6e8fbca745
match the genesis editor version 1.3.0.653.
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/config.h"
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#if (__WIN32__ || __XBOX360__)
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#include "threading/win360/win360event.h"
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namespace Threading
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{
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class Event : public Win360::Win360Event
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{
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public:
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Event(bool manualReset=false) : Win360Event(manualReset) {};
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};
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}
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#elif __WII__
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#include "threading/wii/wiievent.h"
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namespace Threading
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{
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class Event : public Wii::WiiEvent
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{ };
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}
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#elif __PS3__
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#include "threading/ps3/ps3event.h"
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namespace Threading
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{
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class Event : public PS3::PS3Event
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{ };
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}
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#elif __ANDROID__
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#include "threading/android/androidEvent.h"
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namespace Threading
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{
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class Event : public Android::AndroidEvent
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{
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public:
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Event(bool manualReset=false) : AndroidEvent(manualReset) {};
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};
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}
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#elif __OSX__
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#include "threading/osx/osxEvent.h"
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namespace Threading
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{
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class Event : public OSX::OSXEvent
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{
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public:
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Event(bool manualReset=false) : OSXEvent(manualReset) {};
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};
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}
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#else
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#error "Threading::Event not implemented on this platform!"
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#endif
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//------------------------------------------------------------------------------
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