6e8fbca745
match the genesis editor version 1.3.0.653.
259 lines
7.4 KiB
C++
259 lines
7.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef MATERIALINSTANCE_H_
|
|
#define MATERIALINSTANCE_H_
|
|
#include "graphicsystem/Material/Material.h"
|
|
#include "addons/resource/resource.h"
|
|
#include "addons/resource/imageres.h"
|
|
#include "rendersystem/base/RenderStateDesc.h"
|
|
#include "addons/serialization/serialize.h"
|
|
namespace Resources
|
|
{
|
|
class TextureResInfo;
|
|
}
|
|
|
|
namespace Graphic
|
|
{
|
|
|
|
typedef Util::StringAtom ShaderParamString;
|
|
struct TextureParam
|
|
{
|
|
TextureParam()
|
|
{
|
|
texID.Clear();
|
|
imageForLoad = NULL;
|
|
}
|
|
|
|
Resources::ResourceId texID;
|
|
GPtr<Resources::ImageRes> imageForLoad;
|
|
RenderBase::TextureHandle texHandle;
|
|
};
|
|
struct ShaderConstantParam
|
|
{
|
|
Util::String name;
|
|
Util::String val;
|
|
};
|
|
|
|
typedef Util::Dictionary<ShaderParamString, GPtr<Resources::TextureResInfo> > TexParamMap;
|
|
typedef Util::Dictionary<ShaderParamString,Util::String> ShaderConstantParamMap;
|
|
class MaterialInstance : public Graphic::Material
|
|
{
|
|
__DeclareSubClass(MaterialInstance,Graphic::Material)
|
|
__ScriptBind;
|
|
public:
|
|
MaterialInstance();
|
|
virtual ~MaterialInstance();
|
|
|
|
|
|
void SetTexture( const ShaderParamString& paramName, const RenderBase::TextureHandle& handle);
|
|
|
|
void SetTexture( const ShaderParamString& paramName, const GPtr<Resources::TextureResInfo>& texRes);
|
|
|
|
void SetTexture( const ShaderParamString& paramName, const Resources::ResourceId& _texID, Resources::Priority priority = 0);
|
|
|
|
void RemoveTexture(const ShaderParamString& paramName);
|
|
|
|
void CopyFrom(GPtr<MaterialInstance>& rht);
|
|
void CopyParamList(GPtr<MaterialInstance>& rht);
|
|
|
|
bool UpateState();
|
|
|
|
void AssignTextures();
|
|
void AssignTexture(const Resources::ResourceId& texID);
|
|
//void AssignMatParams();
|
|
|
|
void ClearTextureCache();
|
|
|
|
void SetRenderState(GPtr<RenderBase::RenderStateDesc>& state);
|
|
|
|
const GPtr<RenderBase::RenderStateDesc>& GetRenderState() const;
|
|
|
|
const Resources::ResourceId& GetMaterialID()const ;
|
|
|
|
void SetMaterialID(const Resources::ResourceId& matID);
|
|
|
|
//Use for material which has special render order(it's not the best way)
|
|
uint GetSort() const;
|
|
void SetSort(const uint insID);
|
|
uint GetInstanceID() const;
|
|
|
|
const Resources::ResourceId& GetShaderID()const ;
|
|
|
|
bool IsBuild() const;
|
|
|
|
bool IsAllLoaded() const;
|
|
|
|
bool IsDirty() const;
|
|
|
|
SizeT GetTextureParamCount() const;
|
|
|
|
const GPtr<Resources::TextureResInfo>& GetTextureResInfo(IndexT index) const;
|
|
|
|
const ShaderParamString& GetTextureParamName(IndexT index) const;
|
|
|
|
IndexT GetTextureParamIndex(const ShaderParamString& paramName) const;
|
|
|
|
bool ContainsTextureParam(const ShaderParamString& paramName) const;
|
|
|
|
|
|
ParamFindResult SetConstantParam(const ShaderParamString& paramName, float val);
|
|
|
|
ParamFindResult SetConstantParam(const ShaderParamString& paramName, const Math::float4& val);
|
|
|
|
ParamFindResult SetConstantParam(const ShaderParamString& paramName, const Math::matrix44& val);
|
|
|
|
SizeT GetConstantParamCount() const;
|
|
|
|
const ShaderParamString& GetConstantParamName(IndexT index) const;
|
|
|
|
const Util::String& GetConstantParamValue(IndexT index) const;
|
|
|
|
IndexT GetConstantParamIndex(const ShaderParamString& paramName) const;
|
|
|
|
bool ContainsConstantParam(const ShaderParamString& paramName) const;
|
|
|
|
void ClearConstantParamCache();
|
|
|
|
void RemoveConstantParam(const ShaderParamString& paramName);
|
|
|
|
void _SetBuildState(bool value);//just for ResourceManager.
