6e8fbca745
match the genesis editor version 1.3.0.653.
157 lines
5.0 KiB
Objective-C
157 lines
5.0 KiB
Objective-C
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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/**
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@class Net::StdTcpServer
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A TcpServer opens a socket and listens for connecting TcpClients. This
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listen process happens in its own listener-thread and thus doesn't block
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the application. Each connected client is represented through a
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TcpClientConnection object which can be used by the application
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to communicate with a specific client.
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(C) 2006 Radon Labs GmbH
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*/
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#include "core/refcounted.h"
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#include "threading/thread.h"
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#include "util/array.h"
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#include "net/tcpclientconnection.h"
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#include "net/socket/socket.h"
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#include "threading/criticalsection.h"
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//------------------------------------------------------------------------------
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namespace Net
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{
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class StdTcpServer : public Core::RefCounted
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{
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__DeclareClass(StdTcpServer);
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public:
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/// constructor
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StdTcpServer();
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/// destructor
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virtual ~StdTcpServer();
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/// set address, hostname can be "any", "self" or "inetself"
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void SetAddress(const IpAddress& addr);
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/// get address
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const IpAddress& GetAddress() const;
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/// set client connection class
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void SetClientConnectionClass(const Core::Rtti& type);
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/// get client connection class
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const Core::Rtti& GetClientConnectionClass();
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/// open the server
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bool Open();
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/// close the server
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void Close();
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/// return true if server is open
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bool IsOpen() const;
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/// poll clients connections for received data, call this frequently!
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Util::Array<GPtr<TcpClientConnection> > Recv();
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/// broadcast a message to all clients
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bool Broadcast(const GPtr<IO::Stream>& msg);
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private:
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/// a private listener thread class
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class ListenerThread : public Threading::Thread
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{
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__DeclareClass(ListenerThread);
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public:
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/// set pointer to parent tcp server
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void SetTcpServer(StdTcpServer* tcpServer);
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/// set ip address
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void SetAddress(const IpAddress& a);
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/// set client connection class
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void SetClientConnectionClass(const Core::Rtti& type);
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private:
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/// implements the actual listener method
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virtual void DoWork();
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/// send a wakeup signal
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virtual void EmitWakeupSignal();
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GPtr<StdTcpServer> tcpServer;
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IpAddress ipAddress;
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GPtr<Socket> socket;
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const Core::Rtti* connectionClassRtti;
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};
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friend class ListenerThread;
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/// add a client connection (called by the listener thread)
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void AddClientConnection(const GPtr<TcpClientConnection>& connection);
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IpAddress ipAddress;
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GPtr<ListenerThread> listenerThread;
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bool isOpen;
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Util::Array<GPtr<TcpClientConnection> > clientConnections;
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Threading::CriticalSection connectionCritSect;
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const Core::Rtti* connectionClassRtti;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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StdTcpServer::IsOpen() const
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{
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return this->isOpen;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StdTcpServer::SetAddress(const IpAddress& addr)
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{
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this->ipAddress = addr;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const IpAddress&
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StdTcpServer::GetAddress() const
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{
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return this->ipAddress;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StdTcpServer::SetClientConnectionClass(const Core::Rtti& type)
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{
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this->connectionClassRtti = &type;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Core::Rtti&
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StdTcpServer::GetClientConnectionClass()
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{
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return *this->connectionClassRtti;
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}
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} // namespace Net
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//------------------------------------------------------------------------------
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