6e8fbca745
match the genesis editor version 1.3.0.653.
145 lines
4.6 KiB
Objective-C
145 lines
4.6 KiB
Objective-C
#pragma once
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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/**
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@class Net::StdTcpClient
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A TcpClient object is used to communicate with a TcpServer. Any
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number of clients can connect to a TcpServer, each connected
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client spawns a TcpClientConnection object on the server side
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which represents this client on the server. Sending and
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receiving data is handled through streams, streams offer
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the most flexible model to read and write data in different
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formats by connecting different stream readers and stream
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writers. The idea is to write data to the send stream, and
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to send of the accumulated data in the send stream once
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by calling the Send() method. To receive data from the
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server, call the Recv() method which will either block
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until, or return true in non-blocking mode as soon as data
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is available. The received data will be written into the
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receive stream, where the application can read it in any
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way it desires.
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(C) 2006 Radon Labs GmbH
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*/
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#include "core/refcounted.h"
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#include "net/socket/ipaddress.h"
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#include "net/socket/socket.h"
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#include "io/stream.h"
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//------------------------------------------------------------------------------
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namespace Net
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{
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class StdTcpClient : public Core::RefCounted
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{
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__DeclareClass(StdTcpClient);
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public:
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enum Result
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{
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Error,
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Success,
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Connecting,
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};
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/// constructor
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StdTcpClient();
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/// destructor
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virtual ~StdTcpClient();
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/// enable/disable blocking behaviour
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void SetBlocking(bool b);
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/// get blocking behaviour
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bool IsBlocking() const;
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/// set the server address to connect to
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void SetServerAddress(const IpAddress& addr);
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/// get the server address
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const IpAddress& GetServerAddress() const;
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/// establish a connection with the server
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Result Connect();
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/// disconnect from the server
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void Disconnect();
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/// return true if currently connected
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bool IsConnected();
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/// send accumulated content of send stream to server
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bool Send();
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/// access to send stream
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const GPtr<IO::Stream>& GetSendStream();
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/// receive data from server into recv stream
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bool Recv();
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/// access to recv stream
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const GPtr<IO::Stream>& GetRecvStream();
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protected:
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GPtr<Socket> socket;
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IpAddress serverAddr;
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bool blocking;
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GPtr<IO::Stream> sendStream;
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GPtr<IO::Stream> recvStream;
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bool inConnectionState;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StdTcpClient::SetBlocking(bool b)
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{
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this->blocking = b;
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if (this->socket.isvalid())
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{
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this->socket->SetBlocking(b);
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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StdTcpClient::IsBlocking() const
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{
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return this->blocking;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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StdTcpClient::SetServerAddress(const IpAddress& addr)
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{
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this->serverAddr = addr;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const IpAddress&
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StdTcpClient::GetServerAddress() const
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{
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return this->serverAddr;
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}
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} // namespace Net
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//------------------------------------------------------------------------------
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