|
|
void _SetShaderID(const Resources::ResourceId& id);//just for MaterialInstanceManager.
|
|
ParamFindResult _SetConstantParam(const ShaderParamString& paramName, Util::String val);//just for serialization.
|
|
//public:
|
|
|
|
void UpdateParamList(const GPtr<MaterialInstance>& pInst);
|
|
|
|
static GPtr<MaterialInstance> NullMaterial;
|
|
protected:
|
|
void _AssignDefaultToInstance();
|
|
|
|
private:
|
|
void _SetConstantParamOld(const ShaderParamString& paramName,const Util::String& val);//just for old code.
|
|
ShaderConstantParamMap m_scParams;
|
|
Resources::ResourceId m_shaderID;
|
|
TexParamMap m_texParams;
|
|
GPtr<RenderBase::RenderStateDesc> m_renderState;
|
|
bool m_dirty;
|
|
bool m_isbuild;
|
|
bool m_allLoaded;
|
|
uint m_sort;
|
|
uint m_InstanceID;
|
|
Resources::ResourceId m_materialID; // from file path.
|
|
friend class MaterialInstanceManager;
|
|
|
|
};
|
|
|
|
inline uint MaterialInstance::GetSort() const
|
|
{
|
|
return m_sort;
|
|
}
|
|
inline void MaterialInstance::SetSort(const uint insID)
|
|
{
|
|
m_sort = insID;
|
|
}
|
|
inline uint MaterialInstance::GetInstanceID() const
|
|
{
|
|
return m_InstanceID;
|
|
}
|
|
inline const Resources::ResourceId& MaterialInstance::GetMaterialID()const
|
|
{
|
|
return m_materialID;
|
|
}
|
|
inline void MaterialInstance::SetMaterialID(const Resources::ResourceId& matID)
|
|
{
|
|
m_materialID = matID;
|
|
}
|
|
inline const Resources::ResourceId& MaterialInstance::GetShaderID() const
|
|
{
|
|
return m_shaderID;
|
|
}
|
|
inline bool MaterialInstance::IsBuild() const
|
|
{
|
|
return m_isbuild;
|
|
}
|
|
|
|
inline void MaterialInstance::_SetBuildState(bool value)
|
|
{
|
|
m_isbuild = value;
|
|
}
|
|
|
|
inline void MaterialInstance::_SetShaderID(const Resources::ResourceId& id)
|
|
{
|
|
m_shaderID = id;
|
|
}
|
|
|
|
inline bool MaterialInstance::IsAllLoaded() const
|
|
{
|
|
return m_allLoaded;
|
|
}
|
|
|
|
inline bool MaterialInstance::IsDirty() const
|
|
{
|
|
return m_dirty;
|
|
}
|
|
|
|
inline void MaterialInstance::SetRenderState(GPtr<RenderBase::RenderStateDesc>& state)
|
|
{
|
|
m_renderState = state;
|
|
}
|
|
|
|
inline const GPtr<RenderBase::RenderStateDesc>& MaterialInstance::GetRenderState() const
|
|
{
|
|
return m_renderState;
|
|
}
|
|
|
|
|
|
|
|
inline SizeT MaterialInstance::GetConstantParamCount() const
|
|
{
|
|
return m_scParams.Size();
|
|
}
|
|
inline const ShaderParamString& MaterialInstance::GetConstantParamName(IndexT index) const
|
|
{
|
|
n_assert(index >=0 && index < m_scParams.Size() );
|
|
return m_scParams.KeyAtIndex(index);
|
|
}
|
|
|
|
inline const Util::String& MaterialInstance::GetConstantParamValue(IndexT index) const
|
|
{
|
|
n_assert(index >=0 && index < m_scParams.Size() );
|
|
return m_scParams.ValueAtIndex(index);
|
|
}
|
|
|
|
inline IndexT MaterialInstance::GetConstantParamIndex(const ShaderParamString& paramName) const
|
|
{
|
|
return m_scParams.FindIndex( paramName );
|
|
}
|
|
|
|
inline bool MaterialInstance::ContainsConstantParam(const ShaderParamString& paramName) const
|
|
{
|
|
return m_scParams.Contains(paramName);
|
|
}
|
|
inline void MaterialInstance::ClearConstantParamCache()
|
|
{
|
|
m_scParams.Clear();
|
|
}
|
|
}
|
|
#endif //MATERIALINSTANCE_H_
|