6e8fbca745
match the genesis editor version 1.3.0.653.
284 lines
8.5 KiB
C++
284 lines
8.5 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "net/tcp/stdtcpserver.h"
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#include "io/console.h"
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namespace Net
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{
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__ImplementClass(Net::StdTcpServer, 'STSV', Core::RefCounted);
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__ImplementClass(Net::StdTcpServer::ListenerThread, 'tclt', Threading::Thread);
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using namespace Util;
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using namespace Threading;
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using namespace IO;
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//------------------------------------------------------------------------------
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/**
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*/
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StdTcpServer::StdTcpServer() :
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isOpen(false)
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{
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this->connectionClassRtti = &TcpClientConnection::RTTI;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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StdTcpServer::~StdTcpServer()
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{
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n_assert(!this->IsOpen());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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StdTcpServer::Open()
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{
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n_assert(!this->isOpen);
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n_assert(!this->listenerThread.isvalid());
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n_assert(this->clientConnections.IsEmpty());
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// create the listener thread
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this->listenerThread = ListenerThread::Create();
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this->listenerThread->SetName("StdTcpServer::ListenerThread");
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this->listenerThread->SetTcpServer(this);
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this->listenerThread->SetAddress(this->ipAddress);
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this->listenerThread->SetCoreId(System::Cpu::MiscThreadCore);
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this->listenerThread->SetClientConnectionClass(*this->connectionClassRtti);
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this->listenerThread->Start();
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this->isOpen = true;
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return true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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StdTcpServer::Close()
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{
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n_assert(this->isOpen);
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n_assert(this->listenerThread.isvalid());
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// stop the listener thread
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this->listenerThread->Stop();
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this->listenerThread = 0;
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// disconnect client connections
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this->connectionCritSect.Enter();
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IndexT clientIndex;
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for (clientIndex = 0; clientIndex < this->clientConnections.Size(); clientIndex++)
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{
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const GPtr<TcpClientConnection>& curConnection = this->clientConnections[clientIndex];
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curConnection->Shutdown();
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}
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this->clientConnections.Clear();
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this->connectionCritSect.Leave();
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this->isOpen = false;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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StdTcpServer::AddClientConnection(const GPtr<TcpClientConnection>& conn)
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{
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n_assert(conn.isvalid());
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this->connectionCritSect.Enter();
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this->clientConnections.Append(conn);
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this->connectionCritSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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Array<GPtr<TcpClientConnection> >
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StdTcpServer::Recv()
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{
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Array<GPtr<TcpClientConnection> > clientsWithData;
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// iterate over all clients, and check for new data,
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// if the client connection has been closed, remove
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// the client from the list
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this->connectionCritSect.Enter();
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IndexT clientIndex;
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for (clientIndex = 0; clientIndex < this->clientConnections.Size();)
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{
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const GPtr<TcpClientConnection>& cur = this->clientConnections[clientIndex];
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bool dropClient = false;
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if (cur->IsConnected())
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{
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Socket::Result res = cur->Recv();
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if (res == Socket::Success)
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{
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clientsWithData.Append(cur);
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}
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else if ((res == Socket::Error) || (res == Socket::Closed))
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{
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// some error occured, drop the connection
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dropClient = true;
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}
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}
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else
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{
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dropClient = true;
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}
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if (dropClient)
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{
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// connection has been closed, remove the client
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cur->Shutdown();
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this->clientConnections.EraseIndex(clientIndex);
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}
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else
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{
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clientIndex++;
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}
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}
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this->connectionCritSect.Leave();
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return clientsWithData;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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StdTcpServer::Broadcast(const GPtr<Stream>& msg)
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{
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bool result = true;
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this->connectionCritSect.Enter();
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IndexT i;
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for (i = 0; i < this->clientConnections.Size(); i++)
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{
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if (Socket::Success != this->clientConnections[i]->Send(msg))
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{
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result = false;
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}
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}
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this->connectionCritSect.Leave();
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return result;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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StdTcpServer::ListenerThread::SetTcpServer(StdTcpServer* serv)
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{
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n_assert(0 != serv);
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this->tcpServer = serv;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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StdTcpServer::ListenerThread::SetAddress(const IpAddress& a)
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{
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this->ipAddress = a;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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StdTcpServer::ListenerThread::SetClientConnectionClass(const Core::Rtti& type)
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{
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this->connectionClassRtti = &type;
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}
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//------------------------------------------------------------------------------
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/**
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This is the actual listening method which runs in a separat thread.
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It creates a server socket and listens for incoming connections. When
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a client connects, a new TcpClientConnection will be created and
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added to the array of active connections.
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*/
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void
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StdTcpServer::ListenerThread::DoWork()
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{
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// we need a minimal Nebula3 runtime to work
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n_printf("ListenerThread started!\n");
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// create a server socket
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GPtr<Socket> serverSocket = Socket::Create();
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if (serverSocket->Open(Socket::TCP))
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{
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serverSocket->SetAddress(this->ipAddress);
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serverSocket->SetReUseAddr(true);
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if (serverSocket->Bind())
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{
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n_printf("ListenerThread listening...\n");
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while ((!this->ThreadStopRequested() && serverSocket->Listen()))
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{
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// check if this was the wakeup function which woke us up...
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if (!this->ThreadStopRequested())
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{
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GPtr<Socket> newSocket;
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if (serverSocket->Accept(newSocket))
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{
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// create a new connection object and add to connection array
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TcpClientConnection* newConnection = (TcpClientConnection*) this->connectionClassRtti->Create();
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if (newConnection->Connect(newSocket))
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{
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this->tcpServer->AddClientConnection(newConnection);
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}
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}
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}
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}
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}
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else
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{
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n_printf("StdTcpServer::ListenerThread: Socket::Bind() failed!");
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}
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serverSocket->Close();
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}
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n_printf("ListenerThread shutting down!\n");
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// NOTE: we don't close the thread locale console manually, because
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// the other objects may have something to say while they're destroyed
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}
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//------------------------------------------------------------------------------
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/**
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Emit a wakeup signal to the listener thread, this will just connect
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to the socket which wakes up the Socket::Listen() method.
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*/
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void
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StdTcpServer::ListenerThread::EmitWakeupSignal()
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{
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GPtr<Socket> socket = Socket::Create();
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if (socket->Open(Socket::TCP))
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{
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socket->SetAddress(IpAddress("127.0.0.1", this->ipAddress.GetPort()));
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socket->Connect();
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socket->Close();
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}
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}
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} // namespace Net
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