6e8fbca745
match the genesis editor version 1.3.0.653.
385 lines
9.4 KiB
C++
385 lines
9.4 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "util/array.h"
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//------------------------------------------------------------------------------
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namespace Util
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{
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template<class VALUETYPE> class SimpleTree
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{
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public:
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/// public node class
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class Node
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{
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public:
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/// default constructor
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Node();
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/// constructor with parent and value
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Node(const Node& parent, const VALUETYPE& val);
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/// destructor
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~Node();
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/// increment refcount
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void AddRef();
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/// decrement refcount
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void Release();
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/// get read-only child by index
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const Node& operator[](IndexT i) const;
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/// get read/write child by index
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Node& operator[](IndexT i);
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/// get read-only child element at index
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const Node& Child(IndexT i) const;
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/// get read/write child element at index
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Node& Child(IndexT i);
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/// return true if the node has a parent
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bool HasParent() const;
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/// read/write access to parent
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Node& Parent();
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/// read-only access to parent
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const Node& Parent() const;
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/// clear children
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void Clear();
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/// number of children
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SizeT Size() const;
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/// return true if empty
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bool IsEmpty() const;
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/// return first element
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Node& Front() const;
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/// return last element
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Node& Back() const;
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/// add element at back of array
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void Append(const VALUETYPE& val);
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/// erase at index
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void Erase(IndexT i);
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/// insert element before element at index
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void Insert(IndexT index, const VALUETYPE& val);
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/// find identical element (slow);
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IndexT Find(const VALUETYPE& val) const;
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/// read/write access to value
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VALUETYPE& Value();
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/// read-only access to value
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const VALUETYPE& Value() const;
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private:
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uint refCount;
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Node* parent;
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VALUETYPE value;
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Array<GPtr<Node> > children;
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};
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/// default constructor
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SimpleTree();
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/// read/write access to root element
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Node& Root();
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/// read-only access to root element
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const Node& Root() const;
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private:
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Node rootNode;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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SimpleTree<VALUETYPE>::Node::Node() :
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refCount(0),
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parent(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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SimpleTree<VALUETYPE>::Node::Node(const Node& p, const VALUETYPE& val) :
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refCount(0),
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parent(const_cast<Node*>(&p)),
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value(val)
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 != this->parent);
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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SimpleTree<VALUETYPE>::Node::~Node()
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 == this->refCount);
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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void
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SimpleTree<VALUETYPE>::Node::AddRef()
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{
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++this->refCount;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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void
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SimpleTree<VALUETYPE>::Node::Release()
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(this->refCount > 0);
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#endif
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--this->refCount;
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if (this->refCount == 0)
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{
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n_delete(this);
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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const typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::operator[](IndexT i) const
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{
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return *(this->children[i]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::operator[](IndexT i)
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{
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return *(this->children[i]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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const typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Child(IndexT i) const
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{
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return *(this->children[i]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Child(IndexT i)
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{
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return *(this->children[i]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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bool
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SimpleTree<VALUETYPE>::Node::HasParent() const
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{
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return (0 != this->parent);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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const typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Parent() const
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 != this->parent);
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#endif
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return *this->parent;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Parent()
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{
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#if NEBULA3_BOUNDSCHECKS
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n_assert(0 != this->parent);
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#endif
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return *this->parent;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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void
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SimpleTree<VALUETYPE>::Node::Clear()
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{
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this->children.Clear();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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SizeT
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SimpleTree<VALUETYPE>::Node::Size() const
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{
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return this->children.Size();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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bool
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SimpleTree<VALUETYPE>::Node::IsEmpty() const
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{
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return this->children.IsEmpty();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Front() const
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{
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return *(this->children.Front());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Node::Back() const
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{
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return *(this->children.Back());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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void
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SimpleTree<VALUETYPE>::Node::Append(const VALUETYPE& val)
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{
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GPtr<Node> newNode = n_new(Node(*this, val));
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this->children.Append(newNode);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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void
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SimpleTree<VALUETYPE>::Node::Erase(IndexT i)
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{
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this->children.EraseIndex(i);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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const VALUETYPE&
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SimpleTree<VALUETYPE>::Node::Value() const
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{
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return this->value;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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VALUETYPE&
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SimpleTree<VALUETYPE>::Node::Value()
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{
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return this->value;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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IndexT
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SimpleTree<VALUETYPE>::Node::Find(const VALUETYPE& val) const
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{
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IndexT i;
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SizeT num = this->children.Size();
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for (i = 0; i < num; i++)
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{
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if (val == this->children[i]->Value())
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{
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return i;
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}
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}
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return InvalidIndex;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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SimpleTree<VALUETYPE>::SimpleTree()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Root()
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{
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return this->rootNode;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<class VALUETYPE>
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const typename SimpleTree<VALUETYPE>::Node&
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SimpleTree<VALUETYPE>::Root() const
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{
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return this->rootNode;
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}
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} // namespace Util
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//------------------------------------------------------------------------------
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