6e8fbca745
match the genesis editor version 1.3.0.653.
279 lines
7.6 KiB
C++
279 lines
7.6 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "core/sysfunc.h"
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#if __XBOX360__
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// on xbox360 the critical section implementation seems to do the same as the windows user implementation
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#define NEBULA3_USER_CRITICAL_SECTION 0
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#else
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// user implementation bases on "Fast critical sections with timeout" by Vladislav Gelfer
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#define NEBULA3_USER_CRITICAL_SECTION 1
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#endif
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#if NEBULA3_USER_CRITICAL_SECTION
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extern "C" void _WriteBarrier();
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extern "C" void _ReadWriteBarrier();
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#pragma intrinsic(_WriteBarrier)
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#pragma intrinsic(_ReadWriteBarrier)
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#endif
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//------------------------------------------------------------------------------
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namespace Win360
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{
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class Win360CriticalSection
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{
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public:
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/// constructor
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Win360CriticalSection();
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/// destructor
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~Win360CriticalSection();
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/// enter the critical section
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void Enter() const;
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/// leave the critical section
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void Leave() const;
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private:
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#if NEBULA3_USER_CRITICAL_SECTION
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/// lock with increment
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bool PerfLockImmediate(DWORD dwThreadID) const;
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/// lock with semaphore
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bool PerfLock(DWORD dwThreadID) const;
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/// performance lock with system wait and kernel mode
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bool PerfLockKernel(DWORD dwThreadID) const;
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/// unlock
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void PerfUnlock() const;
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/// increment waiter count
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void WaiterPlus() const;
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/// decrement waiter count
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void WaiterMinus() const;
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/// allocate semaphore if not done yet
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void AllocateKernelSemaphore() const;
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// Declare all variables volatile, so that the compiler won't
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// try to optimize something important.
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mutable volatile DWORD lockerThread;
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volatile DWORD spinMax;
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mutable volatile long waiterCount;
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mutable volatile HANDLE semaphore;
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mutable uint recursiveLockCount;
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#else
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mutable CRITICAL_SECTION criticalSection;
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#endif
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};
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#if !NEBULA3_USER_CRITICAL_SECTION
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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Win360CriticalSection::Win360CriticalSection()
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{
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InitializeCriticalSectionAndSpinCount(&this->criticalSection, 4096);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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Win360CriticalSection::~Win360CriticalSection()
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{
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DeleteCriticalSection(&this->criticalSection);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::Enter() const
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{
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EnterCriticalSection(&this->criticalSection);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::Leave() const
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{
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LeaveCriticalSection(&this->criticalSection);
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}
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#else
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//------------------------------------------------------------------------------
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/**
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*/
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inline void Win360CriticalSection::WaiterPlus() const
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{
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_InterlockedIncrement(&this->waiterCount);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void Win360CriticalSection::WaiterMinus() const
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{
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_InterlockedDecrement(&this->waiterCount);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360CriticalSection::PerfLockImmediate(DWORD dwThreadID) const
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{
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return (0 == InterlockedCompareExchange((long*) &this->lockerThread, dwThreadID, 0));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::Enter() const
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{
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DWORD threadId = GetCurrentThreadId();
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if (threadId != this->lockerThread)
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{
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if ((this->lockerThread == 0) &&
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this->PerfLockImmediate(threadId))
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{
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// single instruction atomic quick-lock was successful
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}
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else
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{
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// potentially locked elsewhere, so do a more expensive lock with system critical section
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this->PerfLock(threadId);
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}
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}
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this->recursiveLockCount++;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::AllocateKernelSemaphore() const
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{
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if (!this->semaphore)
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{
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HANDLE handle = CreateSemaphore(NULL, 0, 0x7FFFFFFF, NULL);
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n_assert(NULL != handle);
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if (InterlockedCompareExchangePointer(&this->semaphore, handle, NULL))
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CloseHandle(handle); // we're late
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360CriticalSection::PerfLock(DWORD dwThreadID) const
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{
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// Attempt spin-lock
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for (DWORD dwSpin = 0; dwSpin < spinMax; dwSpin++)
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{
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if (this->PerfLockImmediate(dwThreadID))
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return true;
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YieldProcessor();
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}
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// Ensure we have the kernel event created
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this->AllocateKernelSemaphore();
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// do a more expensive lock
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bool result = this->PerfLockKernel(dwThreadID);
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this->WaiterMinus();
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return result;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360CriticalSection::PerfLockKernel(DWORD dwThreadID) const
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{
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bool waiter = false;
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for (;;)
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{
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if (!waiter)
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this->WaiterPlus();
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if (PerfLockImmediate(dwThreadID))
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return true;
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n_assert(this->semaphore);
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switch (WaitForSingleObject(this->semaphore, INFINITE))
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{
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case WAIT_OBJECT_0:
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waiter = false;
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break;
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case WAIT_TIMEOUT:
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waiter = true;
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break;
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default:
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break;
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};
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}
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// unreachable
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//return false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::Leave() const
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{
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if (--recursiveLockCount == 0)
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{
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this->PerfUnlock();
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Win360CriticalSection::PerfUnlock() const
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{
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_WriteBarrier(); // changes done to the shared resource are committed.
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this->lockerThread = 0;
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_ReadWriteBarrier(); // The CS is released.
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if (this->waiterCount > 0) // AFTER it is released we check if there're waiters.
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{
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WaiterMinus();
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ReleaseSemaphore(this->semaphore, 1, NULL);
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}
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}
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#endif
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};
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//------------------------------------------------------------------------------
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