6e8fbca745
match the genesis editor version 1.3.0.653.
150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
#pragma once
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "core/types.h"
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#include "threading/criticalsection.h"
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//------------------------------------------------------------------------------
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namespace Android
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{
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class AndroidThreadBarrier
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{
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public:
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/// constructor
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AndroidThreadBarrier();
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/// destructor
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~AndroidThreadBarrier();
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/// setup the object with the number of threads
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void Setup(SizeT numThreads);
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/// return true if the object has been setup
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bool IsValid() const;
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/// enter thread barrier, return false if not all threads have arrived yet
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bool Arrive();
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/// call after Arrive() returns false to wait for other threads
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void Wait();
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/// call after Arrive() returns true to resume all threads
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void SignalContinue();
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private:
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Threading::CriticalSection critSect;
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long numThreads;
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volatile long outstandingThreads;
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bool isValid;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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AndroidThreadBarrier::AndroidThreadBarrier() :
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numThreads(0),
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outstandingThreads(0),
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isValid(false)
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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AndroidThreadBarrier::~AndroidThreadBarrier()
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{
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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AndroidThreadBarrier::Setup(SizeT num)
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{
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n_assert(!this->isValid);
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this->numThreads = num;
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this->outstandingThreads = num;
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this->isValid = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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AndroidThreadBarrier::IsValid() const
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{
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return this->isValid;
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}
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//------------------------------------------------------------------------------
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/**
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Notify arrival at thread-sync point, return false if not all threads
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have arrived yet, and true if all threads have arrived. If the
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method returns false, you should immediately call Wait(), if the
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method returns true, the caller has a chance to perform some actions
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which should happen before threads continue, and then call the
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SignalContinue() method.
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*/
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inline bool
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AndroidThreadBarrier::Arrive()
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{
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this->critSect.Enter();
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n_assert(this->outstandingThreads > 0);
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this->outstandingThreads--;
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return (0 == this->outstandingThreads);
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}
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//------------------------------------------------------------------------------
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/**
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This method should be called when Arrive() returns false. It will
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put the thread to sleep because not all threads have arrived yet.
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When the method returns, all threads have arrived at the sync point.
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NOTE: sometimes both the render and the main thread arrive here
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with the outstandingThreads member set to 1 (from two) causing
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both thread to be waiting idefinitely.
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*/
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inline void
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AndroidThreadBarrier::Wait()
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{
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}
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//------------------------------------------------------------------------------
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/**
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This method should be called after Arrive() returns true. This means
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that all threads have arrived at the sync point and execution of all
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threads may resume.
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*/
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inline void
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AndroidThreadBarrier::SignalContinue()
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{
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this->outstandingThreads = this->numThreads;
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this->critSect.Leave();
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}
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} // namespace Win360
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//------------------------------------------------------------------------------
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