6e8fbca745
match the genesis editor version 1.3.0.653.
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef RENDERPIPELINEMANAGER_H_
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#define RENDERPIPELINEMANAGER_H_
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#include "graphicsystem/Camera/RenderPipeline/RenderData.h"
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#include "graphicsystem/Camera/RenderPipeline/VisibleNode.h"
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#include "graphicsystem/Camera/RenderPipeline/ActiveLight.h"
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#include "foundation/core/refcounted.h"
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#include "foundation/math/bbox.h"
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namespace Graphic
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{
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class RenderPipelineManager;
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class Camera;
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class Light;
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class ForwardShadingRenderPipeline;
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class DeferredLightingRenderPipeline;
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typedef Util::Array<RenderObject*> RenderCallBacks;
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enum RenderingPiplineType
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{
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eForwordShaderPipeline = 0,
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eLightPrePassShaderPipeline,
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eFixedFunctionPipeline,
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eCustomPipeline,
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eRenderPipelineCount
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};
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class PipelineParamters
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{
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public:
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RenderConfig m_renderConfig;
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Camera* m_camera;
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RenderPipelineManager* m_renderPipelineManager;
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RenderCallBacks m_callBacks;
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VisibleNodeCollection m_visibleNodes;
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RenderDataManager m_renderDatas;
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ActiveLightManager m_activeLights;
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};
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class RenderPipeline;
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class RenderPipelineManager : public Core::RefCounted
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{
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__DeclareClass(RenderPipelineManager)
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public:
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RenderPipelineManager();
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virtual ~RenderPipelineManager();
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void Open();
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void PreRender(Camera* camera);
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void AfterRender();
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void Close();
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void SetupDeferred();
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static void AssignEffectiveLight(PipelineParamters& params);
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static void AssignVisibleNodes(PipelineParamters& params);
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static void AssignRenderDatas(PipelineParamters& params);
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static void OnRenderPipeline(Camera* camera);
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void SetCustomPipeline(const GPtr<RenderPipeline>& customPipeline);
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protected:
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static void renderPipeline(GPtr<RenderPipelineManager>& renderpipemanager);
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static void renderShadowMap(const ActiveLightInfo* aLight);
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public:
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PipelineParamters m_pipelineContext;
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GPtr<ForwardShadingRenderPipeline> m_forwardPipeline;
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GPtr<DeferredLightingRenderPipeline> m_deferredPipeline;
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GPtr<RenderPipeline> m_customPipeline;
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};
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}
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#endif//RENDERPIPELINEMANAGER_H_
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