_UnLink(pItem);
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_LinkToBack(pItem);
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}
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void CollisionModelServer::_CheckMemoryUsage()
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{
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while (!_IsEmpty() && m_nMemoryUsage > m_nCacheLimit)
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{
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CacheItem* item = _Back();
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m_nMemoryUsage -= item->GetMemoryUsage();
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_UnLink(item);
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m_CacheItemMap.erase(item->meshName);
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}
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}
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void CollisionModelServer::_AddOpModel(const Util::String& meshName, const GPtr<CollisionModel>& pModel)
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{
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std::pair<CacheItemMap::iterator, bool> inserted
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= m_CacheItemMap.insert(CacheItemMap::value_type(meshName, CacheItem(meshName,pModel)));
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n_assert(inserted.second);
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_LinkToFront(&inserted.first->second);
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m_nMemoryUsage += pModel->GetMemoryUsage();
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}
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GPtr<CollisionModel> CollisionModelServer::GetCollisionModel(const Util::String& meshName)
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{
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CacheItemMap::iterator it = m_CacheItemMap.find(meshName);
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#ifndef __PROJECTOR_COMMIT__
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if( it == m_CacheItemMap.end() )
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{
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_CheckMemoryUsage();
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GPtr<CollisionModel> opModel = CollisionModel::Create();
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opModel->SetPrimitveInfo(meshName);
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opModel->CreateOpModel();
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_AddOpModel(meshName, opModel);
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return opModel;
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}
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else
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{
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CacheItem* pItem = &it->second;
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_MoveToFront(pItem);
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return pItem->opModel;
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}
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#else
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// temp code, for android compile
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CacheItem* pItem = &it->second;
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_MoveToFront(pItem);
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return pItem->opModel;
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#endif __PROJECTOR_COMMIT__
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}
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void CollisionModelServer::CleanCache()
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{
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m_nMemoryUsage = 0;
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m_CacheSentinel.next = m_CacheSentinel.prev = &m_CacheSentinel;
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m_CacheItemMap.clear();
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}
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} |